Quote Originally Posted by Cyrus-Wallace View Post
Well, Guild Wars II did the same thing. I actually prefer the trinity, so most of the jobs have the same value because they're needed roles.
I detested group play in GW2. I had a level 80 Engineer, never could get into party because i was apparently "Not doing it right" by using the gun with the healing shot and the Healing Turrets. Tried the Warrior after that. "What, no shield? GTFO!" when i tried doing dungeons.

The 'Holy Trinity' works because MMOs CAN'Twork any other way, currently.
For as long as combat is auto target DnD dice rolls with stats, we can't break away from it.

GW2 tried it, but the moment any class had the ability for restore someone else's HP, or to control a mobs target priority, they got forced into that healer or tank role. And if no one was around that could do either? Well, the dungeon turned into a fustercluck real fast.
There is nothing at all wrong with having Roles for players. Roles help to define and give personality to a given Job.

I'd love to see an MMO that played more like Monster Hunter in its controls and combat.
But you cannot simply retrofit an existing MMO to drop the trinity system. Ironically, TERA *could* have dropped the trinity system. I'm not really sure why they went with the Tank/Healer/DPS Roles, given how the BAMs functioned.

I don't think we'll ever see an MMO without the trinity system in some form.