Quote Originally Posted by javid View Post
, but some ppl want everything for themselves....
Why is one job out of 13 in the game designated as "casual" and deserves to not have any helpful or strong mechanics for itself?
If that's actually true, it's a very stupid move on Yoshi's part, to be blunt about it.

And creating interesting and fun mechanics isn't only catering to hardcore players. I'm sure casual players would love a fun system on their WHM that rewards them and makes them feel powerful. If anything, this lily system will turn more players off of WHM rather then draw them in. No one wants to sit around playing with RNG, and CD reduction is very BORING.

Casual doesn't have to mean boring or weak.