Most warriors I know use Storm's Eye themselves so really all nin does bring to the table is that whopping 10 second debuff.Not likely. People really overestimate the value NIN adds to the party. a 10% debuff every 60 seconds for 10 seconds IF they manage to set it up correctly doesn't make them as infinitely more valuable as people seem to want to believe. If anything they just make the bards less overtly necessary. Number crunchers have really blown the whole situation out of proportion.
And Dancing Edge doesn't stack with Storm's Eye. Really aside from that 10% debuff, which requires more set-up than some people think, there's nothing Ninja brings to the table that another class doesn't also bring, while also bringing their own perks to the party.
I do miss having choices though.
The problem I have currently is that the game forces everyone to play the exact same way. It's almost robotic. Its "Do this, or you all die" or "This skill comes after this one". Say what you will about breaking the holy trinity, but the ability to mix things up certainly wouldn't be unwelcome.
Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
It means, "no woman, or man, left behind". Having different jobs in the same general role (melee) is the flavour of how they deal their damage and aesthetics. Having utterly worthless classes in certain situations invites disaster and exclusion on a large scale. We have exclusion now *cough* Dragoon *cough* but not like other games.Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
I feel like SE will cave and allow people to have their illusion of choice then people will complain, "why isn't my job wanted?".
The game is made this way. Even if you add more choice in the gameplay, you probably won't be able to use it.I do miss having choices though.
The problem I have currently is that the game forces everyone to play the exact same way. It's almost robotic. Its "Do this, or you all die" or "This skill comes after this one". Say what you will about breaking the holy trinity, but the ability to mix things up certainly wouldn't be unwelcome.
BLM has an area sleep for crowd control but who use crowd control in this game ? When additional adds pop up, the OT will straight tank them, you can't really kite, sleep, bind or whatever (it is not really efficient to try to do so).
And most fight are pretty scripted so there won't be random "Oh crap!" moments where you have to think on the fly and some "jack of all trades" can shine with quick thinking and tools rarely used.
You do about the same damage but playing in different way.Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
Your proposal is like because all Street fighter characters are balanced we should remove everybody but Ryu.
Except this is within reasonable reach of the player. You can't change a FFXI BST or PUP or <insert loljob> to make it work in a standard party setting and causing it to be accepted by the masses.
Here you can improve yourself to deal the necessary DPS or have enough experience/familiarity with encounters to be an asset to your team rather than a detriment. Big difference, and we still win.
Except that word actually means something tangible instead of being the product of blind emotion, unlike some of the other words that get brought up (accomplishment, interesting, unique).
There's two more overly abused words. "Bland" and "generic".If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile.
General balance in a game like this means yes, DPS have to be comparable to each other. Tanks have to be comparable to each other, as do healers. The reason for this is so that you don't funnel people into certain classes and create/encourage flavor of the month gameplay. In spirit it follows the "bring the player, not the class" idea, which is fine because it is fair for all involved and puts skill, situational awareness and encounter familiarity on higher priority than whether you picked the "wrong" class or not.
You may try to play the debunked "but u cn4 ch4ng3z ur cl4zz" card, which I'll counter by saying people don't like being forced to play specific classes and prefer to play what they like. Case in point, I may have DRG and MNK at 50 but I don't play them. Reason? Lances and fists don't do anything for me. I leveled WAR to 50 because I wanted to see the storyline, but I strictly play PLD because I like it. And I'd hope the game doesn't try to force me to become a WAR or DRK or whatever other tank job is introduced for future content. Now, if I decided to change mains because I liked their gameplay better, then that's alright.
Last edited by Duelle; 11-13-2014 at 07:16 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Sadly i see this every time when someone havnt learned "swiftcast" as example.
I remember this one time when SMN's could go into REX without a tank and win. Then SE fixed it....
And thus never introducing many of the fun FF jobs like Blue Mage, Time Mage, Geomancer, Dancer, Summoner or Mystic Knight.
This happens in XIV already. It's even worse in XIV actually because of how limited and strict it is. Either you have a FC that lets you do whatever you want in any content, or you don't actually do end-game.
Yeah...that hasn't been true since 2003.and mostly everyone else just tell the newbies to level Bard or go home lol
You prefer the simplicity, it's not necessarily better. Having more = allowing for flexibility in terms of role. RDM for example could Heal, Debuff, Crowd Control and solo because of it's range of spells and equipment to suit such. In ARR? You won't get anywhere with a Black Mage acting as a healer.but they are much better than FFXI bazilions spells. Less is more.
Guessing you don't actually do end-game or Diabolos is the only server in ARR exempt for this.
You remember a time people were exploiting a glitch, you don't remember a time when flexibility existed - There's a large difference between going in and using Titan as a tank for content and going in and using it because it ignores 99% of the mechanics and damage.
Last edited by Tupsi; 11-13-2014 at 08:28 PM.
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