Quote Originally Posted by Kinseykinz View Post
Lastly, you are not getting the fact that Jobs aren't >Classes. Classes have their own uses and purposes. CNJ was not meant to be main healer...they can heal yes, but they can DD too. They are a hybrid, their damage and healing are balanced with their skillsets, but a CNJ will not outshine a THM or BLM on DD....even now. A THM with Wind or Earth equipment equipped can in fact, cast Stone and Aero for the same (if not occasionally better) Damage than CNJ. This is due to all the SKILLS THM gets like 'Enhanced Magic Potency' and 'Enhanced Magic Critical Potency' boosts. Not to mention timer skills like Excruciate and Dark Seal.
I don't think youve figured this out yet, but jobs are ADVANCED classes in this game. If you decide to play without the job soul equipped, solo or party, your gimped. One part of this broken system.

BLM vs WHM DD is even a greater disparity. Sure, once again WHM can cast the Stone>Aero line of spells. But if they want to DD effectively and at full power, they must 'Cleric Stance' and weaken their healing ability to do so. So once again...they are an excellent healer and modest DD...at best. But BLM with powers like 'convert' can do an amazing amount of DD. They typically out DD EVERYONE else in the party...and I most def. have never been in a party wherein the WHM out performed the BLM on damage....ever.
Do you have any qualms with BLM becoming and excellent DD and modest healer? I hope you dont. But, I'm pretty sure the answer will be "But... But.... the lore!!!".

Which brings me back to 'Why do you need these 4 spells again?' Because you are bored? Well BLM can be tweaked to include different abilities functions if that is the case, but it doesn't NEED these 4 spells to fix that....not only that, even if you had Aero and Stone, you still would never cast them...you'd cast Thunder 80% of the time. Although if you expect stone to retain it's debuff (which it wouldn't if CNJ/WHM was no longer it's caster) then you'd do Stone>Thunder until stone drops>stone>thunder until stone drops.

Black mage IS a park and bark caster. Once a mobs weakness is discovered, you just cast the most effective spell over and over and over until you are the mob are dead. This won't change even ifyou have 100's of spells, you will still cast the 'most effective' spells. This game's go to 'effective' spell is Thunder-chaining...getting extra spells won't correct that. You'd be better off asking for mobs that change their elemental weaknesses then asking to 'fix' blm by 'screwing' WHM
BLM needs access to all of them. If one would call WHM the Healing superiority of FFXIV, then BLM should be the elemental superiority of XIV. There was a time where CNJ had all the elemental spells and THM had Scourge and Banish, and no qualms came from me about that. If they had shifted ALL of the elemental spells from CNJ to THM as they took away Scourge, banish, and all heals and resurrect, while giving CNJ those with all the heals and best raising ability for use on their JOBS, it would have been totally fine.