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  1. #1
    Player
    MuCephei's Avatar
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    Jul 2012
    Posts
    71
    Character
    Garnet Gressible
    World
    Excalibur
    Main Class
    Archer Lv 50
    Currently CNJ>WHM loses practically nothing, but gains some very potent healing (ie main healer).
    This is because there are only 2 disciplines of magic atm. Think about it...WHM can only use PGL and GLA abilities; however, CNJ can use all class abilities. When Yoshi and the gang add more mage classes, that feature a wider array of abilities and spells, that is when the classes will truly shine.

    We are getting a arcanist in 2.0; so that will definitely help boost CNJ. If I am correct, arcanist not only uses carby, but debuffs mobs as well. I doubt carby will be a transferable spell, but the debuffs will probably transfer; and WHM will see none of them due to the job restrictions.
    (2)

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MuCephei View Post
    This is because there are only 2 disciplines of magic atm. Think about it...WHM can only use PGL and GLA abilities; however, CNJ can use all class abilities. When Yoshi and the gang add more mage classes, that feature a wider array of abilities and spells, that is when the classes will truly shine.

    We are getting a arcanist in 2.0; so that will definitely help boost CNJ. If I am correct, arcanist not only uses carby, but debuffs mobs as well. I doubt carby will be a transferable spell, but the debuffs will probably transfer; and WHM will see none of them due to the job restrictions.
    Summoner cannot even use Carby irc.

    I'm interested to see how they handle the job/class restrictions.
    (0)

  3. #3
    Player
    MuCephei's Avatar
    Join Date
    Jul 2012
    Posts
    71
    Character
    Garnet Gressible
    World
    Excalibur
    Main Class
    Archer Lv 50
    I'm interested to see how they handle the job/class restrictions.
    Hopefully, the restrictions will enable CNJ, and the other classes, to excel at...something. There is absolutely no excuse for classes being completely abandoned in favor of jobs for ALL content. Why should we even have classes if there is no use for them, other than leveling?
    (0)

  4. #4
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    Join Date
    Mar 2011
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    Quote Originally Posted by MuCephei View Post
    Hopefully, the restrictions will enable CNJ, and the other classes, to excel at...something. There is absolutely no excuse for classes being completely abandoned in favor of jobs for ALL content. Why should we even have classes if there is no use for them, other than leveling?
    Classes are not abandoned. Classes give you more flexibility because you can combine the abilities of more other classes. There aren't going to be new restrictions like "jobs cant do this but classes can". You class is not "abandoned" when you're using the job. The class is like a foundation, upon which the job is built.

    Quote Originally Posted by Shougun View Post
    Ah here it is.
    I don't accept an unofficial translation.
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    I don't accept an unofficial translation.


    <text start="3242.244" dur="8.956">
    [Matsui] This is the pet that will be utilized by summoners. Instead of Carbuncle, summoners can call upon pets that are imbued with the power of primals.
    </text>
    Instead of means in replacement of so.. Pretty sure that means they wont be getting Carbuncle (though I've seen some speculation that the summoner spells is just Carby imbued with primal power).

    Which would mean in ARR they will be introducing class only abilities.. at least for the Arcanist.

    Of course that is hinging on the definition of "instead". (though unofficial translations seem to agree with it)


    Transcript of the Special Talk Session:
    http://video.google.com/timedtext?lang=en&v=_737hYbSCEs

    Arcanist / Summoner Talk is around here:
    http://youtu.be/_737hYbSCEs?t=52m51s


    (This relates to the topic in the fact that it would mean SE has class only abilities already so there is a logical precedence available)
    (0)
    Last edited by Shougun; 02-14-2013 at 03:06 PM.

