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  1. #1
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    By utility I want things like you know, stoneskin back. Or what about a group wide esuna? I suggested Fluid Aura could be an AOE bind. What about an Auto-Raise style skill for those moments when you have no other choice but to let the bad happen. I guess if we have to talk damage a reflect bubble could be really neat.

    I dont mind being the healer with the big numbers but I honestly like having more solutions than rocks, wind, and bandaids.
    (2)

  2. #2
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Look buddy, sorry to burst your bubble, but you mention WHM has the highest DPS out of 3 healers, that I agree, its one of its strength so far.

    Then you mention we're able to reduce CDs of our skills (with 3 lilies it reduces 20% woooo!), that's true as well.

    But did you forget HOW we're suppose to get those lilies in the first place? By spending your GCDs on Cure and Cure II, AKA not throwing stones at people (Negating the highest dps point).

    It's basically a catch-22 design, you want to reduce CDs of your oGCDs so you can throw more rocks at people? Well start casting Cure and Cure II, but if you're casting Cure and Cure II, you can't throw rocks at people, thus one of the main reasons you want your oGCDs to come off earlier is now gone.

    It's not all doom and gloom yet tho, SE can still salvage the job without a complete redesign, just make lily procs off all types of healing, and Confession stacks proc off Regen,Tetra and Benediction. This will allow WHMs the advantage of more GCDs to use compared to the other 2 healers (So you can throw more rocks).

    Additional thoughts:
    Is a consistent 20% oGCD reduction say...every 20 seconds or so considered OP?
    Does having Confession stacks proc at a rate of... say 20% a Regen tick (So you'll get an average of 2.5 Stacks every 2 Regens), which translates to two additional GCD you can use (because you just healed the tank using PI) considered broken?

    Looking at the new toys of ASTs and SCH (I know your AoE suck now, but that 400+ potency regen + 20% crit hnnngg), I personally do not believe the above is considered OP.
    (30)
    Last edited by DreamWeaver; 06-02-2017 at 11:38 AM.

  3. #3
    Player
    Epo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Aura Ayase
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DreamWeaver View Post
    snip
    Actually, despite DPSing all of the time I do actually heal personally. o3o i mean, I am a healer afterall. I do actually heal o3o but that doesn't stop me from also dpsing. I'll be able to cast plenty of cures and cure IIs. Especially if the content requires so (again, I don't believe we know how hard the raids will hit?)

    Although I'll admit I do like your ideas! But I still don't think Cure and Cure II are things WHM don't already use often. Especially if they're main healer with a sch off heal.
    (1)

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Epo View Post
    I'll be able to cast plenty of cures and cure IIs.
    I'm curious as to what you consider "plenty," because you basically need to be spamming Cures to get frequent Lily and Confession procs. As Dreamweaver suggests, casting enough of these spells is not only almost always the opposite of efficient in terms of healing, it consumes so many GCDs that you don't benefit from significant DPS uptime.
    (11)

  5. #5
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Gotta say, I agree with a lot of what you're saying. Of course I'm far from a WHM main, but still I think that what it is getting will be good for buffing up its MP conservation, and its new skills look to be good for helping its DPS output on top of that. Sure it didn't get anything flashy, but I agree it looks like it'll be in a good place as the "Pure Healer" they touted it as.

    The worst part does seem to be the RNG-dependence of the new Lily-System. Maybe it'll be better in practice, or maybe it will be as horrific as everyone fears. If the latter proves true, hopefully they'll adjust it in due time.
    (1)

  6. #6
    Player
    MarinaShore's Avatar
    Join Date
    Jun 2017
    Posts
    8
    Character
    Marina Shore
    World
    Malboro
    Main Class
    Scholar Lv 70
    I actually think this is a good way of looking at it, and I can agree with much of it.

    My biggest problem with WHM was never it's "pure heals" style. WHM does incredible damage already with its 3 Aeros and Stone 3, but when you ran out of mana Shroud didn't last as long as LA for AST. Assize helped but it's cool down was too long to make up for how much mana Stone 3 would eat and healing would take.

    The big issue with WHM for me isn't that it's "just heals". It's that if the content is easy enough you don't need big heals, and the built in mana management is so poor you can't spam DPS, then yeah WHM does seem boring and kinda useless.

    You can make content harder or you can make mana way more manageable and let them throw more DPS. Now that WHMs can manage mana they can add a lot to DPS AND keep the party alive with those insane good heals. It's not as fancy as SCH/AST utility but the changes they made probably also put WHM back where it was before AST.
    (5)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MarinaShore View Post
    The big issue with WHM for me isn't that it's "just heals". It's that if the content is easy enough you don't need big heals
    And even if you do need big heals, AST is flat out stronger.
    (7)

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    The biggest issue, BY FAR, isn't limited to our non existent synergy with ANY jobs and 0 raid utility.
    It's the fact that not only are all of our new SB heals gated behind multiple layers of RNG, but that RNG is all based solely off of Cure spamming.

