Sometimes it seems the only thing that makes for a 'hardcore player' is having no real-world responsibilities, which grants them large amounts of free-time, so they excel at time consuming games since they are able to spend all day logged on, and thus, feel superior to the rest of us 'casuals' such as myself who work full-time, go to school full-time, serve in the military, and devote time to friends and other hobbies. My apologies for thinking a 'hardcore game' should consist of activities that make you think, plan, and react, instead of merely filled with time consuming chores.
Not For Solo Players
Please tell me, how does being in a party make a game hardcore? You wanna know what the most hardcore part of my leveling was in XI-- it was soloing EM-VT mobs with PLD or THF while I waited for a party-- having optimized gear swaps for WS and buffs, utilizing status bolts, having the best subjobs for any given situation, always making sure shield/evade/parry were capped or as close to cap as possible, having good spell timing to keep buffs or shadows up, always having juice for refresh and potions for oh-shit situations, etc, etc. In comparison to being in a party, soloing felt much more 'hardcore' and skill oriented. And although I kept the same mentality when I was in parties, it wasn't nearly as necessary or rewarding-- except for maybe when DDs freaked out because the tank was doing more WS damage than they were. More often than not, at least some of the people in my party were pretty damn bad at the game, and we still usually got by just fine because other people made up for their lack of skill.Sitting around camping
My point being, partying vs soloability has nothing to do with how difficult a game is. If you like to party that's great, but some of us would rather not, and it's ridiculous to think partying makes you more 'hardcore.' There should be options for people who want to party as well as solo, and both options should grant higher rewards based on how skillful the player is, instead of how much free-time they have.
Is not a sign of a hardcore game, but merely a time sink that those who have an abundance of free-time, or those who use bots, can benefit from.Huge Time Investment
Something to note here: time-consuming games will ALWAYS cause higher levels of bot usage. Just something to remember for all the people who complain about aspects of the game not taking long enough and then also complain about bots.
See above.Hard to level
This depends on how you define 'hard'-- as in skill oriented battle mechanics and exp acquisition methods vs. a simpler but very time consuming leveling model. Once again, I'm not sure how your abundance of free-time makes you more hardcore than me.High Learning Curve
Like I said above, there were a lot of bad players during my time in XI, and parties still ran fine as long as better players picked up the slack. Regardless, even WoW has a more complex battle system than XI does, which makes it more difficult to master, and I'm guessing most of you 'hardcores' consider WoW a game for us casuals. When I say this, I'm speaking about high levels of performance. It is much easier to perform at your maximum potential in XI than it is in WoW.Economy Based on Drops
My point being, if XI has a high learning curve, than what exactly would you consider a shallow learning curve? Why don't you explain in detail the complexities of XI, and I'll gladly explain to you how several other games, which you probably consider 'easy-mode' are more complex and harder to master, but simply less time consuming.
I had more gil in XI than I knew what to do with, and almost none of it was made off of rare drops. Most of it was made through either crafting HQs of high demand equipment or crafting consumables in bulk, and HQing was not based on time involvement, but knowing how the system worked, so you could meet HQ tier requirements, craft at the appropriate times, etc. I also had linkshell mates who were rich due to dysnthing, farming, or gathering common items, and sometimes crafting them into higher components, which didn't take much effort at all, but merely required knowledge about what sold well and what didn't.In short, I think your argument boils down to: I have lots of free time and casuals don't, therefore, I'm more hardcore than they are. I think hardcore is one of those words like spirituality, where people really have no clue what they're talking about when they use it.
In reality, the economy was based on gil farmers and gil sellers, that's REALLY what the economy was based on. Either way, I don't see how the broken economy of XI has anything to do with the game being hardcore. Once again, there are other games, which you probably consider casual, that have economies more complex and fluid than XI.


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