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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsunenori View Post
    snip
    There has been a lot of constructive and reasoned arguments throughout this thread with evidence to back it up. Please stop dismissing that for us screaming that the sky is falling before reading some of it, will you? There is not one WHM in this entire thread that has said they don't cast cures. But can you tell me that the only 2 spells you cast to heal your party are cure I and cure II? There is not one WHM in this thread that said every single group has to have a WHM in raiding. But why bring a WHM when you can have AST and SCH with Chain Strategem, The Balance, and lose no healing power? If you have an answer for that question, please, let's hear it. People have been seeing groups exclude WHMs already and even the Japanese player base is upset with the changes and saying some rather unflattering things about white mages in their currently proposed state. If we don't complain now and point out what we see as missteps from SE, how will they know what they need to improve? SE has made mistakes before and the changes to BRD and MCH are evidence of that.

    And I'm not trying to sound agressive here. Just please, try to see our arguments before you just brush them aside.
    (12)
    Last edited by Reiryuu; 06-07-2017 at 12:45 PM.

  2. #2
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reiryuu View Post
    And I'm not trying to sound agressive here. Just please, try to see our arguments before you just brush them aside.
    There's definitely a *lot* of sky is falling around some of these comments, not just here but on reddit. Maybe not the majority, but they steer the tone. These are the kinds of comments that my rant is directed toward and that need to be curtailed. If we're talking about groups excluding white mage based on lilly hysteria then there's nothing to be done about that, but if you're talking about raid content where AST and SCH are more desired at the moment then sure, absolutely, it's a shame. But I'd maybe make the suggestion that it's a reaction to how normal WHM is compared to how abnormal AST currently is.

    If you're seeking balance among healers then abilities like Chain Stratagem and the Balance card are the last place we should be looking, because they're inherently unbalanced and exploitable by high skilled players and the playstyle those players employ filters down and creates this meta we all keep talking about and emulating. I personally am not advocating for this, but if you want to actually balance healers then you remove spells like that entirely. As long as there exists a class that can almost permanently, luck permitting, raise an entire raid's DPS by such numbers then there will always be an overwhelming preference for that class.

    As I said briefly in my post, I do agree that the mechanic is underwhelming. It doesn't interact with the most important part of our kit, which I mentioned as well. There have been good ideas shared by constructive posters about how to fix this, including having regens stack confessions or having lillies interact with our toolkit in a better way. They seem to want White Mage to be a more pure and straightforward class, so what are WHM-specific ways to make lillies both straightforward and stronger? Maybe they buff your regen potencies, maybe if we keep CDR then they also accelerate the cooldowns on all your spells currently on CD, whatever else along those lines. Do we want lillies to be more of an interactive choice? Do we spend them to enhance shields? Party buffs? If we gain some kind of strong utility in one area though, do we lose something in another? I'm not sure.

    Edit: Also, SNESterday up above had some good feedback too. Maybe too strong, but it's something to work from.

    I guess let me step back here a moment. I'm in agreement that Lillies are less than what I'd hoped for, although I do think Confessions are neat but could use some tweaking on how they're handled somewhat. I'm glad that they're listening to players, and if they want to offer some strong mechanical changes to how WHM mechanics are going to work then I'm game for it.

    Absolutely voice your complaints and make them heard. If you look into my post history you'll see instances where I tell people who try to shut down complaints that their dismissive posts aren't helpful. I always want feedback, and this game was rebuilt on the back of player feedback, but the emphasis of my post was for certain individuals to re-examine whether or not their tone was helpful or hurtful to not only the feedback that the developers are looking for but also the job in general in the eyes of the community. If people are actually kicking White Mages from content now as a result of all of this, then it's a player-made problem and not a developer-made one. Whatever the "meta" is going to be we're all guessing in the dark at the moment anyway.

    Sorry if this seems kinda spotty, I'm trying to keep a few discussions going at once. If you'd like me to further clarify something I can.

