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  1. #11
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mahkii View Post
    *Looks at PLD in 3.4 - 3.56*
    we goin in hard?!! You know there isn't just like a button they press and make pld blocking ability start blocking magic....stuff like that require and overhaul of the system...hence 4.0.. There is only so much tweaking you can do in any particular system. Besides that PLD can clear any content in game, whether or not pld is most optimal for the content is a different story......and lastly Yoshi just said going into Heaven's they spent a shit ton of time trying to get DRK into the mix, which would explain why everything wasn't balanced and now they're hoping to address tank balancing in SB.



    Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.



    Either he's lying....... or it's like I've been saying..... the nominal healing community isn't even comfortable with the "rigors" of dpsing in a dung?? What makes you think they ready for a more dynamic WHM healer that ups party dps thru a new complex system?? These chants of make "WHM" great again is coming from the top 1% of you.... not the masses. The masses seem to be saying "Keep WHM EZ again !"


    Yoshida: We consider the leveling activities like instanced dungeons and end-game content like raids separately. We'd like people to be able to use healers in a more casual sense in instanced dungeons. With that in mind, we made a point of simplifying the role. On the other hand, you're really asked to push the role in end-game content. And in reality, it's likely that you'll need to look at elements besides just healing in those situations depending on your job composition and the skill level of the members. I understand very well that there are players who enjoy and have been doing well with the stance switching to attack and immediately back to healing. However, rather than changing stances back and forth, now you can use that spare moment for other role actions you might have set. I'm not saying you'll be doing a lot more things than before with the new role actions, but that will definitely be an area where players can improve.



    ppl if you've not read this interview please do.. Esp the ppl that like to tell us they KNOW WHAT THE GAME IS MEANT TO BE.... here you have the producer of the game TELLING YOU what it's meant to be....

    https://www.bluegartr.com/threads/13...ew-Translation
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    Last edited by javid; 06-09-2017 at 07:00 AM.