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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HyperiusUltima View Post
    So, since we're on the topic of AST, what are its downsides?
    Real question, or rhetorical towards your point?

    If it's a real question, personal DPS. From the data we have, WHM will have the highest personal DPS (both AoE and single target) of all three healers. All three healers are also being brought into line of what WHM DPS is currently: Focus on nukes, weakening of DoTs (which means DPS will drop significantly for every GCD not spent DPSing, on any healer).
    (0)

  2. #2
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by HyperiusUltima View Post
    So, since we're on the topic of AST, what are its downsides? We already know from current discussion one of those is being erased due to Minor Arcana(Lord/Lady), so AST has a use for every card. One thing I want to think is that with the buffs given over the 3.x series, is that AST's healing potencies shouldn't outdo WHM in that category and it's generally what got WHM taken off Raid Meta in general after World 1sts. As far as I know, WHM is used for progression of content, but I wish it could be a job that can at least contest just as easily against its opposing healer(AST) for a spot. In 3.2, when AST was buffed again, I felt like there was an even balance between AST and WHM to the point that you could take either into Midas Savage and still meet checks.
    We progged Creator Savage with diurnal AST and cleared a12s in the i250-i260 range. The only situation where WHM would be picked over AST is in the world first race (and that usually only takes a few days to be finished). In a world first race, your only performance measurement is the time of kill on each raid. WHM gets used to make it easier to push (brute force?) through content quickly. Afterwards, AST has everything you want.

    Quote Originally Posted by OcieKo View Post
    Oh i personally right click it. Its the part that were getting a built in one that some people macro, in part to make it easier to ditch on controller. Maybe just keep em both on the bars and flip em when we get to Minor Arcana lefel.
    Try this macro:
    /statusoff "Bole Drawn"
    /statusoff "Balance Drawn"
    /statusoff "Arrow Drawn"
    /statusoff "Spear Drawn"
    /statusoff "Spire Drawn"
    /statusoff "Ewer Drawn"

    Quote Originally Posted by Risvertasashi View Post
    Real question, or rhetorical towards your point?

    If it's a real question, personal DPS. From the data we have, WHM will have the highest personal DPS (both AoE and single target) of all three healers. All three healers are also being brought into line of what WHM DPS is currently: Focus on nukes, weakening of DoTs (which means DPS will drop significantly for every GCD not spent DPSing, on any healer).
    Having a lower ceiling on personal DPS means didly squat when you have The Balance. (I cleaned it up for clarity on my intent)
    (2)
    Last edited by Mahkii; 06-09-2017 at 04:27 AM.

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mahkii View Post
    Personal DPS means didly squat when you have The Balance.
    Which is ultimately my point. In literally every other way... MP management, heals, raid buffs, etc... WHM is simply outclassed.

    Hopefully the response we've had here on the forums means the launch version will be significantly better than what we saw.
    (5)

  4. #4
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mahkii View Post
    Try this macro:
    /statusoff "Bole Drawn"
    /statusoff "Balance Drawn"
    /statusoff "Arrow Drawn"
    /statusoff "Spear Drawn"
    /statusoff "Spire Drawn"
    /statusoff "Ewer Drawn"
    I know the macro, just dont need it. And pretty soon it will be slow in comparison to the built in one.

    Quote Originally Posted by Exiled_Tonberry View Post
    That's exactly what I'm saying. From people who played the media tour, Spire and Ewer were AOE effects without the use of a expanded royal road effect.
    Probably done to make Ewer and Spire more desirable to us.

    So take the added usefulness of these two cards, the new Minor Arcana which effectively makes every card useful in SOME way. And things like Earthly Star which takes the previously exclusive to WHM Assize, supercharges it and pumps it up to 30y which is ridiculous.
    I don't know if theyre doing this on purpose, but AST seems beyond broken.
    Hrmm seems nice, but overkill for the Ewer/Spire change, leads the question as to what happens when its used with AOE RR. Not saying incentive to use it as is rather than just to get AOE RR isnt good, just doesnt seem like its good in this case.

    Assize does also have the 10% MP refresh on it, still not enough to justify that 900potency heal sticking on a massive radius, but enough to justify its heal being stronger when waited out, assuming its DMG doesnt surpass Assizes after further changes. Only way I can see that heal potency surviving as is would be to treat it like AOE DPS and reduce for every target hit. But declaring a main target on a ground place would either have to be intelligent or proximity based, which would make it incredibly OP or potentially worthless where its needed most depending on telegraphed aoe mechanics moving players around. Seriously dont see that 30y radius surviving tho either. Probably losing at least 10y on that.
    (0)
    Last edited by OcieKo; 06-09-2017 at 04:36 AM.

