I was mistaken on the Cure 3. I've never raided on or have been WHM main. Updated my post, sorry about that.
I was mistaken on the Cure 3. I've never raided on or have been WHM main. Updated my post, sorry about that.
Thanks for clarifying that for me, I'll admit I never really paid attention to the animation when the dots wear off. The effects aligned so well with the cure spells, oh well here goes my wishful thinking. Thanks again.
I repeatedly edited my post, so sorry if you caught it early after I initially posted it.It is only limiting to those that will refuse to use the lily building skills. Furthermore you get to choose at which level you burn the lilies, one up to three. And people will be and already are burning assize on cooldown so it will make assize that much stronger through even more use. That's not even considering the other abilities that can utilize the lilies. Lily is actually quite easy to coordinate. The fact is people just can't stand the though they will have to cast a cure. Never mind they have no clue what kind of healing demands will be present.
Anyway, you could arguably use it to spam Assize as much as possible, but building Lilies would still require you avoid using all of your other oGCD skills unless you're spamming Cure consistently between them. If skills used up one Lily it might be more manageable, but as it is right now all Lilies disappear the moment you use anything, and Lilies 1-2 give negligible (4-10%) CD reductions so that you may not even get to use the skill one more time than usual in an entire fight. If the entire mechanic in a fight results in one extra Assize, is it really a good/worthwhile system?
If you recall I specially pointed out that it was a look at the two effects, not a judgement on if I thought the system was worthwhile. But since you asked, with how it was based on the San Fran media tour I didn't like it , but could see potential with some changes. Now we know some whm changes have occurred just not what they all are so I'm reserving judgment.
That video was just depressing to watch again.
I think it's something like:
- Largesse
- Cure 2
- Aero 3
- Aero 2
- Stone 4
- Plenary Indulgence
- Thin Air
- Cure 2
- Cure 3
- Divine Benison
- Rescue
I think they might have forgotten what Final Fantasy is again, because they've been naming our stuff like we're the freakin pope ever since Tetragrammaton.
Last edited by Fawkes; 06-06-2017 at 09:24 AM.
Just leaving more feedback..
As others have pointed out, an increased proc rate from Cure II on lilies is nice, but ultimately does not address the disparity between WHM and AST/SCH.
My preference would be that WHM gets a comparable ability to Spread Arrow / Spread Balance / Change Stragem. Why doesn't WHM have Haste? or Reflect (to a limit)? Both AST and SCH bring so much utility and party wide damage support that if SE wants to stick a pure healer role and refrain from giving WHM any utility whatsoever, they really need to buff WHM healing output so that it is undeniably superior to AST/SCH.
If WHM is really going to be relegated to a pure healing role, what about:
Lilies build on cure, cure II, regen, medica, medica II at various proc rates (lower on HoTs). Lilies provide an innate spell speed increase while they are active. WHM can expend ONE lily for Divine Benison. Lilies DO NOT go away on Assize, Asylum, or Tetra. Those oGCD heals are already on short cooldowns, we don't need to make them shorter through RNG. Giving WHM a spellspeed increase AND better / more frequent shields would make the "pure healer" WHM a step above the competitors, but still lack party utility. One small 15% shield that uses all lilies is an awful ability, and 10% stoneskin would likely be better.
As for confession stacks and plenary indulgence, the timer needs to be at least 1 minute if the objective is to be able to heal, say, two tanks during an add phase.
Last edited by CaeliaCat; 06-06-2017 at 09:29 AM.
It can already, timer resets every time they get a stack, so theoretically you can have up to 90 seconds to build stacks before using plenary indulgence. And that's not to say you can't refresh it again once it's at 3 stacks.
Why would they remove stoneskin? There are so many situations during downtime that you can cast stoneskin to save someone with rez sickness. Pre SB content, how are WHMs going to save people with rez sickness from dying to Ultimates? What if there were only 2 whm in the group?
True, but I'm suggesting that the confession stacks last at least a minute.. so they could be refreshed up to 3 minutes before using plenary indulgence. I'd even go so far as to say that the confession stacks last indefinitely, until PI is used. Why should WHM need to worry about confession stacks falling off when AST gets a 900 potency AOE heal and Synastry on demand? Let the confession stacks stay on until a time of the WHM's choosing..
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