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TenraiNagi View Post
    I would like to put a simple translation I made of the talk show that happened during the Final Fantasy 25th event in Japan. It's mostly bullet points of the most important things that were said, and some of their conversations! I know that it would be translated and posted, but I also know that it would take some time... ^^

    This is not a perfect translation. So please don't hold it against me if I have mistranslated something...
    Ok let's start:

    Server and Engine
    • The lighting system is very advanced and allows for complex lighting effects, not only during the day but at night and in dungeons as well.
    • It was very challenging to port FFXIV:ARR to the PS3 due to low memory issues, but they did their best to optimize it the best way possible.
    • Load times and character movements are real time now, and the responsiveness of the game to the player’s actions has been improved a lot.
    • Multi Data centers: At the moment, there is only one data center in Japan, and all players are connected to it. Now they are making more data centers around the world to improve the server response. Players will still be able to play with everyone regardless of regions. This is just for the convenience of players not in Japan.
    • More flexible world transfers
    • Addition of communication support function
    • The engine can tolerate the new PvP design (It’s not forcefully done)
    • The servers can handle more players in one place as compared to before (was 400-500 players at a time, now around 1000). And for the mobs, it could handle 600mobs at a time and now it’s up to 2000. This will greatly affect the player’s experience, so they’re really happy about it.

    Quests and Main quests
    • A great number of quests have been added. The aim of these quests is to level, explore the world, story progression among other things.

    Host: These quests are all good for your first class/ job, but what about your second and third? What if you ran out of quests?
    Yoshi-p: Of course we are going to provide a large number of quests. But beside that we will keep on adding more, and there are other still unannounced contents, and others to be enjoyed with the public, such as NM’s, they are all being prepared. I hope that players don’t stay in one place doing the same things, but would rather they try many different contents and level in the process.
    Host: But what about people who are already level 50?
    Yoshi-p: They can look forward to the high level content we announced, and there are still some unannounced contents, such as raids, and new classes, chocobo raising, and other stuff. The amount of instanced dungeons is going to increase. There is going to be a level limit, but since we are adding level sync, which will allow level 50 players to go down to the required level of the content, players can group up with new players and do content together. And of course many high level dungeons are going to be added so please look forward to them.
    • For the main quests; it’s the same world but different. Since it’s now going through the 7th Umbral Era, and with the new game system, these have to be reflected in the game, and as a result it became completely different.
    • Parley has been taken out of the main quests (not sure about this one).
    • The general progression of main quests is, you do a couple of quests then fight a strong boss to be able to continue with your story. This will add a true sense of progression of RPG games. And with level sync this is going to improve the experience for all the players. Unlike currently in the game when people challenge the “weak” ifrit, it’s as if watching a cutscene and there is no actuall fight.
    • A quest progression system has been added. And there is an “objectives” tab to make it easier to track you progression through these quests.

    Sound and Music
    • Quest cutscenes will have Japanese VO not only English. The players will be able to change the audio language to any of the languages. The languages supported are Japanese, English, French and German.
    • The way music plays is going to change.

    Battle
    • The first thing you’re going to notice when you try out the battle system is the tempo, and how speedy it got.
    • Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    • We have 3 types of actions: abilities, weapon skills, and magic. Currently abilities have a recast timer on them, while weapon skills and magic have TP and MP requirements respectively along with an added recast timer. However, in FFXIV:ARR the abilities will stay the same, while the weapon skills and magic will only require TP or MP. Obviously this will affect the speed of battle greatly.
    • Combos as well have been modified. Since in PvP it is going to be very difficult with the positioning requirements, players will feel like they are being punished for doing combos. So only the first move will require positioning (not sure about magic) while the rest of the combo will only require TP/ MP to be executed.
    • The parameters and stats and their formulas have been changed to be much simpler to understand. But still it would be very interesting so please look forward to it.

    Fan Questions

    Host: How will we fight together with our chocobo’s?
    Yoshi-p: You call it, a menu appears, select “fight together”. That’s it.
    Host: what about colors?
    Yoshi-p: We are thinking about various things.
    Host: We can jump now! But what about flying and swimming?
    Yoshi-p: I am more towards flying at the moment. Since it’s a Final Fantasy, and having airships and going to the skies sounds like a really nice idea to me. But this is all too soon to talk about.
    Host: Other than meteor what can we expect as limit breaks?
    Yoshi-p: Tifa’s… Tifa’s… Tifa’s…
    Host: Will Excalibur and Masamune appear as weapons?
    Yoshi-p: Of course I’m thinking of addind Excalibur when the time is right, but Masamune will come when the Samurai or Ninja jobs are introduced to the game.