    Quote Originally Posted by Cynfael View Post
    snip
    I feel like my biggest issue with it personally is that job identity that you brought up. If we leave aside mechanics for a moment, I'm not really sure where it makes me feel more like a White Mage.
    (3)
    Last edited by Tsunenori; 06-07-2017 at 01:36 PM.

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tsunenori View Post
    I feel like my biggest issue with it personally is that job identity that you brought up. If we leave aside mechanics for a moment, I'm not really sure where it makes me feel more like a White Mage.
    I'm with you there.

    I enjoy a good number crunch, but at the end of the day, the primary consideration is fun. Naturally the Job has to be effective since players generally don't find unreasonable struggle and failure to be fun, but I think the negative sentiment surrounding Lilies and Confession stacks would be less intense if they were perceived as remotely entertaining or as making WHM more unique.

    The only healer that isn't suffering a bit of malaise right now is AST, and it's not only because their numbers look absurd; their new skills look fun and useful, and they build on the AST's themes of cards and things celestial. WHM, as of the same build, was slated to receive entirely recycled and/or poorly planned mechanics. SCH, while not as widely panned as WHM here, is looking pretty bland as well with AST shields looking to be definitively stronger and new SCH mechanics looking fairly bland. Even if Chain Strategem works additively, it will be a math skill that is decidedly more efficient than it is actually fun to use.
    (5)

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tsunenori View Post
    Are lillies/confessions counter-intuitive to the way WHM works? Somewhat. If someone is telling you they don't cast cures they're a liar, especially in progression content or undergeared content where regens alone get you killed. But regen effects are an undeniable part of our toolkit and as has been mentioned time and again it's bizarre that they don't give us a method of leaning into those more. Is CDR a terrible mechanic? No, absolutely not. Boring? Absolutely yes. Sometimes underwhelming? Sure. Unreliable? Maybe if you're not the kind of player who is able to adapt or plan.

    The class is, on the whole, stronger in Stormblood if we pretend Lillies/Confessions don't exist at all than it is right now. While I'd love to see a more interesting mechanic in place and brand new toys to play with, this sky is falling rhetoric has to stop. As has been mentioned in here already, the players themselves are the ones creating this PR disaster for the class. We need more constructive feedback and less outright hysteria.
    Frankly, the Lily-related information from the media release build was enough to get the fire started.

    WHM resentment has been building for years, though I didn't really consider it that warranted until somewhat recently. When you take a sub-community that had been largely hoping for certain improvements and for the overall Job identity to be shored up and give them a first look at a new Job mechanic that is so problematic that you can tell through theorycrafting alone that it needs help, well...the shitstorm should surprise no one.

    I'm all for constructive discussion and am happy to support the dev team even when they don't get everything perfect the first time (god knows they've still missed a spot here and there), but this one was a serious "what the hell were they thinking" moment.
    (13)

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,852
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tsunenori View Post
    I feel like a lot of this thread thread and the community reaction to this has been nothing but a disappointing embarrassment. Half of the complaints are low-key begging for AST nerfs, and I don't even know how many are coming from players who parrot the first thing they hear about meta this and meta that like it's gospel.
    I've only been in this thread for ~60 pages or so, but I haven't seen people here asking for AST nerfs. The only people I've seen ask for AST nerfs are ASTs that don't want to be digging for balance cards constantly.
    (3)

  6. #6
    Player
    SNESterday's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Snes Ambros'ia
    World
    Diabolos
    Main Class
    Conjurer Lv 70

    Have to split in two...

    1000 character limit sucks...
    What I really think could work though that can really benefit white mages is the ability to stack up to 3 lilies and having the consumption of them actually empower your skills to a stronger form. I think this could allow an appropriate balance of stronger / more valuable skills for WHM without necessarily making them overpowered and also creates a great deal more strategy by choosing when to utilize your Lily stacks in battle.

    As far as examples:

    -3 Stacks could empower a Cure to Medica
    -Cure III cost no MP
    -Medica could empower to Medica II
    -Medica II could get a potency buff (up to 300) and buff to regen
    -Raise could get power up to Raise II - restore at 50% HP with no weakness
    -Regen is applied to all allies around target within 5 yards
    -Holy Increased Potency and heal all allies in area of effect
    -Esuna targets all allies
    (3)

  7. #7
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Asking for people to care about anything other than damage might be asking for a tad much than is reasonable.
    It saddens me that I have to agree with this.

