I do miss having choices though.

The problem I have currently is that the game forces everyone to play the exact same way. It's almost robotic. Its "Do this, or you all die" or "This skill comes after this one". Say what you will about breaking the holy trinity, but the ability to mix things up certainly wouldn't be unwelcome.

Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.