Page 157 of 356 FirstFirst ... 57 107 147 155 156 157 158 159 167 207 257 ... LastLast
Results 1,561 to 1,570 of 3553
  1. #1561
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    I'm a long time healer. In any game I can play one, that's what I gravitate to, be it a shooter or an MMO. I've been playing White Mage almost exclusively since I landed in Eorzea around 3 years ago. I've done content ranging from casual to cutting edge progression playing WHM and SCH. WHM is, by far, my favourite, and seeing it gutted like it has been makes me frustrated.


    THE WHM IDENTITY, OR LACK THEREOF

    Back in ARR, WHM and SCH complemented each other almost perfectly. The WHM handled the bulk of the heavy healing duty with its powerful single target and AoE heals, while SCH covered mitigation and provided utility, spot healing and additional DPS to the party. They were two sides of the same coin.

    Since Heavensward landed, SCH (and AST) have been encroaching on WHM's strengths. SCH received skills to shore up the weaknesses to its kit that WHM used to cover. AST has been almost toe-to-toe with WHM's healing toolkit for ages, while also having a ridiculous complement of raid utility and mitigative skills. WHM however, hasn't pushed back at all. It received more personal DPS and healing skills. Proshell was rolled into Protect. Graniteskin, a trait for WHM's only mitigation, was removed, so that it was more "fair" for other healers to use. The little that made WHM uniquely powerful was leached away slowly as AST was buffed, bringing them up to par on healing ability, but leaving a vast gulf between them in every other aspect.

    We now have two well-rounded healers (one far moreso than the other), and one which is very not. And this is even before stepping into the mess that Stormblood is going to make of us.



    SO WHAT'S LOUSY ABOUT LILIES?

    We can go on all day about the RNG nature of them. How we have to inefficiently expend 15 cure I/II casts on average (almost 40 seconds of -continuous- casting!) without using -any- of the affected abilities in between to reach 3 lilies, for the oh-so-amazing outcome of 20% recast reduction on a single skill. Meanwhile, an AST could draw a Spear, which does the same thing for -all abilities- used during its duration, and not even regret instantly tossing it into Royal Road or Redraw (or now, Minor Arcana).

    That is how "valuable" the reward of this new system is. Getting a worse version of AST's trash card *if you're lucky*. It feels like an incredibly sick joke at the expense of WHM.

    The reason for this is simple. Healers, like tanks and DPS classes, typically plan out their ability usage. Either it's something saved for a particular part of the fight or a certain situation (Tetra, Benediction, Asylum) or it's something you generally use almost on cooldown if the encounter/situation permits it (Assize).

    Recast reduction, unless it is a HUGE amount, or ability cooldowns are incredibly long, is useless. The majority of skills affected by lilies will be available a few seconds early and will sit unused until the planned moment comes along anyway.

    Even Secret of the Lily 2, which could be a fantastic boon, falls flat, as you (once again) have to fight against RNG even if you satisfy the condition.



    (NOT SO) DIVINE BENISON

    This "addition" is one that makes me *seethe*. You remove WHM's *only* mitigation, as weak as it was thanks to the removal of Graniteskin, and gate it behind lilies? On a 60 second cooldown? And it's single target? What the heck? Not only have you weakened general pull strategies, you've utterly neutered White Mage's ability to handle certain mechanics in older content (Imdugud's Prey in T10 as a very valid example). And for what? Was Stoneskin too strong, even at 10%? Even on a Defiance Warrior it wasn't even equivalent to a non-crit Adlo, and that has a heal component to it!

    Give me back my Stoneskin. This replacement is garbage.



    NOW WHAT'S CRUMMY ABOUT CONFESSIONS?

    On top of Lily RNG, we now have Confessions, once more linked to inefficient use of Cure/Cure II spam. Except it's worse. The same 20% per cast of Cure I/II on a target to get a Confession stack.. that lasts 30 seconds before expiring. Plenary Indulgence has the potential to be an incredibly powerful oGCD AoE heal. Instead, it falls flat on its face and will just sometimes replace the use of a Tetra or a Cure/Cure II on the tank if they happen to have stacks when you'd otherwise use it.

    Honestly, even if these systems weren't utterly awful in concept by the RNG gating they have, they'd be doomed to failure, because the crux of the issue is that none of these systems sound fun. None of them sound interesting. Or compelling. Or impactful. It's too much effort for no real reward. No decent WHM spends their time spamming Cure spells. It's inefficient. It's slow. Cure and Cure 2 are what you fall back on when you have nothing else to do the job. Regen and Medica 2 are our real workhorses. It feels like an afterthought for one of the most iconic classes in the Final Fantasy series, and seems to show a disconnect between how the devs think WHM is played (or want it to be played), and how it's actually played.

    We already have a healer based around playing around RNG - AST. We don't want, nor need, WHM to get it as well. RNG without ways to game the system or mitigate/make use of bad rolls (which AST now has both of) is not fun whatsoever.

    Why do we not have Faith/Bravery to aid our allies? Or Haste? Or Float or Reflect for mitigation?