    Quote Originally Posted by SNESterday View Post
    1000 character limit sucks... And Snipping
    Yes it does, i think at least 80% of my posts start like that, the auto edit right after.

    While yes that would be more interesting, but also broken as hell. Itd be like if ASTs deliberately picked a card every 30s, imagine that oft touted AOE Balance with 50% up time. Yep broken as hell, thus why even when some stupid ASTs tried to get such things we didn't. Cause to balance it (lol) the numbers would have to be nerfed into the ground, were talking 50-75% of every cards single target effect just to counter that reliability. Which would be on balance as low as 5-7.5% single target and 2.5% AOE. At that point worthless. Reliability and choice necessitate weakness to counter it, while Unreliability and gambling necessitate strength to counter it.

    Also seriously, what the hell would you do with significantly stronger healing potencies? WHM/D AST overhealing is rediculous enough already, the most efficient heal in the game in regards to overhealing is Eos/Selene Embrace, doubled by the MP cost going down with each cast effectively (Summon MP/Embrace Count). And that has more to do with players not controlling it so much and the system waiting for it to be mostly usable before it casts.
    (2)
    Last edited by OcieKo; 06-07-2017 at 01:53 PM. Reason: Typos

  8. #8
    Player
    SNESterday's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Snes Ambros'ia
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    As for oCDs - The 1 and 2 lily stacks can continue to reduce Cooldown, but three Lily Stacks would empower them. In addition, oCD skills could have some added benefit such as always adding a Lily stack.
    -Divine Benison applies to full party
    -Asylum gains Refresh for allies in area of effect
    -Lucid Dreaming cuts enmity by 75% and increases duration of Refresh
    -Presence of Mind provides a crit rate bonus of 20% to self
    -Thin Air procs free Presence of Mind
    -Assize gives Refresh to allies in area
    -Benediction cures 50% of allies health within 5 yards of target
    -Tetragrammaton heals all allies within 15 yards of target

    That's really all I was hoping to say earlier today. It's a lot, and I'm sure more informed minds could probably tear this all to pieces, but I also don't look at it and think it is any less balanced than what SE currently has for the class. I also hate that I'm forced to split this in two and make a double post just to get my point fully across...
    (3)

  9. #9
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tsunenori View Post
    . We need more constructive feedback and less outright hysteria.
    There is little to no hysteria going on. Nearly all of us have discussed why the lily system is flawed and underwhelming and doesn't push WHM ahead at all.
    WHM is more or less exactly the same as it was in 3.0, with better mama management perhaps.
    The entire system though, is a huge letdown. To the point where it feels like it was just tacked on just so WHM wouldn't be left out of everyone getting UI elements for their mechanics.

    We've wanted a true identity for WHM for the longest. And after so much waiting, we get the lily system. The backlash is completely warranted IMO, SE really needs to know how behind WHM is compared to their competition.
    (10)

  10. #10
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    There is little to no hysteria going on.
    If we're kicking White Mages out of 24 man content and starting in with the dead job memes then I'd say it's not unwarranted to call it that.

    Quote Originally Posted by Exiled_Tonberry View Post
    WHM is more or less exactly the same as it was in 3.0, with better mama management perhaps.
    The entire system though, is a huge letdown.
    Again, you won't see me disagreeing that it's a disappointing system or doesn't feel... let's say flavorful. If we ask "what makes me feel like a Warrior?" and we answer with charging in with an axe, punching things, getting angry and swinging an axe around then that feels like a definitive direction. If we ask "what makes me feel like an Astrologian?" and we answer with looking for cards and strategically using them, manipulating buffs on players and supporting our party by empowering them then that also feels definitive. If we ask what makes White Mage, then we're looking for powerful white magic spells and regen effects, something that's been core to the White Mage experience from Day 1. I absolutely agree that Lillies as they are currently don't fit that fantasy very well.
    (7)

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