Quote Originally Posted by Zhexos View Post
As some of you may have noticed, we have consolidated the white mage feedback threads into one location, so we can keep track and collect valuable information to relay to the development team.

We appreciate your understanding, and please continue to share your feedback on this thread.
Good to hear that you guys are taking our views into account.

I'll let the White Mages continue to give their opinions on White Mage specifics but I would like to express my concerns about the Healer Role skills in general. When compared to the Tank, Caster, Melee and Ranged Physical role skills there is such stark contrast its ridiculous. The three tank's all lost abilities that were part of their core kits. However for every loss of a Silence for PLD, it was given to the other two. Or for every loss of a Off GCD Stun from 2, the third received it. This is the philosophy that **SHOULD** have been used across all roles. Melee and Ranged lost core synergy and support abilities to the Role Ability list which allows all of those jobs to fill that synergy, thus opening up more group compositions. This too was good. Even casters received abilities that were niche but only 1 of the 2 casters had and now both of them do. These are once again the types of abilities that SHOULD be in the cross role skills lists.

However, the Healer Role Abilities literally steals the same/similar skills from all three Healer Jobs just to force them to take them back. Esuna/Leeches/Exalted Detriment is the biggest culprit here, but the Healing Potency abilities of both WHM and AST were removed and given back via the Role Skills while the SCH remains. I include the Enmity Reduction/Mana Refresh skills of Shroud of Saints and Luminious Aether here even though SCH does not have either skill, but because of Aetherflow and the fact that SCH enmity is split between the Player and the Pet they do not require the skill. All the while leaving all three healers with flavour versions of Raise.

In general it feels like the development team could not think of any useful/interesting cross role abilities for healers and decided they'd just take away abilities all 3 jobs had and replace them with flavorless versions. Thus making the cross-role abilities less of a choice, more of a forced meta and completely unfun. Unless there is no need to cleanse, the majority of healers will be forced into a meta of Protect, Esuna, Lucid Dreams, Swiftcast + 1 more. Please consider putting back the flavored Cleanses, Shroud/Luminous Aether, and Divine Seal/Synastry as the Job abilities they are in 3.x. Even if we had 7 or 8 choices instead of the 10 most other classes have it would be a huge step forward for the class. Its simply UNFUN for you to remove abilities everyone already has in order to force them to choose them.

TLDR: Don't "steal" existing abilities all 3 jobs have in order to force them to take them back with role abilities.