  5. #5
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by OcieKo View Post
    I know the macro, just dont need it. And pretty soon it will be slow in comparison to the built in one.
    But can you use the new built in one in the middle of a cast?
    (0)

  6. #6
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mahkii View Post
    But can you use the new built in one in the middle of a cast?
    No idea. I pretty much weave that action in between casts as it is when i manually click it, since my buffs are right above my party menu where my cursor lives.
    (0)

  7. #7
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mahkii View Post
    Having a lower ceiling on personal DPS means didly squat when you have The Balance. (I cleaned it up for clarity on my intent)
    Ive been under the impression all the AST cards are balanced around 90-180s CD for single use, and 180-360s CD for Royal Road use. Since if you maintained the odds but removed the RNG of it thats where youd end up at.
    180s/3m being the least amount of time it takes to do 6 draws, 360s/6m the time it takes to do 12 draws. The 90s/1.5m and 180s/3m minimums there to accomodate probability improvement from Redraw, likely a bit strong of an improvement in comparison to practice, but in 0 RNG environment halving it would be its effect, even tho redraw serves no purpose in 0 RNG and would be pruned out.
    So whenever you beat the odds in succession, it feels super OP.
    (0)

  8. #8
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by OcieKo View Post
    Ive been under the impression all the AST cards are balanced around 90-180s CD for single use, and 180-360s CD for Royal Road use. Since if you maintained the odds but removed the RNG of it thats where youd end up at.
    180s/3m being the least amount of time it takes to do 6 draws, 360s/6m the time it takes to do 12 draws. The 90s/1.5m and 180s/3m minimums there to accomodate probability improvement from Redraw, likely a bit strong of an improvement in comparison to practice, but in 0 RNG environment halving it would be its effect, even tho redraw serves no purpose in 0 RNG and would be pruned out.
    So whenever you beat the odds in succession, it feels super OP.
    Probability also doesn't account for pulling with a stacked deck (AOE balance ready to go) or synchronization with other buffs like trick attack and hyper charge (in current raids). Keep in mind that we were skipping the entire Lapis Phase of A11S before echo started.
    (3)

  9. #9
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OcieKo View Post
    Ewer/Spire, more clarity on what your trying to say please. At the moment it feels like your saying if i draw Ewer/Spire and use it ill be able to hit everyone.
    That's exactly what I'm saying. From people who played the media tour, Spire and Ewer were AOE effects without the use of a expanded royal road effect.
    Probably done to make Ewer and Spire more desirable to us.

    So take the added usefulness of these two cards, the new Minor Arcana which effectively makes every card useful in SOME way. And things like Earthly Star which takes the previously exclusive to WHM Assize, supercharges it and pumps it up to 30y which is ridiculous.
    I don't know if theyre doing this on purpose, but AST seems beyond broken.
    (9)

  10. #10
    Player
    Medeah's Avatar
    Join Date
    Dec 2011
    Posts
    12
    Character
    Artemis Ulteria
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Quote Originally Posted by Exiled_Tonberry View Post
    And things like Earthly Star which takes the previously exclusive to WHM Assize, supercharges it and pumps it up to 30y which is ridiculous.
    I don't know if theyre doing this on purpose, but AST seems beyond broken.
    I dunno where you guys got the info that earthly star is 30y but it is definitely not. To be accurate, the media tour tooltip listed the ability with a radius of 1y which is obvioulsy an error but people who got to play it said it is 10y.

    It puts it at the same radius as Cure III now (since its radius got increased from 6y to 10y), an ability that a lot of people in this thread qualify as situational.

    Also the direct comparison to assize is very restrictive. When you look at the effects, yes both of them deal damage and heal in aoe but they also differ in many ways.

    As someone pointed out assize gives 10% mp back, has a radius of 15y and activates on the press of a button.

    Earthly star on the other hand is a ground targeted ability of 10y which requires 10s to reach its full potential. If you thought Cure III was situational because of how restrictive it was, then this ability will have the same drawbacks.

    And yes you can and probably should use it as soon as it's on cooldown, if not just to heal burst damage on the tank, but then I don't know the comparison to assize feels wrong. Just my personal opinion.
    (0)

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