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  1. #1
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by javid View Post
    you conclusion is invalid. One of the prevailing arugments on this forum is "IF SE IS DEAD SET ON MAKING A RNG PROC SYSTEM BASED ON WHM SKILL USAGE, why not make it proc off of regens and medica II's?"

    And my posted answered that questions with why IT WON'T be on regen/medica II applications. Plainly b/c there are too few of them per fight by comparison to Cures I & II; Also in an early post I demonstrated why it would be even worst if they made it proc off of regen ticks (how abusive it could be and/or completely unoticeable by efficient play-styles). Hence the reason why it has to stay on Cures IF SE IS DEAD SET ON A RNG PROC SYSTEM BASED ON WHM SKILL USAGE.
    Even if I accepted your conclusion to be valid (which I don't at this time), that alone wouldn't solve the Lily problem.

    The bit about regen and medica II etc. not working with the Lily system isn't actually the prevailing argument; it's a subordinate argument to the main issue of Lilies being terrible as presented at the media reveal.

    Quote Originally Posted by javid View Post
    Ah haaa!! While the first point of outdated Mainheal/Offheal isn't true in current meta nor will it be true moving forward towards Speed clear farm phases in the future. The second point is very much something to consider!

    I don't feel like posting more logs, but I wouldn't be surprised if we pull stats on fights where both healers contribute about the same HPS, that the distribution of skills used in that cooperation won't vary too far from the Main healer/Off healer skill distributions.
    You...don't think that Mainheal/Offheal is outdated? Well, this does help explain some of your positions in this thread.
    (8)

  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Cynfael View Post
    You...don't think that Mainheal/Offheal is outdated?
    It's definitely an outdated concept, but wouldn't the situation he presents with his samples be a good example of a sort of stress test situation? In such a situation, although there was an out, the White Mage solo healed, and solo healed sufficiently and effectively, using what he or she had in his or her disposal. In my mind, maybe that's not what you or I would be doing, but that sort of data sample might be what influences decisions like the ones made and put out for the lilies and confessions. I don't think it's wrong to bring it up, even if it isn't a direct solution to the lilies and confessions' lack of meaningful utility.

    Edit: Again, trying to keep it clear that I'm not advocating for the current lily and confession system, speaking from a perspective as a player who played Thordan Extreme many times with PUGs via Duty Finder before they stuck it into the Raid Finder, I've actually seen many White Mages try to heal by only using Cure and maybe, if I was lucky, an occasional Cure II. A Medica II if they were feeling particularly jazzy. Definitely not the best way to go into these fights, but maybe something similar happens with much of the casual market of the game, and that's what they were trying to address?

    Edit again: Actually, I believe that he was agreeing with you about this being an outdated META. He's saying that the composition isn't true, as in, it isn't the true Meta at this time and that it won't be, going forward. At least, I think.

    Quote Originally Posted by IttyBitty View Post
    He's not here to add anything to the discussion
    I know. But I dare to dream, and hope that maybe, just maybe, he's serious.
    And that he'll listen to reason.
    (1)
    Last edited by MintnHoney; 06-05-2017 at 01:19 AM.

  3. #3
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cynfael View Post
    Even if I accepted your conclusion to be valid (which I don't at this time), that alone wouldn't solve the Lily problem.

    The bit about regen and medica II etc. not working with the Lily system isn't actually the prevailing argument; it's a subordinate argument to the main issue of Lilies being terrible as presented at the media reveal.



    You...don't think that Mainheal/Offheal is outdated? Well, this does help explain some of your positions in this thread.
    If you're being technical about what it means to be a main and off healer then I have no idea what your meaning of main and off healer means.

    But the definition of main healer and off healer is the main healer does most the work and the off healer picks up the slack. Any ratio of healing that isn't 100%/0% or 50%/50% are all compositions of Main healer/Off healer. If you meaning something else about the term Main healer/ Off healer then I'm confused.
    (0)

  4. #4
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Efficiency is the highest output for the lowest "cost", cost being opportunity (GCDs) & resources (cooldowns & mana).