    Why are we left to languish, defined as a "pure healer", when our compatriots are capable of so much more than we are outside of healing, but are also readily capable to match our output when the situation calls for it? What are we for if the -one- thing we've been left with means nothing in the face of encounter design that requires all combinations to be viable (except double WHM of course. Because heaven forbid WHM have some raidwide mitigation).

    Something has to give somewhere.
    (17)
    Last edited by IttyBitty; 06-04-2017 at 07:27 AM.

  2. #1562
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    532
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BlueMageQuina View Post
    lots of stuff here with a ranking of heal spells
    Shouldn't you also take into account Emergency Tactics if you're counting some of those upgraded potencies? Also a critical Adlo's potency as well?
    (0)

  3. #1563
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Like I said earlier, this is why these changes shouldn't have remained hidden until two weeks before launch.

    Some jobs are going to have to completely change their play/combos like DRK.

    Some jobs like WHM have been gutted with no return.

    Some ridiculously op classes like AST get even more op abilities.

    If this was shown months ago it could've been fixed before SB.

    Now we'll most likely have to wait 1-3 months into SB for anything close to resembling a fix.

    Quite frankly it's complete and utter garbage that has me considering cancelling my sub due to a clear preference in what two healers they want us playing and what one they don't want to work on.
    (6)

  4. #1564
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Feidam View Post
    Why not keep eye for and eye and give up cleric's stance when esuna is needed? Or rescue? Rescue will be nice for some encounters and not needed in others. If we can switch between fights with no downtime it becomes even less an issue as imo all healers will cast protect then drop it unless someone dies or the run takes a while. I don't think it is as black and white as people are making it out to be. I could be wrong but until we see the expansion we won't really know. The lack of a utility skill I do see as a larger problem.
    Already gave up CS to take swiftcast. To take E4E we would have to give up taking new SoS, Protect, new DS, or Esuna.

    We don't even get to play with Rescue or Break unless we are co-healing and our co-healer takes Esuna and Protect so we don't have to.
    (8)

  5. #1565
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Feidam View Post
    Why not keep eye for and eye and give up cleric's stance when esuna is needed? Or rescue? Rescue will be nice for some encounters and not needed in others. If we can switch between fights with no downtime it becomes even less an issue as imo all healers will cast protect then drop it unless someone dies or the run takes a while. I don't think it is as black and white as people are making it out to be. I could be wrong but until we see the expansion we won't really know. The lack of a utility skill I do see as a larger problem.
    Or they could've done this crazy thing of leaving the WHM abilities on WHM while adding some of them to the class pool list.
    (7)

  6. #1566
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    532
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 90
    They can probably still adjust potencies and such with the time we have till 4.0. More fundamental changes probably in .05 or .1.
    (0)

  7. #1567
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keridwyn View Post
    Already gave up CS to take swiftcast. To take E4E we would have to give up taking new SoS, Protect, new DS, or Esuna.

    We don't even get to play with Rescue or Break unless we are co-healing and our co-healer takes Esuna and Protect so we don't have to.
    Even then Rescue and Break are joke abilities.

    We used to apply Heavy with Stone I but now all lower variations of Stone are going away!

    What's Rescue going to other than make dps rage and yell "YOU DON'T PAY MY SUB!" ?
    (3)

  8. #1568
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IhzaMhaskova View Post
    Even then Rescue and Break are joke abilities.

    We used to apply Heavy with Stone I but now all lower variations of Stone are going away!

    What's Rescue going to other than make dps rage and yell "YOU DON'T PAY MY SUB!" ?
    Actually I see rescue being fun among friends and potentially cheaty face for the sightseeing log puzzles. But mostly I see it being slightly antagonistic. Which is a shame, it has the potential to be an excellent tool for on the ball healers.
    (4)

  9. #1569
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keridwyn View Post
    Actually I see rescue being fun among friends and potentially cheaty face for the sightseeing log puzzles. But mostly I see it being slightly antagonistic. Which is a shame, it has the potential to be an excellent tool for on the ball healers.
    The thing with the Sightseeing Log is that we already had the ability to have someone die at our feet and Raise them right on the point.

    Oh, Rescue will really be fun. My FC and I have been talking about trolling each other and pulling DRG's into aoes, the tank gifting aggro to random people, etc.
    (0)

  10. #1570
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by IhzaMhaskova View Post
    Like I said earlier, this is why these changes shouldn't have remained hidden until two weeks before launch.

    Some jobs are going to have to completely change their play/combos like DRK.

    Some jobs like WHM have been gutted with no return.

    Some ridiculously op classes like AST get even more op abilities.

    If this was shown months ago it could've been fixed before SB.

    Now we'll most likely have to wait 1-3 months into SB for anything close to resembling a fix.

    Quite frankly it's complete and utter garbage that has me considering cancelling my sub due to a clear preference in what two healers they want us playing and what one they don't want to work on.
    To be honest, I think WHM was rushed at the last minute because of an encroaching deadline and now they are shipping an unfinished product.

    Btw, I got an idea for Divine Seal. Since WHM is losing a job quest ability and what not, maybe replace it with a trait that makes Largesse have half the cooldown or twice the potency. /wink /wink you know you wanna SE
    (2)

Page 157 of 356 FirstFirst ... 57 107 147 155 156 157 158 159 167 207 257 ... LastLast