Remember the Lost City HM last boss? I always thought that was where WHM's were going. Stance dancing to make healing spells do damage. Regen as a dot, cure III as aoe damage. Maybe even Cure IV as a proximity based aoe heal. Lovely..
Remember the Lost City HM last boss? I always thought that was where WHM's were going. Stance dancing to make healing spells do damage. Regen as a dot, cure III as aoe damage. Maybe even Cure IV as a proximity based aoe heal. Lovely..


Even the warrior of darkness WHM placed a buff on the Bard lol. Saying WHM shouldn't get any utility that aids in damage "just because" really isn't good enough.
I do agree that it would be a bit boring though. WHM should have something completely unique to themselves that works as utility.
For instance, when I think of the word "confessions", I think of relief, or opening yourself to someone. Healing yourself, to put it in line with gaming terms. It could be something like a regen that increases in potency based on how many you have. And plenary could not only heal, but refresh this stack when used.
You'd have utility that doesn't feel like a direct copy of balance, and it'll suit the "pure healer" style.
In regards to Stoneskin, I think SE and all of us are missing a golden opportunity. Remeber how the big gripe for Paladins in HW was that they couldn't mitigate magic damage outside of their oGCD defensive buffs? Well, why not give WHM an answer to that....in the form of Shell?
Hold on, lemme do ya one better - how about giving the WHM an ability called Shellskin? To my way of thinking this would act much like SCHs Succor in cast and function, but instead of healing damage, give Shellskin the ability to increase magical resistances on those within range of the cast WHILE acting like Stoneskin in mitigating a certain percent of magic damage done. Physical damage would not react to Shellskin and, thus, give the WHM a form of unique utility.


In the light of Cure II being confirmed to proc Lilies 100% of the time, and the revelation that the build used during that press tour was a month or more old, perhaps we can step back a tad?
I know people are upset that anything is tied to Cure because "WHMs are supposed to heal with Regen" but it seems likely that SE doesn't want that to be the case which is why they're tying mechanics to Cure and not Regen.
cerise leclaire
(bad omnicrafter & terrible astrologian)



Well the problem from a raid standpoint is that means less gcds for damage spells like stone 4 and aero 3. Regen coupled with either a fairy or asylum meant that the whms could add damage. By gating the lilies behind cures, that means the main thing about the whm which is more dps than the other two healers which is to counter the fact that the other two 2 have more utility and the system of the lilies doesn't take advantage of that, as we have seen.
Heck I wouldn't be surprised if they tested it with the old build and realize how lacking it was but given how late in development they are, that this is just a band-aid but we need to see the patch notes on the 15th and the content before we make any final assumptions.
I think it's less to do with "WHMs are supposed to heal with Regen" and more "WHMs get something else tied to Cure (except Freecure, free heals are the bomb) that is neither efficient, effective or exciting". Personally, as a WHM main, if anything gets tied to my Regens, it's a VERY low proc rate for lillies. Outside of that, Regens are fine as is, IMHO. What we need is better and reasonable incentive to use what we're getting and some basic utility outside of healing everything.In the light of Cure II being confirmed to proc Lilies 100% of the time, and the revelation that the build used during that press tour was a month or more old, perhaps we can step back a tad?
I know people are upset that anything is tied to Cure because "WHMs are supposed to heal with Regen" but it seems likely that SE doesn't want that to be the case which is why they're tying mechanics to Cure and not Regen.
Last edited by CrazyCapnMorgan; 06-06-2017 at 07:36 AM.


Right now everything is being analyzed on how WHM currently plays, but it looks as though healers are getting huge changes to how SE wants us to play in SB. They may want ALL healers to stop DPSing as much. Not that the concerns aren't entirely valid (some unique utility would still be nice), but cases like this do seem to point that how we play now is going to be different come the expansion.
cerise leclaire
(bad omnicrafter & terrible astrologian)
If healer s are meant to be sole healers, and nothing else, then they need to take away all DPS abilities....Right now everything is being analyzed on how WHM currently plays, but it looks as though healers are getting huge changes to how SE wants us to play in SB. They may want ALL healers to stop DPSing as much. Not that the concerns aren't entirely valid (some unique utility would still be nice), but cases like this do seem to point that how we play now is going to be different come the expansion.
Since that's not happening, SQEX needs to adapt to their players, not the players adapting to what SQEX is trying to force on them.


They can't just take away all DPS abilities. How are healers supposed to level through content, do dailies, etc then? Not everyone is going to want to level a DPS or, even more, bother getting decent gear for one. Healers will always have to have SOME DPS abilities. The question is whether or not those abilities are worth using in trials or raids.
cerise leclaire
(bad omnicrafter & terrible astrologian)
To sum up my thoughts for what WHMs could get for utility:
Dispel for ally/party debuff removal or enemy buff removal AND interacts with the Lily system (page 190 for those interested on my idea of it)
Astra for ally debuff prevention. This could also interact with the Lily system to increase duration/enhance its effects, if it needs to interact with it at all.
Shellskin for increased magical resistances and magic damage mitigation for as long as Shellskin holds. Have it cast and function like SCHs Succor, but do not let it heal or reduce Physical damage.
Also, getting Shroud of Saints and Divine Seal back would be nice, the rest I could live with/without.
Good ideas? Terrible ideas? How does this sound to you guys/gals?
EDIT: Forgot the Reflect idea, where it would be cast on an ally and have it act much like what Agrippa the Mighty and Hellsclaw do with their "Counter Measures" ability. Though, I'm unsure if it'd be OP to reflect back ALL forms of damage...
Last edited by CrazyCapnMorgan; 06-06-2017 at 07:55 AM. Reason: Forgot something >.<
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