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  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Konachibi View Post
    I can agree with those first three points but.... ton of camping?

    So like, a game is hardcore if you spend ages sitting around waiting for something to happen? That's like saying being in a queue for a theme park ride is hardcore.

    Huge time investment needed, that's all decided by the player. An MMO doesn't NEED a lot of time wasted on it to offer rewards, it all depends on the player and their play-style. A person can hit max level and do end-game content without having to give up their day job to do it.

    And the supply & demand thing isn't actually a good thing. Relying on item drop rates to be able to purchase equipment is what caused R.M.T to come into existance, and R.M.T allows players to 'buy their win'.
    Camping is preparing, the points between battle that include strategizing for the next battle... anything can sound bad if you define it incorrectly.

    If you really want to use a theme park as an example then here you go:

    Top Hill Dragster, longest wait for a roller coaster - Hardcore roller coaster enthusiasts, more complex, viewed as more of a thrill

    Gemini, extremely short wait for ride - casual roller coaster, not as complex, a moderate thrill.


    Like i said earlier i can play Hello Kitty Island Adventure hardcore, but the game its self is not hardcore.

    Supply and demand is essential to any economy... RMT's are the problem not supply and demand..
    (4)
    Last edited by Bled; 09-25-2011 at 04:14 PM.


    http://youtu.be/CFRfL0fmAOU