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  1. #11
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by CyrilLucifer View Post
    Feedback:

    Right now, Cures are generally the last spells an experienced WHM is going to use for healing...
    That isn't at all true.... What you should have said was: WELL GEARED HEALERS & TANKS combo, likely in end game gear, and possibly with echo, can more reliably depend solely on regen and ogcds to maintain long auto attack sequences with the occasional cures to pick up the slack.

    Meanwhile during progression ilv gear it is nearly impossible, even this extremely dumb down content known as Creator savage, to rely on regens and ogcds alone for the good part of 60 sec, let alone a 8-10min fight....

    Let's skip faust and just do a9s boss....his auto attacks hits for 10k every 3 secs and every 6-9 sec he hits with an additional auto attack. So at progression gear there isn't enough utilities in game to consistently and only rely on regens and ogcds for minute after minute after minute of damage sequences-- not even to include addressing the tankbusters.

    To help get a more realistic look at how many instant healing cure-like gcds are used in a minute: go to youtube and pull up any world first/second/third/fourth....etc to gain a prospective on how often in a minutes time progression geared statics that pride themselves in utility efficiency, spam cure-like gcds in serious raid content.

    If SE will continue to require the same level of rigor in the new content as it is in this content (LULZ) or past content (ok? I'm listening...), those cure spams would serve as the baseline for what a proc rate our lilies and confessions should be based on!

    Here is a prefect example for a highly revered raid team "Elysium of Gilgamesh", World first in mostly progression gear, from a WHM POV, however on a raid tier a step harder than current Creator savage. No need to watch the whole video to just watch from 2:00 up to 3:20 and count the number of cures he, the WHM had to spam in that time frame dealin with sequences of AUTO attacks! (he cast between 7-9... I'd have to rewatch for exact numbers)

    https://www.youtube.com/watch?v=2HCoEImNWL0&t=189s

    The point is sequences like these are extremely common in progression serious raid content which will require some dedicated cure spams in a short window of time. That avg spam should be considered when SE adjust their RNG lil gauge procs, crit procs, confession procs, free cures, etc!



    You guys are so spoiled with the simplicity of Creator savage that you're now begging SE to Tune the JoB utilties to be MOST rewarding once you've already completed the progression phase and moved into the Speed clears/Farming phases. The only reason the last tier had such a long speed clear/ farming phase is b/c it was made sooo EZ by comparison to the last two tiers beforehand. After you're at max gear....which is what I stipulated to begin with, you no longer need as many utilities and cure-like gcd spamming!! Once you got the gear you will now transition to the optimal compositions that will increase overall raid dps and will require stronger attention to detail and even less forgiven execution times!

    WHM predominantly has been design as an easy to grasp healer that is highly reliable as you progress and transition into the speed clear/farm phase of the game. Requiring a Job that is extremely easy to handle and forgiving by comparison to AST and SCH to be JUST as rewarding as the higher APM required, more detailed oriented utility based jobs isn't at all fair.....

    Be honest.. as much noise as some of you are making you will most likely stay WHM even beyond progression b/c a lot of you either can't manage the high APM of AST/SCH efficiently or all together find it too cumbersome.... you can't have the easiest healing class and want it to also be the best healing class...... Let's put it in persecptive

    a decent sch has to manage pet placement, soil placement, shadow flare placement, personal cd, pet cds, pet gcds, and finally personal gcds.........

    A decent ast has to efficiently handle a RNG card system with now additional card utilities every 30 sec, one aoe placement, personal cds, and personal gcds

    A good whm has to handle, one aoe placement, a simple set of personal cds, and an even simplier gcd sequence...

    You want the WHM with its set of responsibilities to be as rewarding as the other two??? And to you that's fair???
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    Last edited by javid; 06-03-2017 at 08:13 AM.