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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Heilstos View Post
    Heyho,

    For Cariborne thanks for your answer. But Diurnal gives only 10% more healing Power not 15%. That is a misstranslation.
    We actually don't know which version is correct. It might be 10%, it might be 15%, but it really doesn't matter because either way it puts AST far ahead (benefic 2 > cure 2, and so on).
    (0)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I have to disagree with anyone suggesting proc rate increases or making the lilies build from regen/medica/stone/whatever. None of those edits would fix the mechanic, because the root issue is that the reward is pretty uninspiring. Your spells could proc lilies 100% of the time for all I care. Three lilies, a full gauge, the biggest rarest bonus you could possibly hope to achieve from the new job mechanic is a 20% discount coupon on one of four off-GCDs.

    Lemme put this in Astrologian terms, see if a change of setting makes it more clear.

    Your new job UI is going to revolve around Secret of the Cards. Whenever you use Benefic or Benefic 2 (not aspected), there's a chance you get a draw! Not just any draw though, this draw will always be a piece of a Spear card. You can't Royal Road it, you can't use it on anyone but yourself, the only buff you can give it is drawing another Spear card piece (up to a whole Spear card, wow!) it only works on four of your off-globals instead of universally, and the buff vanishes when you use one of the related skills.

    Keep in mind, this is a Spear card. The one known in the community as Royal Road food, because it's the least useful one. A massively restricted, hamstrung Spear card at that. I don't think a few number boosts or playing musical chairs with where the mechanic comes from will solve the issue, only highlight what the real problem is. And I'm not even getting into the Stoneskin downgrade that is Benison or the weird backward mechanic that is Confession (why would you want to quickly mega heal someone you just spot Cured other than the tank, they're presumably FULL now).
    (15)

  3. #3
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Semirhage View Post
    I have to disagree with anyone suggesting proc rate increases or making the lilies build from regen/medica/stone/whatever. None of those edits would fix the mechanic, because the root issue is that the reward is pretty uninspiring.
    This, this, so much this.

    Increasing the proc rate would be an improvement, but for what? Why bother when the payoff is so lousy? The difference between 20% and 100% might barely even be noticeable because the cooldown decrease and the once-per-minute shield is absolutely worthless. People more blessed in mathematics have already proven that the cooldown reduction is worth about one or two extra off-GCD casts over the course of 15 minutes. Forget the numbers, increasing those would be akin to a band-aid on a stab wound. The whole system is trash. The rewards for gaining lilies should be, I don't know... actually useful?
    (5)

  4. #4
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    278
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Semirhage View Post
    Keep in mind, this is a Spear card. The one known in the community as Royal Road food, because it's the least useful one. A massively restricted, hamstrung Spear card at that. I don't think a few number boosts or playing musical chairs with where the mechanic comes from will solve the issue, only highlight what the real problem is. And I'm not even getting into the Stoneskin downgrade that is Benison or the weird backward mechanic that is Confession (why would you want to quickly mega heal someone you just spot Cured other than the tank, they're presumably FULL now).
    Hey Semirhage,

    This Point finnished the lilies are stacking with the "Spear" from the AST. So it we can say:

    1 Lilye : 25 % CD reduction (Assize, Tetragrammaton and Divine Benison have than 45 seconds CD than 60 seconds and Asylum 68 seconds CD than 90 seconds)

    2 Lilies : 32 % CD reduction (Assize, Tetragrammaton and Divine Benison have than 41 seconds CD than 60 seconds and Asylum 61 seconds CD than 90 seconds)

    3 Lilies : 44 % CD reduction (Assize, Tetragrammaton and Divine Benison have than seconds 33 CD than 60 seconds and Asylum 50 seconds CD than 50 seconds)

    That is could be great for the Whm. BUT the AST can not get feedback about the lilies form his/her Whm partner (without voicechat). There is the Problem for me :C . I would help as AST with my Cards to support the whm with his/her lilies.
    (1)
    Last edited by Heilstos; 06-04-2017 at 08:50 AM.