    Cure is currently 400 potency, for a single GCD.
    Regen is 1050 potency over the course of its duration and the same opportunity cost (it also allows for oGCD skill weaving for EVEN GREATER opportunity efficiency, but we'll ignore that variable).

    So regen, for one GCD, provides ~2.5x the potency of Cure for ~1.4x the mana.

    Cure spells are for getting a person's health up RIGHT NOW. They're inefficient, but very powerful on a moment to moment basis.
    Regen skills are "weak" when looking at a single moment in time, but massively efficient if they are allowed the time to do their jobs.

    This is why Medica 2 and Regen are our workhorses, not Cure 1 & 2.
    (6)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by IttyBitty View Post
    Efficiency is the highest output for the lowest "cost", cost being opportunity (GCDs) & resources (cooldowns & mana).

    Cure is currently 400 potency, for a single GCD.
    Regen is 1050 potency over the course of its duration and the same opportunity cost (it also allows for oGCD skill weaving for EVEN GREATER opportunity efficiency, but we'll ignore that variable).

    So regen, for one GCD, provides ~2.5x the potency of Cure for ~1.4x the mana.

    Cure spells are for getting a person's health up RIGHT NOW. They're inefficient, but very powerful on a moment to moment basis.
    Regen skills are "weak" when looking at a single moment in time, but massively efficient if they are allowed the time to do their jobs.

    This is why Medica 2 and Regen are our workhorses, not Cure 1 & 2.
    This is where I feel the devs used the lowest common denominator when gauging the standard for healing. You'll see Cure/Cure II spam significantly more often in DF whereas the better a player gets, the less reliant they become on Cure when Regen does the bulk of their work. Now this wouldn't normally be an issue, however you don't build an entire mechanic around the baseline. Doing so practically assure that job will get left behind as people gravitate to the ones that better allow for resource management and efficiency. Unfortunately, I have my suspicions White Mage will be the "meme" for the next patch or two. I want to be wrong, but I just can't see them making sweeping changes by even 4.1 let alone within two weeks.
    (6)

  6. #6
    Player
    Saigo's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Saigo Sunoka
    World
    Moogle
    Main Class
    Blacksmith Lv 60
    Why Yoshido just don't used the magical "Git Gud" ?

    That clearly apply here when I see so much "Main WHM" that don't have any fcking clue about how their job as to be done.
    (3)

  7. #7
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Earthly Star has been brought up several times in this post, I did want to point out that it has a 60s CD so I don't know if it's necessarily the super OP heal people say it is. The potencies could maybe be nerfed a bit, but the CD seems to balance out the high potency. And, again, I do want Balance to be nerfed - partly because it discourages me, I feel, from using other cards because I'm tempted to Redraw for a Balance.

    I don't think WHM is going to be as dead as people are insisting (claiming that they could delete the class right now and we'd lose nothing is sheer dramatics, as is claiming nobody will play WHM or take one - it's not like you're going to be unable to clear because you brought a WHM lol). Doesn't mean it can't get some changes. I main AST but I still love WHM.

    If White Mage is going to get anything for utility, or a better mechanic, it needs to be unique, not a rehash of what SCH and AST have. A lot of people are asking for a spammable shield for WHM like Adloquium or Nocturnal Field; shields like that should remain with SCH and Noct AST (though Divine Benison should not require Lilies to use). Also, realistically, how often was Stoneskin used during a fight with its long cast time and high MP cost? People are also asking for party damage buffs similar to Balance or Fey Wind (even seen Balance asked to be cross role when cards are a key part of AST's identity). White Mage is a powerful healer with a lot of emergency tools that primarily uses HoTs; anything added should reinforce that.

