
Originally Posted by
Kinseykinz
No actually YOU don't get it. WHM isn't better Conjurer...it's different. White Mage serves a party role. I go out and solo/duo trio on my Conjurer all the time, because I don't NEED to be the 'healer specialist... But sure, for bosses, endgame PARTY play, I role WHM, and I'm an excellent one. But that doesn't prove your mis-guided point. Just because you WANT WHM to be 'advanced' Conjurer it doesn't make it so. By that logic, WHM is ALSO 'advanced Gladiator'.
Black mage is already an excellent DD. It is the most widely used, highest spike damage DD in the game (as it should be), giving it healing abilities on top of that would make it over-powered (which THM was back in the day). The problem people are having left and right in this topic is they are confusing 'boring' with 'weak'. Just because people don't think that casting the same spells over and over is fun, does not make the job 'weak' or 'broken'. Again, if you want it to be more dynamic, fine. Then come up with ideas to make it so, but taking spells from one mage and adding them to another won't 'fix' the 'but we only use one spell tree problem'.
Why does it need access to all elemental spells? Nothing in the lore, storyline etc makes blm the 'Elemental Superiority of XIV' it IS the 'Damage Mage' but Damage Mage doesn't mean 'Elemental' You are all making it that...not SE, not the lore.
Also, NO it would not have been fine. Conjurer IS a 'Druid' type of character... technically, they are the 'Elemental Mage' with a focus on nature and 'goodness' THM is NOT. THM however, is focused on destruction and the dark side of magic...which does lend towards the destructive 'nature' spells. So basically, by your logic, Conjurer should have unlocked BOTH black and White Mage. Once again, THM is the job that doesn't make sense....not CNJ.
Just because you FEEL like it should be something else, again, does not make it so. This all goes back to 'Conjurer is it's own stand alone class with it's own lore and feel...and to change this to what 'feels right' to you, they would have to completely rework, ALL the storylines and lore relating to Gridania, and the guilds within it...not to mention THM lore.
Lastly, they are reworking the Mages a little bit for ARR...not only that, I would bet money that while CNJ/WHM will keep the Stone/Aero spells they have now, Black Mage WILL gain access to Tornado, Quake and Flood as Ancient Magic when the time is right. (Level caps raised). As the Ancient Magics are being treated differently than the 'basic' elemental Magics.