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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by jovination View Post

    Now to talk about the changes, the Lilies reward you for using Cure / Cure II, so you heal normally, they proc. And can be saved for dangerous moments and help WHM do what it does best, burst healing.
    First of all, spamming Cure/II isn't healing normally as a WHM. They have many tools to reduce the amount of Cures you need to cast actually.

    Second, what good does holding on to lilies for "dangerous moments" do? Lilies doesn't increase your healing potency. It doesn't increase your cast time or anything that benefits your healing directly at all. It reduces your REcast time. That is all. Helps WHM does what it does best? Not even close.
    (9)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
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    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caduagm View Post
    Erm, no? It heal the selected target by 40% more if it is a single target heal.
    It heals you twice, or two people at once. That is what I just said, but you're going to call me out because I didn't get into specifics.

    Stop trying to contradict every single point we're discussing by twisting what we say to the absolute max. You're making yourself look stupid, to be blunt. You're not even trying to make points anymore, just being obnoxious.
    (10)

  3. #3
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    I don't think this thread's purpose was for other jobs to come in and start flame wars with people who play WHM. Please ignore trolls and get back on the topic of providing constructive feedback to SE's developers. Thank you.
    (17)

  4. #4
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I don't raid and I'm pretty casual in terms of what content I do, so a lot of the raid concerns don't really bother me. The changes I've seen don't really concern me, though lily RNG will probably annoy me. I mostly just dislike that the role abilities were obtained by taking them from WHM and forcing WHM to choose when it used to get them all. This isn't exactly enriching my life as a healer or making me glad that I play WHM.

    I guess it's worth adding that I don't necessarily use Cure or Cure II a lot, especially as I get more familiar with content and out gear it. Adding lilies isn't really going to change that, so it would be nice if other spells had a chance to proc them so I could just go on my merry way healing however I feel like and mostly ignoring the RNG.
    (1)
    Last edited by Nixxe; 06-04-2017 at 03:03 PM.

  5. #5
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I'm gonna laugh when we get content that does repeated tank busters or raid aoe's for a full minute requiring both healers to spam cures/medicas over and over and over again to deal with it.

    I find this whole thing just funny. Like back before HW came out how everyone was all over how "dead" and "garbage" DRK was. And then the raiders took it and got world first with it, and it immediately became the meta tank that pushed out pld. And received no significant changes for the entirety of HW.

    This is just crazy kneejerk reactions.
    (4)

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by dark494 View Post
    I'm gonna laugh when we get content that does repeated tank busters or raid aoe's for a full minute requiring both healers to spam cures/medicas over and over and over again to deal with it.
    If that happens, I'll laugh with you, but there's nothing in SE's history of designing this game that should lead anyone to believe that desperately high healing requirements will be implemented across the board with 4.0.

    You don't need to have played the 4.0 client to express legitimate concerns based on the information available thus far. The Lily system alone should have everyone, including SE, scratching their heads.
    (8)

  7. #7
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by Cynfael View Post
    If that happens, I'll laugh with you, but there's nothing in SE's history of designing this game that should lead anyone to believe that desperately high healing requirements will be implemented across the board with 4.0.

    You don't need to have played the 4.0 client to express legitimate concerns based on the information available thus far. The Lily system alone should have everyone, including SE, scratching their heads.
    To take this one step further, we have no reason to believe that 4.0 WHM is designed such that it would be better at handling this than any other healer. I do not believe that SE would think that would be a good idea either.
    (5)

  8. #8
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cynfael View Post
    If that happens, I'll laugh with you, but there's nothing in SE's history of designing this game that should lead anyone to believe that desperately high healing requirements will be implemented across the board with 4.0.

    You don't need to have played the 4.0 client to express legitimate concerns based on the information available thus far. The Lily system alone should have everyone, including SE, scratching their heads.
    But that's the point of the changes they're trying to make: They're trying to shift the jobs more towards their proper roles. Healers more towards actual healing. Tanking more towards actual tanking. So they gave healers more healer tools, buffed their healing, reined in their dps capabilities. They added more tank tools for tanks, and active tools to mitigate both self and party members. The reason they do this is so they can start designing and tailoring new content towards these intended roles and how they designed them. That's what I see them doing here.

    Quote Originally Posted by Mahkii View Post
    To take this one step further, we have no reason to believe that 4.0 WHM is designed such that it would be better at handling this than any other healer. I do not believe that SE would think that would be a good idea either.
    You missed the point, and what I said. That content, especially raid content, is 8-man content. There's always 2 healers. It's not about designing any 1 healer to be able to handle it. But rather something that can only be handled by both healers, together. That's why I said both healers spamming.
    (2)
    Last edited by dark494; 06-04-2017 at 01:23 PM.

  9. #9
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by dark494 View Post
    But that's the point of the changes they're trying to make: They're trying to shift the role more towards their proper roles. Healers more towards actual healing. Tanking more towards actual tanking. So they gave healers more healer tools, buffed their healing, reined in their dps capabilities. They added more tank tools for tanks, and active tools to mitigate both self and party members. The reason they do this is so they can start designing and tailoring new content towards these intended roles and how they designed them. That's what I see them doing here.
    I actually don't perceive this shift. If anything, they've increased playstyle fluidity for healers by removing the stance-dance that turned off a (surprising) number of players. To be fair, I am also strongly biased against this popular notion of cookie-cutter roles being somehow desirable. Structure can be a useful thing to a certain extent, but this game has only 3 roles to begin with.

    The problem isn't that SE wants to give WHM more healing tools; it's that the tools are bad. This is a very rare case where you don't even need to play the content to know that the premise itself is faulty simply because the indicators are so obvious. As soon as you see that there is an RNG system based solely on Cure and Cure II that grants somewhat dubious rewards to mutually exclusive actions (use anything Lily-related and they are all gone), there is an issue.

    Plenary Indulgence is the only thing that isn't indisputably awful, but even that is a skill that seems to be suggesting way more utility than it can actually deliver. As a tank heal, it has potential for progression since you will almost certainly be casting Cure and Cure II more frequently. For average content where you cast Cures infrequently, its value is little or none depending on RNG.
    (5)
    Last edited by Cynfael; 06-04-2017 at 01:22 PM.

  10. #10
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cynfael View Post
    snip
    I just gave you an example of content that completely contradicts this notion that a whm will never use cures and will always use other tools to get through everything. But that's the point I'm trying to make: This game has always been about the content that dictates how each jobs pans out and plays. DRK was a terrible job in the beginning, and people always took PLD at first. And very much so, something like A2S was horrible for DRK, and PLD excelled in there. But then A3S and A4S DRK excelled, and then people figured out how to play it in that content, and suddenly it became the best MT and PLD was never seen again in the meta and all the cries to revamp DRK went away with it. The content is what says how each job performs and where they perform well at. In that vein, there are 2 things I want to point out. Firstly, Stormblood is coming out, not Heavensward. They didn't design any job changes or tailor them whatsoever for Alex, and none of you are hella excited to go do Alex progression and raiding in Alex and Dun Scaithe and all the old 60 content. Secondly, whatever the content in Stormblood is, and it may be a rehash of similar Alex requirements, nobody knows what it even is. It's not out yet, so we need to chill out with the bashing and drama. That's why the raider community is somewhat laughing at the kneejerk reaction this has turned into, and why they have been repeatedly putting out video after tweet after blog post telling people they need to calm down and see what the content says each job's role will be. The JP forums are saying the exact same thing, "let's see what the content shows before judging how the changes work out".
    (4)
    Last edited by dark494; 06-04-2017 at 02:05 PM.

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