Quote Originally Posted by Mychael View Post
stuff
I am at the point where, while we do agree on some counts, I will accept the fact that most of our disagreements won't change either way.

I then ask this question:

Would you (and your WHM/CNJ buddies) be happy with this solution as a compromise (I believe this has already been suggested a couple of times but I can't be bothered to go back and find some posts) -

Upon equipping a WHM soul gem, the elemental spells (aero/stone/water) would be removed from the WHM's spell list and replaced with Light elemental nukes.
Upon equipping a BLM soul gem, some more utility based abilities (including defensive, such as Sanguine Rite) would be removed but replaced with the other elements.

This would basically do a few things-
Change WHM to a healer / divine magic nuker, without affecting CNJ's spell set.
Give BLM all of the elements to take advantage of the elemental chain, but nerfing their survivability.
THM would not get access to the CNJ elements, but maintain the survivability.

We all seem to agree that the class system is pretty broken.. Let's just hope that it has been resolved.

I will leave on one final comment though - simply swapping Aero/Stone with divine spells would in no way "break a class people like" as it's practically a sideways trade. Instead of green puffs of air and a few rocks flying at the mob, you would see beams of light and what not.. The only difference would be there is far less mobs that are resistent to it (ie. higher magic accuracy), but less mobs that are weak to it.

The argument really should be
More consistent damage vs. resists & criticals?

I am actually surprised that a lot of people are so against light based nukes for WHM.. Perhaps they have a bad reputation that has been carried over from FFXI..