  5. #5
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Heilstos View Post

    That is could be great for the Whm. BUT the AST can not get feedback about the lilies form his/her Whm partner (without voicechat). There is the Problem for me :C . I would help as AST with my Cards to support the whm with his/her lilies.
    Thats still bad lol. Especially for raiding. Cooldown Reduction on Cooldowns a class plans stuff around is bad, its exactly why the Spear card for AST is useless. Like sure, you can get Assize 48 seconds instead of every 60 seconds, but what good is it if you're just sitting on it cause you need it 10 seconds after its CD came up anyways. All this does is make you sit on your stuff longer.
    (9)

  6. #6
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    I have to disagree with anyone suggesting proc rate increases or making the lilies build from regen/medica/stone/whatever. None of those edits would fix the mechanic, because the root issue is that the reward is pretty uninspiring.
    It's just one of many things that needs to be changed, really. It's no single issue with these additions, it's nearly everything.
    (1)

  7. #7
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    I have to disagree with anyone suggesting proc rate increases or making the lilies build from regen/medica/stone/whatever. None of those edits would fix the mechanic, because the root issue is that the reward is pretty uninspiring. Your spells could proc lilies 100% of the time for all I care. Three lilies, a full gauge, the biggest rarest bonus you could possibly hope to achieve from the new job mechanic is a 20% discount coupon on one of four off-GCDs.

    Lemme put this in Astrologian terms, see if a change of setting makes it more clear.

    Your new job UI is going to revolve around Secret of the Cards. Whenever you use Benefic or Benefic 2 (not aspected), there's a chance you get a draw! Not just any draw though, this draw will always be a piece of a Spear card. You can't Royal Road it, you can't use it on anyone but yourself, the only buff you can give it is drawing another Spear card piece (up to a whole Spear card, wow!) it only works on four of your off-globals instead of universally, and the buff vanishes when you use one of the related skills.

    Keep in mind, this is a Spear card. The one known in the community as Royal Road food, because it's the least useful one. A massively restricted, hamstrung Spear card at that.
    I don't think a few number boosts or playing musical chairs with where the mechanic comes from will solve the issue, only highlight what the real problem is. And I'm not even getting into the Stoneskin downgrade that is Benison or the weird backward mechanic that is Confession (why would you want to quickly mega heal someone you just spot Cured other than the tank, they're presumably FULL now).
    This. all of this.
    (4)

  8. #8
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    My biggest worry is no matter how much Whm is readressed in 4.1.. Astro Sects, Balance Card, and 900 Heal Bomb make us irrelevant. Astros idenitiy need to be adressed just as much as us White Mages.
    (2)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jxnibbles View Post
    My biggest worry is no matter how much Whm is readressed in 4.1.. Astro Sects, Balance Card, and 900 Heal Bomb make us irrelevant. Astros idenitiy need to be adressed just as much as us White Mages.
    Agreed. If they insist on keeping Balance as absurdly strong as it is, they need to give White Mage an equivalent of some sort. They seem to have kept both Paladin and Dark Knight unique despite now sharing physical and magical mitigation. Giving White Mage utility wouldn't necessarily homogenize the healers.
    (10)

  10. #10
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    The only two suggestions I could think of for Astro sects are, Allow them to be used as a cooldown with something like a 30 second recast timer and for the next 15 seconds Astro would be allowed to use Shields/regens of course probably nerf these absurd potencies.
    Remove Sects, and the Balance Card from the game both are unhealthy and extremely hard to balance.
    Also Sch with Regens.. This has got to stop you keep saying we want all healers to have their own idenity and then you give all 3 with HoT, Shields. Healers in general need to be be changed. This feels more like we are getting homogenized and I am scared for any future healer at this point.
    (0)
    Last edited by Jxnibbles; 06-04-2017 at 09:19 AM.

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