

Nope, i've read it. And my answer is that.
If i'm able to clear the dungeon at the first time or i am super man or prolly that is too easy or bad designed.
And do you really think that rushing again the whole dungeon when the time ends, it's a real difficulty?
That's not difficult. It's simply a time sink.
No matters how many time you can try a boss without timer, if it really hard . You can't kill it after 2-3 tries.
Example? If you were not skilled enough for a WoW hardmode encounter, you could try it 12890123'01823'08124 times without victory. That was real difficulty, not time.
Last edited by Dragonheart; 11-10-2012 at 03:28 AM.




Of course not lol. But please, i don't want to talk about the current game where
you had to fight against latency, input lag, and action lock before, and then against the monsters.


That stuff doesn't matter in so far as it doesn't change the fact that a timer still adds a certain level of difficulty. I'm not trying to say that the content should otherwise be a walk in the park, just that to say that the timer does not add difficulty on some level is kind of ignorant of game mechanics in general.


Ok i got your opinion you like to do trash monsters over and over and you think that it is difficulty. Next please :PThat stuff doesn't matter in so far as it doesn't change the fact that a timer still adds a certain level of difficulty. I'm not trying to say that the content should otherwise be a walk in the park, just that to say that the timer does not add difficulty on some level is kind of ignorant of game mechanics in general.


You clearly have difficulty with reading comprehension. How did you even get that out of what I wrote?
I'm not talking about mob or boss difficulty at all. Rather, my argument is based on game mechanics in general. And yes, it's the same basic reason Mario games have timers.
Last edited by Molly_Millions; 11-10-2012 at 05:34 AM.
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