Quote Originally Posted by Sylve View Post
Trinity' works because MMOs CAN'Twork any other way, currently.
For as long as combat is auto target DnD dice rolls with stats, we can't break away from it.
...
I don't think we'll ever see an MMO without the trinity system in some form.
Going slightly off topic here, but since this is only my second mmo and my first mmo was Lord of the Rings Online, I'd like to point out that I hadn't even heard of this trinity stuff before this game. LotRO had solid classes and pretty much all of them had primary and secondary roles.

I would write about the classes here, but I doubt anybody would be interested and I have difficulty to keep it short and sweet. x') But the point is that the game pretty much plays even with 'full support classes' and you could do dungeons without a pure tank/healer as long as you used careful coordination, crowd control and minor support heals. It was one of the things that really made the game fun. You weren't restricted to play certain roles or classes to complete dungeons or raids, you just needed to have a good plan. And you could really make the classes your own! In this game you're "doin' it wrong" if you don't play in a certain way and use certain rotations, but in LotRO you could constantly improvise and try out different things.

The sad thing is that I've pretty much lowered my expectations when it comes to dungeons in this game. It's always the same old. It doesn't help that you play the classes the same way in every encounter.