Nothing wrong with having a job designed to be casual, thats how 3.0 PLD was designed![]()
Because some people love the job WHM and has raided with it since 2.0.
Because some people find it unfair that WHM has suddenly been designated "casual" by Yoshi and is now stuck at the low end of the stick until perhaps 5.0.
Honestly if I can't play WHM without feeling like I'm severely handicapping my raid, I'm quitting healing. I enjoy WHM, and I want to play WHM, but it's obvious their vision for the job is crippling it.
Agreed with you! But to Tonberry point; bc Yoshi doesn't think healer NEED to dps; Yoshi has purposefully tuned the raids to require 0 healer dps. Meaning all healer dps is bonus for the party meeting dps checks! (some ppl find that a good thing like me! Others are mad and want healer dps to be required in the dps checks.... like maybe Tonberry).
Stating that Yoshi has purposefully tuned the raids to require 0 healer DPS may be a bit misleading. It's more accurate to say that the raid DPS checks are tuned specifically with minimum Tank and DPS role contributions taken into account (excepting the Healer role).
It's a small distinction, but I believe that it's an important one. The first statement implies to me that healers should consider themselves exempt from any contribution beyond basic healing, so sayeth the Yoshida. The second statement acknowledges that the math in raid design deliberately doesn't account for healers, leaving it up to individual parties and players to determine the optimal degree of healer DPS participation.
And here is an excerpt from another recent interview that should clarify the answer.
Yoshida: By now, I think a feeling has developed that healers have to participate in DPSing in instanced dungeons. Even if it's just a silent pressure, it is there. Because of that feeling, there were some players who may have felt anxious about joining as a healer. For someone like me who isn't focused about clear time, I'm fine as long as we can clear it. And I'll try to take things more slowly if I see someone who might be new. However, it's been getting more and more difficult for healers, which I'm sorry about. On my personal account, I play all the roles, and I like to have the feeling that I can play through instanced dungeons on my favorite role.
Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)
F: I see.
Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.
F: There are many who feel that way.
Yoshida: So we decided to calculate healers' attack magic potency based on MND. Since you no longer need Cleric Stance, you can Holy whenever you feel like it. After stunning the enemies with Swiftcast Holy, you can then catch up with heals. With this increased level of comfort, the number of people participating in instanced dungeons as healer will definitely go up.
LOL its amazing what happens when you include the other paragraphs in the quote. Suddenly, its as if the narrative doesn't support the agenda.
Not really. It shows that Yoshi feels bringing healer dps to a raid can be necessary, but doesn't feel like people should be forced to do it in 4man content and that they are feeling forced even it it is silent pressure. Furthermore, he felt that changing the cleric stance mechanic would allow for more people to bring a healer since they didn't have to deal with what they considered a cumbersome mechanic. Both side of the discussion were "correct" if you will depending on the content. Maybe we as a community can come together on this now instead of both sides continuing with the do it my way attitudes.
You say not really, but I don't see where you're disagreeing with me. Maybe, you didn't understand my point. That's okay though.Not really. It shows that Yoshi feels bringing healer dps to a raid can be necessary, but doesn't feel like people should be forced to do it in 4man content and that they are feeling forced even it it is silent pressure. Furthermore, he felt that changing the cleric stance mechanic would allow for more people to bring a healer since they didn't have to deal with what they considered a cumbersome mechanic. Both side of the discussion were "correct" if you will depending on the content. Maybe we as a community can come together on this now instead of both sides continuing with the do it my way attitudes.
I took your post to mean that yoshida's healer dps not necessary stance supporters agenda's were falling apart with the extra info. If that wasn't your point yup I misunderstood. I was showing that both sides kinda fall apart when looking at his comments on the whole, but depending on which content you look at. If that
Last edited by Feidam; 06-09-2017 at 09:08 AM.
I fail to see how locking some of WHMs healing abilities behind RNG and Stacks is in any way casual, simple, or fun... up until now I've preferred playing WHM as a healer precisely because it is simple, however looking at the changes for 4.0 (WHMs new toys locked behind Cure/II spam, dropping of Cleric Stance) and I'm really thinking that AST will be the best healer for casual play: i.e. No gating mechanics; can cast Gravity from range; and if you can't make effective use of a Card > Lord / Lady *....he doesnt just have the hardcore players to please...did you miss the part that showed data that the masses have healers lvled but they wont play the healer role b/c its too complicated to heal/dps or they find it cumbersome (THINGS I'VE REPEATEDLY SAID......) Doesn't seem disconnected at all.
Whm= causal
ast/sch= pro
something for everybody, but some ppl want everything for themselves....
And the saddest part is that there are so many great suggestions on these forums for mechanics that would not only make WHM that much more fun to play (especially compared to Lilies / Confessions), but also feel a lot more unique, and give them a competitive advantage** in raid, and all SE has to do is drop this stupid idea that WHM somehow has to be a 'pure healer' (read: be incapable of doing anything but healing and a bit of DPS). ***
* Note: I know AST can get a lot more complex than this with some of their unique buffs, but for casual content their basic kit is quite simple and effective.
** Note: By competitive advantage I don't necessarily mean ‘meta’, I simply mean that there would be a trade-off in taking an AST or SCH into a raid over a WHM.
*** Edit: Note: I know it is probably too late for a total overhaul at this point, but I'm actually hoping the WHM population plummets on these changes, causing SE to go back to the drawing board and remake WHM (properly this time) in 4.1 / 4.2.
Edit:
Except both AST and SCH can provide additional raid DPS while continuing to sustain the party... good player or not, WHM has no such options.
Last edited by Acidblood; 06-09-2017 at 09:41 AM. Reason: Fingers not keeping up with mind...
Some Alexander Holy moves would be awesome for WHM, but will never happen I know![]()
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