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  1. #1
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Exiled_Tonberry View Post
    ...WHM has so many mana Regen skills now? What do they have other than Assize? Thin air isn't MP Regen, and Assize doesn't benefit from the CD reduction unless they somehow have 3 lilies gathered up.

    Aside from that, yiure really saying WHM hasn't been gutted after losing half of it's abilities with nothing in return? Right now, SCH and AST has nearly double the amount of abilities in their toolkits. You're telling me that's not WHM being gutted?
    Depends on how you want to look at it! You can group them up or not! If at 100% mana you do not need regen! That is how I view at it, since it keeps you from spending the mana in the first place it is really saving you all that mana that you would other wise have to regen! I mean I know you can break them apart!

    How do they have double in their tool kit? Who really cares about protect you're going to cast it then remove it from skills over something else (unless high deaths are happening). AST/SCH both lost 2 dots vs WHM 1, eye for an eye and virus were already weaker on WHM them SCH. HAve to think of it this way WHM got nothing but really swift class and 2 nerfed skills since had no traits for those skills! Now they can have skills that might do something. Even ones they lost are buffed so they got more buffed skills Sorry fail to see how gutted when they got better skills then what they had before from base/cross class.
    (0)

  2. #2
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    For real, why was fluid aura's damage taken away? Is there a single reason that makes sense?
    (10)

  3. #3
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Verdan View Post
    For real, why was fluid aura's damage taken away? Is there a single reason that makes sense?
    They removed all CC skills damage! Same goes for other classes that had these skills. They could be planning where they become useful again and simply want players to stop using them for a silly free extra damage, and to be used as what they were made really in mind to do which was CC things.
    (0)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Verdan View Post
    For real, why was fluid aura's damage taken away? Is there a single reason that makes sense?
    To discourage using it for additional damage. Same reason why a lot of ocds that weren't meant for damage had their damage taken away.
    (6)

  5. #5
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LunarEmerald View Post
    To discourage using it for additional damage. Same reason why a lot of ocds that weren't meant for damage had their damage taken away.
    Problem is WHM never used it for anything else. It now sits on our bar as a virtually dead skill. Because honestly 90% of groups will not thank you for knocking something back. It and Repose were buttons I honestly thought would be pruned in interest of removing button bloat.
    (12)

  6. #6
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Keridwyn View Post
    Problem is WHM never used it for anything else. It now sits on our bar as a virtually dead skill. Because honestly 90% of groups will not thank you for knocking something back. It and Repose were buttons I honestly thought would be pruned in interest of removing button bloat.
    I used Blank Shot a lot as a MCH to reposition a wayward mob back into the dogpile either when the healer pulled aggro or when a ranged mob decided to plant itself out of range. Granted this was easier for a DPS to do thanks to what they're focusing on, but knockback is still handy, just not something you need all that often.

    Also who knows, maybe we'll get something like Nael again where we want to knock a golem away.
    (0)

  7. #7
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Verdan View Post
    For real, why was fluid aura's damage taken away? Is there a single reason that makes sense?
    They also removed it from MCH's Blank shot. The HOPE is that this means you'll actually be able to knockback things other than trash mobs, because the damage was always sort of a consolation for when you couldn't.

    Something to keep in mind is that since it does no damage it can no longer miss, but since they're taking accuracy away anyway I guess that doesn't really matter anymore.
    (0)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Verdan View Post
    For real, why was fluid aura's damage taken away? Is there a single reason that makes sense?
    All utility abilities have had their damage removed, including stuns, silences, knockbacks, and jump backs. This applies to all jobs, not just healers.
    (1)

  9. #9
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Honestly even a tiny bandaid like letting us control when we use the Lilies would lift a great deal of the grief. An ability on a 1s recast that MUST be activated in order to consume Lilies. Then we could control their flow. Also make the recast reduction much more substantial. 4% will NEVER be useful.

    Divine Benison's recast 1s, and make it so that 1 DB = 1 Lily consumed. Then we could save it for a big mechanic. 1 Shield for MT, and then 2 others for either both healers, or 1 healer and 1 tank.
    (8)

  10. #10
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yhximott View Post
    Honestly even a tiny bandaid like letting us control when we use the Lilies would lift a great deal of the grief. An ability on a 1s recast that MUST be activated in order to consume Lilies. Then we could control their flow. Also make the recast reduction much more substantial. 4% will NEVER be useful.

    Divine Benison's recast 1s, and make it so that 1 DB = 1 Lily consumed. Then we could save it for a big mechanic. 1 Shield for MT, and then 2 others for either both healers, or 1 healer and 1 tank.
    Divine Benison has a 1 min recast I do not know if that was a typo on your part. The thing still is why are you trying to always have 3 lilies it is not called for... You can do Divine Benison for 1, they didn't raise the recast time on the older skills. So it is really an extra proc that cure/cure 2 can do, just like how they make the costs of bigger cures cheaper! So now you throw a cure 2 after a tank buster, can insta shield MT to get a free 15% hp shield! Meaning more time for you and other healer to DPS! Saving it waiting for 3 just seems like not really using the lilies to their power.
    (1)

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