    Which means if a WHM doesn't cast an excessive amount of cures regularly, not a single bit of their new abilities are being out to use.
    It feels so tacked on and lacking of creativity. It's really a shame. This goes beyond just not being raid relevant. It's just not fun to use at all.

    Look at Earthly Star from AST. Simple, satisfying to use, and fun. Spamming cure up to 15 seconds just for a slightly faster OGCD or AOE heal is ridiculous and horrifically underwhelming.
    (8)

  9. #9
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Epo View Post
    Oh, but isn't there a secret of the lily II? Doesn't that reduce the cooldown by a WHOPPING 5 seconds per cure or cure II crit?
    No, it doesn't. You missed the 20% proc chance there, too. You will be lucky to see one CD reduction per minute with that factored in. It also says reduce Asylum OR Assize's cooldown. I'm honestly not sure how that ends up working. Does it hit both if they're both on cooldown? Is it a 20% chance for one, then a 20% chance for the other? Is it a single 20% chance that then gets applied to one randomly? I don't have that information yet.

    I have not seen many people saying Thin Air is weak. It's quite a powerful MP longevity button. Even if only used to spam Stone IV, it is no slouch whatsoever. It's obviously incredibly potent if used in conjunction with things like Holy spam. In fact, that's why tons of people whose posts you've probably skimmed over have talked about how much of a powerhouse white mage will be in dungeons with how much holy spam it will be able to get away with. I'm not concerned for MP at all with thin air, to be honest. It's STRONG. In raid fights with significant AoE, it's 100% worth considering how much AoE damage the white mage will be able to bring.

    Also, Assize is now 60 seconds, not 90. With 3 lilies it's a 12 second reduction. Before you talk about how that's even more MP since it's on a shorter CD, I should remind you that if you are saving your lilies for Assize it means you are not using your other CDs in the process, particularly asylum which is not an emergency button so is not often saved for such situations. You are welcome to try to build 3 lilies for Assize every time; at the current numbers, on average, you should spam cure for almost the entire time Assize is off cooldown to obtain 3 lilies to reduce its CD again.

    Practically, if you're trying to build lilies specifically for Assize, you're probably not healing efficiently since you're spamming cure/cure 2 instead of using Regen or Medica 2 to handle the types of damage they were literally designed for, and are very efficient for. That extra MP you're getting from casting Assize earlier is likely a wash, as you'd be in a better boat to begin with using efficient spells, including all the other ones that cost 0 but will consume your lilies. You would literally have more MP using other spells and idling in the downtime than you would by spamming cures instead.

    Oh, and you're not spamming stone for our good single target DPS if you're doing this CD reduction fetch-quest, by the way.

    You also call WHM heals 'potent as frick' when AST potencies are straight up comparable in every way, if not higher (Aside from having Cure 3 on demand - which you mention spamming of as for "bads," I might add). I also feel you overstate its single target DPS. I agree it's quite powerful when examined straight up with SCH's and AST's single target, but the total package is not as far forward due to the existence of balance and scholar's new fancy libra-crit toy. With PoM it's a lot of burst if a fight demands it (Hand of Pain).

    Perhaps you're the one who needs to examine the info better, as you claim we should. There are factually two things incorrect with your post with the numbers we currently have, the 20% proc chance for the 5s cooldown reduction on crits, and Assize being 60 seconds now.
    (7)
    Last edited by Erakir; 06-02-2017 at 12:05 PM.

  10. #10
    Player
    Epo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Aura Ayase
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Erakir View Post
    snip
    Thank you pointing out that I did in fact screw up the Assize timer, but like you said, that is also in fact more mp saved. Sorry for putting the initial 18 seconds, though I never once mentioned the 90 second timer (You just know I used that when doing my maths because you saw the 18!) but I did do the maths on the spot and just pulled up my game to do it. Simple mistake, but again, as you said, more MP saved ♥ :P And as a main healer, I have to cast cure II almost every time a tank buster happens and sometimes even when one doesn't! (that's a lot of cure IIs!) And yeah, it's RNG based. But you're saying AST isn't? x:

    Also while I can see how my "per cure or cure II crit" could easily taken to mean every heal, I didn't forget to take the proc chance into account. I forgot to mention it in the post as I made it while pretty heated (which I imagine should be obvious from the attitude in the post!) But again, thank you for bringing that up but it's still not something I see a worry over.

    Also as far as cure III goes, my post says usually for the bads. Thanks for taking that out of context xD (although you probably just replied with being heated like I was and didn't mean to leave that info out!) Because, I do find Cure III as an INCREDIBLY valuable skill. The spamming is what I usually need for bad parties (and by spamming, I mean SPAMMING) but frequent use is not reserved for bad parties.
    (1)

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