

But even with timers as they are in 1.0 currently, you still have time to do that. What else are you gonna do, have a picnic after clearing a room of mobs?


I want to go afk without pressures, i want to explore, i want to take screenies. I want party on.
Why should i be limited? And this is a P2P game.
I just want freedom.


To give the dungeon a bit more challenge. The first time you try a dungeon, you should not be able to finish in a single attempt. With the way things are set up currently (returning to the entrance when you wipe) you could just retry, retry, retry and finish the whole thing without ever leaving and having to restart if the timers were removed.


copy paste from my previuous reply.To give the dungeon a bit more challenge. The first time you try a dungeon, you should not be able to finish in a single attempt. With the way things are set up currently (returning to the entrance when you wipe) you could just retry, retry, retry and finish the whole thing without ever leaving and having to restart if the timers were removed.
Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
SE need to learn how to make real hard content. Time it's not a difficulty.
it's just an excuse for lazy developers without ideas.
FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?
Limitation like time, or the number of instance should not be a problem.
TIME = NOT CHALLENGING.


Nope, i've read it. And my answer is that.
If i'm able to clear the dungeon at the first time or i am super man or prolly that is too easy or bad designed.
And do you really think that rushing again the whole dungeon when the time ends, it's a real difficulty?
That's not difficult. It's simply a time sink.
No matters how many time you can try a boss without timer, if it really hard . You can't kill it after 2-3 tries.
Example? If you were not skilled enough for a WoW hardmode encounter, you could try it 12890123'01823'08124 times without victory. That was real difficulty, not time.
Last edited by Dragonheart; 11-10-2012 at 03:28 AM.





Then implement a party wipe exit system. If your entire party wipes then you have to try the dungeon again. Still challenging and people can take all the time they want.To give the dungeon a bit more challenge. The first time you try a dungeon, you should not be able to finish in a single attempt. With the way things are set up currently (returning to the entrance when you wipe) you could just retry, retry, retry and finish the whole thing without ever leaving and having to restart if the timers were removed.


Sorry if i have to cit WoW always as example.
In WoW: Right Click > Reset all instance. Here you go!
You can rush again your dungeon if you like to kill trash (or skip in the XIV's case).
No thanks i prefer to try over and over the boss that it's supposed to be harder,
than having pressures by looking at the timer.
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