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  1. #1
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    In case it wasn't incredibly obvious from the general consensus of us players, White Mage players and not; the Lily system is pretty atrocious to say the least. There is NO logic in gating and tying our hands to our two most basic healing spells, whether you thought it helped realise WHM as a "pure healer" or not, that is irrelevant. ANY White Mage player can and will tell you that our most versatile and efficient spells are in the form of Regens, and the Cure spells are a last resort or situational to our plausible at best. Give us utility. Give us a reason NOT to revert and devolve into an embarrassing shade of our Job, a healer that IRONICALLY can only use it's most powerful and recent spells if it uses its most weakest, and thats besides the RNG, hah.
    Please, fix this.
    (3)

  2. #2
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,590
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    To the devs, if you want the majority of the population using this thread, please sticky it in the General forum. With the other threads gone, people are replacing them. Make some sort of announcement there so all of your work merging isn't wasted.
    (1)

  3. #3
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    The only thing I really wish to be added is a proc rate on hot ticks, heavily reduced (probably 1/20 instead of 1/5) for lilies, confession and the cd reductions. Some additional party wide buffs that allow us to help party damage would also be nice.
    (0)
    ~Mew

    ~~Thank You Niqo'te

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Confession is an interesting concept. But being random and lasting only 30s might make it to be unreliable. And you simply lose it if you let it fall off. It should give you something back when its gone like DRK's Darkest Night shield that appearently gives you Blood Gauge regardless if its broken or just wears out. Something like giving a sure lilly when it falls off or healing the target for half of the Confession stacks' potency would be cool. Something like "It heals the target by 100 potency for each Confession stacks when effects expire." And adjust Plenary's potencies accordingly.

    Divine Benison is strong and would be an amazing skill but appearently can only be used if you have lillies? That's so weird. Also ability recast reducing based on randomness was already considered bad during all of Heavensward and that is why people treat Spear as the worst AST card. To sum up about lillies. If 20% cooldown reduction was something actually good people would use Spear and they never ever did unless they had no other choice since AST debut.

    Also the 20% chance to reduce cds only after a critical heal lands is so bad. It's so unreliable. ACN currently have a trait that works just like this but on pet criticals, in a whole raid night of three or more hours you get that proc less than 10 times during the WHOLE NIGHT. Its realistic chance of happening is as low as getting that people will ignore it even exists just like they do with Enhanced Pet actions on SMN and SCH right now.

    In the end, every Cure and Cure II can give the WHM a random something and this itself isn't a bad concept. The issue is that the effects you can get are not very good themselves. It could be extended to Medica though.
    (4)
    Last edited by zuzu-bq; 06-04-2017 at 12:57 AM.

  5. #5
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    I have a really big problem with the "removal" of Stoneskin and "addition" of Divine Benison....

    Divine Benison is just a cheap cooldown, Lily consuming, replacement for Stoneskin.

    Stoneskin used to take 18% damage then was nerfed to 10% and now will be removed.

    Divine Benison is a shield that absorbs 15% of a single targeted players health bar damage.

    Why not just buff Stoneskin for us?!
    (6)

  6. #6
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    I would also like to have a toggle on whether or not Lilies are consumed.

    I don't need to use Tet more because I'm not a horrid WHM but sometimes I do use it on big pulls.

    Why should I be forced into the Lily consumption?
    (6)

  7. #7
    Player
    Reivya's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    23
    Character
    L'suna Tehn
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by IhzaMhaskova View Post
    Why not just buff Stoneskin for us?!
    Because it appears they're again afraid of increasing hp values. They nerfed Stoneskin in HW because of it, and maybe decided to just remove the skill because if SS surpassed in amount mitigated the amount that Cure II restored, it would likely become the spell we would spam because it effectively would heal more for the same mana cost, while never having overheal because its a shield. That said, I'm not happy with this specific part of the changes if only because it makes Benison feel like we're only getting Stoneskin back instead of feeling like a new skill. That's actually a gripe I have with Plenary as well, which feels like a more confusing version of Tetra than anything else.

    What if they gave us back SS, call it something water-y like Aquaveil, and made it scale with %MP that the WHM has (and either leave Benison as is or replace it)? It wouldn't be overly effective on tanks this way compared to the rest of the party, and I'm not sure but I think mana pool doesn't tend to increase as much as hp over the patches, or at least it makes the shield a thing we can optimize our gear for.
    (0)

  8. #8
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Why do we want the best healing class even more OP where it is simply going to get nerf down?
    I do not get how so many failed to understand how strong these changes are to WHM.
    1) They are not doing the most damage out of all 3 healers (Even more since AST has to waste time drawing cards, since lost a spell could weave it with)
    2) Why does everyone act like you have to get up to 3 lilies? They didn't increase the CD of older skills so why have 3? If you throw a fast cure/cure 2 on the tank you might get a free 15% shield or 400 pot cure to top them off even more
    3) Same again for Confessions? It is simply going to be another free heal on the tank if you get a proc you're not trying to get 3 all the time. No point in trying to build it up as an AoE take it as another free instant cast heal!
    4) Given that they now have so many oGCD they can dps longer then both SCH and AST. While both of them have to sit there spending time healing part members.
    5) They can keep MT up for so long at the start of the fight that allows both Healers just able to spam their DPS
    6) Thin Air is stupid strong PoM + TA for DPS/AoE DPS/Ressing
    7) Have to rely less on other assisting them for mana. SCH already has a huge mana cost to DPS now, AST is a little cheaper but not by much in terms of mana. Though with Assize and TA can last longer then other 2. Might even be able to not take Core Class mana regen skill.

    Think of it this way fight starts you have 3 lilies and 3 con stacks on MT. Takes some damage you shield then give the free cure 3 on MT to top off. After that use Bene since lost 2 mins on CD want to use it more during the fight now! Tank takes some high damage again simply use Tetra. Can also use Asylum/Assize to help deal with AoE party might take. Never once needing to cast a heal way far into the fight if damage is the same as it is now!


    What do ast bring now still just balance? Since people only care about dps lady is a wasted card. They trip draw can be worthless as well. We know people care only about their own dps and well that is the only reason they will want AST so they can get a balance. Other then that class offers nothing ~_~ Please buff AST first since weakest of the 3 healers now!
    (4)
    Last edited by 13unny; 06-04-2017 at 12:44 AM.

  9. #9
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    AST has a 900 potency aoe heal that with class action skills is around 970.

    Absolutely no combination of WHM skills reach that level of healing.
    (8)

  10. #10
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by IhzaMhaskova View Post
    AST is head and shoulders above the other two healers.
    Quote Originally Posted by IhzaMhaskova View Post
    AST has a 900 potency aoe heal that with class action skills is around 970.

    Absolutely no combination of WHM skills reach that level of healing.
    900 Potency that takes 10 seconds to go off! If you have time can simply use Asylum to top group off >.>
    Also Asylum heals more then their 900 Potency heal xD
    1 Asylum healed for 13,642 and well had to use 950 potency (Cure 2 + Assize) = 12,989
    If you do not have time still have Asylum+Assize or simply one of their 3 AoE spells xD
    Also what if AoE is nonstop? What if the boss cast 4 mega holy back to back to back to back? That would destroy the AST where WHM will simply laugh and not use 1 mp to keep party up ^.^

    They only bring balance and nothing else. xD
    (1)
    Last edited by 13unny; 06-04-2017 at 01:17 AM.

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