


We actually don't know which version is correct. It might be 10%, it might be 15%, but it really doesn't matter because either way it puts AST far ahead (benefic 2 > cure 2, and so on).




I have to disagree with anyone suggesting proc rate increases or making the lilies build from regen/medica/stone/whatever. None of those edits would fix the mechanic, because the root issue is that the reward is pretty uninspiring. Your spells could proc lilies 100% of the time for all I care. Three lilies, a full gauge, the biggest rarest bonus you could possibly hope to achieve from the new job mechanic is a 20% discount coupon on one of four off-GCDs.
Lemme put this in Astrologian terms, see if a change of setting makes it more clear.
Your new job UI is going to revolve around Secret of the Cards. Whenever you use Benefic or Benefic 2 (not aspected), there's a chance you get a draw! Not just any draw though, this draw will always be a piece of a Spear card. You can't Royal Road it, you can't use it on anyone but yourself, the only buff you can give it is drawing another Spear card piece (up to a whole Spear card, wow!) it only works on four of your off-globals instead of universally, and the buff vanishes when you use one of the related skills.
Keep in mind, this is a Spear card. The one known in the community as Royal Road food, because it's the least useful one. A massively restricted, hamstrung Spear card at that. I don't think a few number boosts or playing musical chairs with where the mechanic comes from will solve the issue, only highlight what the real problem is. And I'm not even getting into the Stoneskin downgrade that is Benison or the weird backward mechanic that is Confession (why would you want to quickly mega heal someone you just spot Cured other than the tank, they're presumably FULL now).
This, this, so much this.
Increasing the proc rate would be an improvement, but for what? Why bother when the payoff is so lousy? The difference between 20% and 100% might barely even be noticeable because the cooldown decrease and the once-per-minute shield is absolutely worthless. People more blessed in mathematics have already proven that the cooldown reduction is worth about one or two extra off-GCD casts over the course of 15 minutes. Forget the numbers, increasing those would be akin to a band-aid on a stab wound. The whole system is trash. The rewards for gaining lilies should be, I don't know... actually useful?

Hey Semirhage,Keep in mind, this is a Spear card. The one known in the community as Royal Road food, because it's the least useful one. A massively restricted, hamstrung Spear card at that. I don't think a few number boosts or playing musical chairs with where the mechanic comes from will solve the issue, only highlight what the real problem is. And I'm not even getting into the Stoneskin downgrade that is Benison or the weird backward mechanic that is Confession (why would you want to quickly mega heal someone you just spot Cured other than the tank, they're presumably FULL now).
This Point finnished the lilies are stacking with the "Spear" from the AST. So it we can say:
1 Lilye : 25 % CD reduction (Assize, Tetragrammaton and Divine Benison have than 45 seconds CD than 60 seconds and Asylum 68 seconds CD than 90 seconds)
2 Lilies : 32 % CD reduction (Assize, Tetragrammaton and Divine Benison have than 41 seconds CD than 60 seconds and Asylum 61 seconds CD than 90 seconds)
3 Lilies : 44 % CD reduction (Assize, Tetragrammaton and Divine Benison have than seconds 33 CD than 60 seconds and Asylum 50 seconds CD than 50 seconds)
That is could be great for the Whm. BUT the AST can not get feedback about the lilies form his/her Whm partner (without voicechat). There is the Problem for me :C . I would help as AST with my Cards to support the whm with his/her lilies.
Last edited by Heilstos; 06-04-2017 at 08:50 AM.

Thats still bad lol. Especially for raiding. Cooldown Reduction on Cooldowns a class plans stuff around is bad, its exactly why the Spear card for AST is useless. Like sure, you can get Assize 48 seconds instead of every 60 seconds, but what good is it if you're just sitting on it cause you need it 10 seconds after its CD came up anyways. All this does is make you sit on your stuff longer.
It's just one of many things that needs to be changed, really. It's no single issue with these additions, it's nearly everything.
This. all of this.I have to disagree with anyone suggesting proc rate increases or making the lilies build from regen/medica/stone/whatever. None of those edits would fix the mechanic, because the root issue is that the reward is pretty uninspiring. Your spells could proc lilies 100% of the time for all I care. Three lilies, a full gauge, the biggest rarest bonus you could possibly hope to achieve from the new job mechanic is a 20% discount coupon on one of four off-GCDs.
Lemme put this in Astrologian terms, see if a change of setting makes it more clear.
Your new job UI is going to revolve around Secret of the Cards. Whenever you use Benefic or Benefic 2 (not aspected), there's a chance you get a draw! Not just any draw though, this draw will always be a piece of a Spear card. You can't Royal Road it, you can't use it on anyone but yourself, the only buff you can give it is drawing another Spear card piece (up to a whole Spear card, wow!) it only works on four of your off-globals instead of universally, and the buff vanishes when you use one of the related skills.
Keep in mind, this is a Spear card. The one known in the community as Royal Road food, because it's the least useful one. A massively restricted, hamstrung Spear card at that. I don't think a few number boosts or playing musical chairs with where the mechanic comes from will solve the issue, only highlight what the real problem is. And I'm not even getting into the Stoneskin downgrade that is Benison or the weird backward mechanic that is Confession (why would you want to quickly mega heal someone you just spot Cured other than the tank, they're presumably FULL now).


My biggest worry is no matter how much Whm is readressed in 4.1.. Astro Sects, Balance Card, and 900 Heal Bomb make us irrelevant. Astros idenitiy need to be adressed just as much as us White Mages.




Agreed. If they insist on keeping Balance as absurdly strong as it is, they need to give White Mage an equivalent of some sort. They seem to have kept both Paladin and Dark Knight unique despite now sharing physical and magical mitigation. Giving White Mage utility wouldn't necessarily homogenize the healers.


The only two suggestions I could think of for Astro sects are, Allow them to be used as a cooldown with something like a 30 second recast timer and for the next 15 seconds Astro would be allowed to use Shields/regens of course probably nerf these absurd potencies.
Remove Sects, and the Balance Card from the game both are unhealthy and extremely hard to balance.
Also Sch with Regens.. This has got to stop you keep saying we want all healers to have their own idenity and then you give all 3 with HoT, Shields. Healers in general need to be be changed. This feels more like we are getting homogenized and I am scared for any future healer at this point.
Last edited by Jxnibbles; 06-04-2017 at 09:19 AM.
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