    Arcanist and Summoner
    It’s the same as what I posted in the relevant thread regarding both of them, but I’ll just add the little comments and teases they made.
    • Please look forward to the auto-attack motion. (Throws the book?)
    • The players will be able to craft the books and they will have recipes. The class that crafts them is of course… can’t tell right now.
    • Summoners will not have carbuncle as a pet, but they’ll be using the primals as their source of power. However, not the primals themselves but they’ll use only a part of a primals strength. “A pet that the primals power dwells in” are Matsui’s exact words if I wasn’t mistaken.
    • The summoners will be able to borrow the power of 4 primals (this is what is planned till now, and could be expanded later on). The ones that are confirmed right now are Ifrit, and Garuda.

    Thank you very much and hope you enjoyed it
    Ah here it is.
    (0)
    Last edited by Shougun; 02-14-2013 at 04:32 AM.

  7. #7
    Player
    MuCephei's Avatar
    Join Date
    Jul 2012
    Posts
    71
    Character
    Garnet Gressible
    World
    Excalibur
    Main Class
    Archer Lv 50
    Ah here it is.
    Nice find Shougun.

    Very interesting... O.o /nod
    (0)

  8. #8
    Player
    MuCephei's Avatar
    Join Date
    Jul 2012
    Posts
    71
    Character
    Garnet Gressible
    World
    Excalibur
    Main Class
    Archer Lv 50
    Classes are not abandoned.
    Did you play FFXIV after the jobs were implemented? ... WTF is THM?! BLM or GTFO!

    Classes give you more flexibility because you can combine the abilities of more other classes.
    Yes, I know.

    There aren't going to be new restrictions like "jobs cant do this but classes can".
    Why not? THM can AoE sanguine rite with CNJ's sacred prism ability. I would like to see more abilities used somewhat like that in ARR.

    You class is not "abandoned" when you're using the job. The class is like a foundation, upon which the job is built.
    touché
    (0)

  9. #9
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MuCephei View Post
    Did you play FFXIV after the jobs were implemented? ... WTF is THM?! BLM or GTFO!
    You likely got that reaction when you were in a party...which makes sense, as in party situations where players are given a specific role, jobs far outshine classes.

    However I must ask you...did YOU play XIV after jobs were released...solo? There are many solo or low-man situations where activating your job actually hindered you more than it helped, because you weren't as flexible. For instance, if I was farming with someone, I would often use THM - so I could both deal a lot of damage and cure enough to keep my partner alive.

    THAT is the general idea of classes and jobs ... classes work better when you need to be flexible, jobs are you taking on a specific role based on the primary image of your class.
    (0)

  10. #10
    Player
    MuCephei's Avatar
    Join Date
    Jul 2012
    Posts
    71
    Character
    Garnet Gressible
    World
    Excalibur
    Main Class
    Archer Lv 50
    You likely got that reaction when you were in a party...which makes sense, as in party situations where players are given a specific role, jobs far outshine classes.
    /nod ...yes, mhm...

    However I must ask you...did YOU play XIV after jobs were released...solo? There are many solo or low-man situations where activating your job actually hindered you more than it helped, because you weren't as flexible.
    Yes, I did many things solo; in fact, I would say 80% of my time in FFXIV was duoing stuff with my brother and/or soloing. Yes, I know about the flexibility; pretty much all of my posts on this thread have been about the "flexibility" of classes.

    For instance, if I was farming with someone, I would often use THM
    ditto

    THAT is the general idea of classes and jobs ... classes work better when you need to be flexible, jobs are you taking on a specific role based on the primary image of your class.
    Right...Right...I understand. Classes=Solo/Lowman and Jobs=Party/Large Group

    However, that doesn't explain why a WHM is better at soloing than a CNJ. This thread has proved that fact.
    (0)

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