    Lilies/Confession need to have a higher proc chance and Lilies need to do something other than lower the cooldown on those spells. A potency increase on the spells affected would be a nice addition. Confession also needs to either have a longer duration or an additional effect (possibly both). Plenary Indulgence being an AoE heal centered around the people with Confession that heals regardless of if the people nearby have a stack or not would be nice. It could be an interesting way of getting heals to that BLM that insists on standing at max range. I don't think Lilies/Confession proccing off only Cure I/II is bad. You should not just be able to spam Medica to victory, Cure should have a place in your kit. A higher proc chance on Lilies could certainly help needing to "spam" Cure because you're fishing for one. I also think a CD that guarantees a Lily for every cast you make during its duration would be really nice. It seems they want WHM to have access to those tools more often as part of their playstyle (big bomb heals) and I don't necessarily think that's wrong.

    As for utility, WHM doesn't necessarily need to bring a flat damage boost to everyone else to have something compelling. I like the idea of an improved Protect, as well as an inverse Cleric Stance (where you can't DPS in exchange for giving someone else greater damage capability). WHM is very capable of solo healing as well as doing crazy healer damage, so I think comps with 1 WHM, allowing for another DPS could be a thing, as well as comps where the WHM just sits there and does DPS. If that becomes the norm then they do not need much in the way of utility.

    The final thing is the cross class abilities. It's pretty unfair that they have to use up all the slots to get back what they used to have, but it was also very annoying in the current setup to have to take so many things from WHM. All the healers should have options for what they get. Easy solutions to it:

    -Give everyone back their class specific dispel (just adjust the level you get Leeches at) and remove Esuna from cross role;
    -Give everyone Protect or some form of it (they seem to not like having the exact same abilities copied across classes with the same name and icon, which is fine I guess, just give them different names or something);
    -Get rid of Largesse and give back Divine Seal, Synastry's potency increase, and (I'm assuming) Dissipation's potency increase.

    This gives WHM back 3 of their abilities, freeing up space for 3 unique healer cross role abilities.
    (14)

  8. 06-05-2017 03:01 AM
    Reason
    was posted properly

  9. #9
    Player
    Kid-Tempest's Avatar
    Join Date
    May 2014
    Posts
    15
    Character
    Kid Tempest
    World
    Adamantoise
    Main Class
    Black Mage Lv 91
    Quote Originally Posted by Elamys View Post
    -Give everyone back their class specific dispel (just adjust the level you get Leeches at) and remove Esuna from cross role;
    -Give everyone Protect or some form of it (they seem to not like having the exact same abilities copied across classes with the same name and icon, which is fine I guess, just give them different names or something);
    -Get rid of Largesse and give back Divine Seal, Synastry's potency increase, and (I'm assuming) Dissipation's potency increase.
    I like every you said up the the cross skill part. It was done this way because it was a waste to have multiple actions that did the same thing. If anything they should just give us more slots to cross 3 additional skills, but at the same time, we don't have to always have the same skills crossed. (Not every fight needs esuna ^_< )

    You said mostly everything I was going to say otherwise. I'm still going to make my post to make to better state my ideas though.
    (0)

  10. #10
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kid-Tempest View Post
    I like every you said up the the cross skill part. It was done this way because it was a waste to have multiple actions that did the same thing.
    I still don't really get this argument. It's not like White Mage had Leeches AND Esuna. It's not like Dark Knight was running around with Shadowskin AND Rampart. I don't see how it detracted from the game by giving different jobs different flavours.

    Quote Originally Posted by Saraphin View Post
    we can't do it more than once every 60s base. (i think 48s if you have 3 Lillies? CRD. yay.) and you have to have a Lily to activate it and it eats all Lillies you have not just 1, I think Lustrate takes just 1 Aether stack, correct? the Media Play tests showed that it didn't light up unless you had a lily to use (and yes, i know it takes an Atherstack, but the point is, WHM can't full party, only single target)
    Yes, that's how it currently is, was just clarifying suggestions.
    (1)
    Last edited by Metsonm; 06-05-2017 at 03:18 AM.

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