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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Luvbunny View Post
    Nah, the trinity class is great. It is less flexible indeed, but it is far more controlled and easier to balance content. And it's not excluding jobs XYZ if you are not the VIP Job of the Month. FFXI is the worst, cherry picking certain jobs, and pretty much decide the rest of the rooster are crap since you are not monk, ranger, samurai, bard, scholar and white mage. Those are the VIP jobs of the moment on FFXI, Paladin is used heavily for some bcnms, but pretty much deemed useless for others. We do not need that discrimination here.
    Discrimination happens in XIV anyway, just in different forms. In XI it's have the preferred jobs, in XIV it's "know the T9 dance or boot after one wipe" or "hit X dps". In XI fights are decided by players playing their job to a high level, in XIV it's 8 players playing a single player game and hoping the other 7 people don't lose their single player game. In XI if you make your own groups you can go in with non-standard compositions and still clear, just like you can make your own groups in XIV with people who know the fights or are willing to accommodate people who are learning. People prefer those jobs because they're time-tested strategies that guarantee a larger percentage of success with pick-up groups, no different than people not wanting to take first timers into Coil instances or EX primals.
    (13)
    Last edited by Prototype909; 11-13-2014 at 02:14 PM.

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    The trinity exists for a reason. There's even a deep seated psychological gravitation towards it even in systems that don't focus on it.

    There's a degree of "blandness" to the classes purely to prevent what's called "character select forcing." We already see it with the overall preferred group make-up be: 1 WAR, 1 PLD, 1 SCH, 1 WHM, and 1 BRD for raids with the other slots filled by whatever. But that's NOTHING compared to other games.
    In FFXI, certain job/subjob combinations were just plain laughed at.
    In EQ1, there was a time when you NEEDED a group consisting of a warrior, cleric, and enchanter in order to get anything done. The concept of multiboxing was refined so people could have a healer in their party to actually do things. I should mention that EQ1 had, at launch, more classes than FFXIV has jobs. 14 classes in EQ1, with 3 of them being absolutely required until they got around to giving the other tank and healing classes new toys to play with.
    Thankfully those days are long gone. I'll take the holy trinity over being pigeonholed like an EQ1 druid any day.

    In addition, as some others have mentioned, the Support role is traditionally less popular than even healers and tanks. It's much easier to just give the different parts of the trinity some form of support and thus give variety and viability to the disparate jobs, rather than have ANOTHER role that forces long queues because not as many people want to play it.
    (17)
    Last edited by kyuven; 11-13-2014 at 05:06 PM.

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by kyuven View Post
    There's a degree of "blandness" to the classes purely to prevent what's called "character select forcing." We already see it with the overall preferred group make-up be: 1 WAR, 1 PLD, 1 SCH, 1 WHM, and 1 BRD for raids with the other slots filled by whatever. But that's NOTHING compared to other games.
    In FFXI, certain job/subjob combinations were just plain laughed at.
    Are people gonna add 1 NIN to that list?
    (0)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Are people gonna add 1 NIN to that list?
    Not likely. People really overestimate the value NIN adds to the party. a 10% debuff every 60 seconds for 10 seconds IF they manage to set it up correctly doesn't make them as infinitely more valuable as people seem to want to believe. If anything they just make the bards less overtly necessary. Number crunchers have really blown the whole situation out of proportion.
    And Dancing Edge doesn't stack with Storm's Eye. Really aside from that 10% debuff, which requires more set-up than some people think, there's nothing Ninja brings to the table that another class doesn't also bring, while also bringing their own perks to the party.
    (0)

  5. #5
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by kyuven View Post
    Not likely. People really overestimate the value NIN adds to the party. a 10% debuff every 60 seconds for 10 seconds IF they manage to set it up correctly doesn't make them as infinitely more valuable as people seem to want to believe. If anything they just make the bards less overtly necessary. Number crunchers have really blown the whole situation out of proportion.
    And Dancing Edge doesn't stack with Storm's Eye. Really aside from that 10% debuff, which requires more set-up than some people think, there's nothing Ninja brings to the table that another class doesn't also bring, while also bringing their own perks to the party.
    Most warriors I know use Storm's Eye themselves so really all nin does bring to the table is that whopping 10 second debuff.
    (1)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Amiantos View Post
    Most warriors I know use Storm's Eye themselves so really all nin does bring to the table is that whopping 10 second debuff.
    That 10% debuff is pretty substantial at the start when all CDs are available, and pretty much every time after.

    Also, y'know, Goad.

    That said, I don't think NIN rises to the level of BRD in terms of utility, as it isn't a utility based job.

    Quote Originally Posted by Alukah View Post
    Name one job not accepted in end-game content.
    Though this has been addressed many times and to be fair this job would actually do fine in end game provided the player has more i120/i130 gear, DRGs are being forced to switch to MNK or NIN for FCoB progression. Some have made it to t13, but I don't think any have passed it just yet. Also there was the entirety of 2.0 where many WARs were excluded from Coil.
    (1)
    Last edited by SpookyGhost; 11-13-2014 at 09:42 PM.

  7. #7
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Though this has been addressed many times and to be fair this job would actually do fine in end game provided the player has more i120/i130 gear, DRGs are being forced to switch to MNK or NIN for FCoB progression. Some have made it to t13, but I don't think any have passed it just yet. Also there was the entirety of 2.0 where many WARs were excluded from Coil.
    I think it's less of DRG being "forced" to switch to any class and more of people crying in a thread over stuff that hasn't even happened yet.
    (2)

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Also there was the entirety of 2.0 where many WARs were excluded from Coil.
    Aside from the fact that WAR was a worthless and broken tank when it came to raid content in 2.0, which has nothing to do with the statement. He means currently, which all classes are capable of. People are just basing this off of the "elite" raiders wanting to beat it before anyone else, thus using top DPS comps to do so.

    OP: The whole comparison to XI thing is pretty old. Not only is it two completely different systems, but it has been said many times by the dev team that they want XIV to break away from XI. Not to be completely similar. We can stop the doom and gloom over the fact that "it's not XI" any day now. Trinity MMO games have been, and are still among the top money makers within the business.
    (3)

  9. #9
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Balance to this day has always been a major issue in XI. For endgame content besides being properly geared in the eyes of the community they also expect gear swaps which were never intended for the game and a good portion wanted you to have 3rd PT apps due to lack of QOL features.


    Quote Originally Posted by Amiantos View Post
    Most warriors I know use Storm's Eye themselves so really all nin does bring to the table is that whopping 10 second debuff.
    Most Wars when I am on NIN don't even bother and that is fine. Still Goad them and put DE up.
    (0)

  10. #10
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    Are people gonna add 1 NIN to that list?
    I don't think so. But I do believe the makeup is that +1 more a mnk/nin slot with the other two filled up with whatevers or based on the fight a blm/smn.
    (0)

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