


Are people gonna add 1 NIN to that list?There's a degree of "blandness" to the classes purely to prevent what's called "character select forcing." We already see it with the overall preferred group make-up be: 1 WAR, 1 PLD, 1 SCH, 1 WHM, and 1 BRD for raids with the other slots filled by whatever. But that's NOTHING compared to other games.
In FFXI, certain job/subjob combinations were just plain laughed at.


Not likely. People really overestimate the value NIN adds to the party. a 10% debuff every 60 seconds for 10 seconds IF they manage to set it up correctly doesn't make them as infinitely more valuable as people seem to want to believe. If anything they just make the bards less overtly necessary. Number crunchers have really blown the whole situation out of proportion.
And Dancing Edge doesn't stack with Storm's Eye. Really aside from that 10% debuff, which requires more set-up than some people think, there's nothing Ninja brings to the table that another class doesn't also bring, while also bringing their own perks to the party.
Most warriors I know use Storm's Eye themselves so really all nin does bring to the table is that whopping 10 second debuff.Not likely. People really overestimate the value NIN adds to the party. a 10% debuff every 60 seconds for 10 seconds IF they manage to set it up correctly doesn't make them as infinitely more valuable as people seem to want to believe. If anything they just make the bards less overtly necessary. Number crunchers have really blown the whole situation out of proportion.
And Dancing Edge doesn't stack with Storm's Eye. Really aside from that 10% debuff, which requires more set-up than some people think, there's nothing Ninja brings to the table that another class doesn't also bring, while also bringing their own perks to the party.
That 10% debuff is pretty substantial at the start when all CDs are available, and pretty much every time after.
Also, y'know, Goad.
That said, I don't think NIN rises to the level of BRD in terms of utility, as it isn't a utility based job.
Though this has been addressed many times and to be fair this job would actually do fine in end game provided the player has more i120/i130 gear, DRGs are being forced to switch to MNK or NIN for FCoB progression. Some have made it to t13, but I don't think any have passed it just yet. Also there was the entirety of 2.0 where many WARs were excluded from Coil.
Last edited by SpookyGhost; 11-13-2014 at 09:42 PM.
I think it's less of DRG being "forced" to switch to any class and more of people crying in a thread over stuff that hasn't even happened yet.Though this has been addressed many times and to be fair this job would actually do fine in end game provided the player has more i120/i130 gear, DRGs are being forced to switch to MNK or NIN for FCoB progression. Some have made it to t13, but I don't think any have passed it just yet. Also there was the entirety of 2.0 where many WARs were excluded from Coil.
Aside from the fact that WAR was a worthless and broken tank when it came to raid content in 2.0, which has nothing to do with the statement. He means currently, which all classes are capable of. People are just basing this off of the "elite" raiders wanting to beat it before anyone else, thus using top DPS comps to do so.
OP: The whole comparison to XI thing is pretty old. Not only is it two completely different systems, but it has been said many times by the dev team that they want XIV to break away from XI. Not to be completely similar. We can stop the doom and gloom over the fact that "it's not XI" any day now. Trinity MMO games have been, and are still among the top money makers within the business.
Yes, if you throw any job at i105 content at i120/i130, theyll handle it no problem. I never played XI end game, but I have a feeling if you drastically outgeared any of the content, you could do it with any job/subjob combo. DRGs suffer at the current gear level similar to how WARs suffered in 2.0. DRG needs MORE gear than MNK or sacrifices more main stat for more VIT (i90 ruby crafted) to still do less damage. If a WAR had enough gear in 2.0 they could tank any of the content, it would just be much harder to heal them.Aside from the fact that WAR was a worthless and broken tank when it came to raid content in 2.0, which has nothing to do with the statement. He means currently, which all classes are capable of. People are just basing this off of the "elite" raiders wanting to beat it before anyone else, thus using top DPS comps to do so.
So, yeah, if you outgear the content you can do the content as anything no matter how suboptimal your job is. If you're at the ilvl for the content, taking drastically more damage than the other melee DPS, and providing no unique utility besides boosting the BRD's damage (which doesn't outweigh a second MNK still or a NIN) then I think you're in dire straits. If you honestly think that's fine and that doing substandard DPS while providing pretty much nothing else to your group, literally being completely outclassed by both other melee jobs is acceptable because "with enough gear anyone can do anything!" then I'd like to hear your thoughts on removing all of Bard's songs and how viable/important he is to a group comp anymore.
To be quite frank, the mobility at a range gives BRD a significant survival boost compared to other ranged, minus songs. Not to mention the DPS.If you honestly think that's fine and that doing substandard DPS while providing pretty much nothing else to your group, literally being completely outclassed by both other melee jobs is acceptable because "with enough gear anyone can do anything!" then I'd like to hear your thoughts on removing all of Bard's songs and how viable/important he is to a group comp anymore.
WAR just sucked because the abilities were bad, no amount of tuning the old abilities could have made that balanced. I'm not disagreeing with you, but you can't compare 2.0 WAR to current patch DRG. DRG just really needs some numbers tweaked and the stupid flank on Heavy thrust removed. Providing NIN with a raidwide damage buff was a mistake also, that basically seals a raid spot for a NIN. I never said it was optimal, but DRG -can- do it...you just have to be more careful.


Balance to this day has always been a major issue in XI. For endgame content besides being properly geared in the eyes of the community they also expect gear swaps which were never intended for the game and a good portion wanted you to have 3rd PT apps due to lack of QOL features.
Most Wars when I am on NIN don't even bother and that is fine. Still Goad them and put DE up.
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