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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I do miss having choices though.

    The problem I have currently is that the game forces everyone to play the exact same way. It's almost robotic. Its "Do this, or you all die" or "This skill comes after this one". Say what you will about breaking the holy trinity, but the ability to mix things up certainly wouldn't be unwelcome.

    Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
    (11)

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Lemuria View Post
    Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
    It means, "no woman, or man, left behind". Having different jobs in the same general role (melee) is the flavour of how they deal their damage and aesthetics. Having utterly worthless classes in certain situations invites disaster and exclusion on a large scale. We have exclusion now *cough* Dragoon *cough* but not like other games.

    I feel like SE will cave and allow people to have their illusion of choice then people will complain, "why isn't my job wanted?".
    (5)

  3. #3
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lemuria View Post
    I do miss having choices though.

    Choice of either being forced to play certain class or be excluded from content? I don't miss having to make that choice.
    (6)

  4. #4
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Lemuria View Post
    I do miss having choices though.
    The problem I have currently is that the game forces everyone to play the exact same way. It's almost robotic. Its "Do this, or you all die" or "This skill comes after this one". Say what you will about breaking the holy trinity, but the ability to mix things up certainly wouldn't be unwelcome.
    The game is made this way. Even if you add more choice in the gameplay, you probably won't be able to use it.
    BLM has an area sleep for crowd control but who use crowd control in this game ? When additional adds pop up, the OT will straight tank them, you can't really kite, sleep, bind or whatever (it is not really efficient to try to do so).
    And most fight are pretty scripted so there won't be random "Oh crap!" moments where you have to think on the fly and some "jack of all trades" can shine with quick thinking and tools rarely used.

    Quote Originally Posted by Lemuria View Post
    Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
    You do about the same damage but playing in different way.
    Your proposal is like because all Street fighter characters are balanced we should remove everybody but Ryu.
    (4)

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