its like talking to a pet rock in here, i give up.
its like talking to a pet rock in here, i give up.
Everybody has their opinon on which is selfish- I have to side that a timer is better for everyone (so long as that timer is a safety net not a challenge net*).
*Can be a challenge net for special situations like a cave being backed up with lava or something. But in general just something that can be a general guide line.
I've got things to do and I cant dedicate 4 hours for a 30 minute dungeon because everyone thinks its ok to afk. make the 30 minute dungeon have a 45 minute time limit and expect everyone to be ready (like we always have). If you are joining game content when you know you will need to do something in 5 minutes then maybe you should wait 5 minutes until you are ready.
Yeah, because raids are so much more important than real life.Is it that hard to say give me an hour, I'm on a raid to the person in the other room before you enter? If whatever you're being called to do is that important you probably shouldn't be playing games at that time.
There's usually plenty of time to answer the phone.
And, you can do your business in the bathroom between runs.
Time management isn't that difficult.
This kind of attitude is exactly what makes timers a nasty problem. IThey make some elitists think they're justified in bitch at people that have a real life emergency or need to step away from the keyboard for a minute, on top of seriously hampering the enjoyment of the dungeon itself.
Last edited by Abriael; 11-10-2012 at 09:42 AM.
In your goal to bash elitists, you ignore that the majority of players really do understand when real life issues arise while we're all in-game. For every person that would bitch you out for need to afk, there are probably 100 players that would have ZERO issues with you doing so because we've all been there. Timers have nothing to do with this specific issue other than your personal problem being made into everyone's problem. Even though this is game that doesn't mean the time we put into it isn't important or can't be important to us.Yeah, because raids are so much more important than real life.
This kind of attitude is exactly what makes timers a nasty problem. IThey make some elitists think they're justified in bitch at people that have a real life emergency or need to step away from the keyboard for a minute, on top of seriously hampering the enjoyment of the dungeon itself.
Basically if you're considerate, no one is going to bitch you out.
However with timers, there's less room for people to be considerate because the game is telling you that you only have so much time left until you lose. People are considerate enough to wait but game timers are not.In your goal to bash elitists, you ignore that the majority of players really do understand when real life issues arise while we're all in-game. For every person that would bitch you out for need to afk, there are probably 100 players that would have ZERO issues with you doing so because we've all been there. Timers have nothing to do with this specific issue other than your personal problem being made into everyone's problem. Even though this is game that doesn't mean the time we put into it isn't important or can't be important to us.
Basically if you're considerate, no one is going to bitch you out.
Well if you undertook something that requires you stay focused for 30min to an hour, then you should be able to do that. In any case, I've had people afk for 5-10mins while doing timed runs and it's not that serious. Excessive amounts of time are kind of ridiculous though. I don't think it's elitist to be annoyed by someone doing that. And like I said, the timer isn't the actual problem.
Since they got rid of speed runs, I think we all benefit from that. But to remove timers altogether? Nah. Too extreme and not really beneficial.
I'd argue that it's not really beneficial to have them. It just makes things more stressful and encourages people to just rush through. Adding a time limit doesn't really make things more difficult in the sense I would consider something difficult, it just means people are going to find the path of least resistance and constantly use it no matter what. While it's true that most would normally do that anyway for the sake of efficiency, it would be nice for those who don't care about taking a little longer to do so.Well if you undertook something that requires you stay focused for 30min to an hour, then you should be able to do that. In any case, I've had people afk for 5-10mins while doing timed runs and it's not that serious. Excessive amounts of time are kind of ridiculous though. I don't think it's elitist to be annoyed by someone doing that. And like I said, the timer isn't the actual problem.
Since they got rid of speed runs, I think we all benefit from that. But to remove timers altogether? Nah. Too extreme and not really beneficial.
Timers are the issue because, as I said, even if your group is fine with your afk time, the game isn't. The timer in the corner just keeps ticking away. Should you go afk for excessive amounts of time? No. However with time limits it doesn't matter what your group thinks. You're losing time plain and simple.
It's not in any way beneficial to *have* them, they're just a relic of the past when servers were crappy and needed to flush people out as soon as possible to make room for more.Well if you undertook something that requires you stay focused for 30min to an hour, then you should be able to do that. In any case, I've had people afk for 5-10mins while doing timed runs and it's not that serious. Excessive amounts of time are kind of ridiculous though. I don't think it's elitist to be annoyed by someone doing that. And like I said, the timer isn't the actual problem.
Since they got rid of speed runs, I think we all benefit from that. But to remove timers altogether? Nah. Too extreme and not really beneficial.
Timed runs simply give the most dic*ish elitists a great excuse to further their policy that games are serious business and should be put ahead of real life of everyone involved.
So let's say we abolish all timers. How do proponents of removing the timers see this working out? We all just do instanced material and stay in the instance indefinitely until such that we feel we're done with it?
Proceed as if we were on a timer, just without the pressure of a timer? I'd say this just makes content more casual mode and dumbs down progression. Rather than having to time manage and proceed skillfully/carefully, we can just go very very very slowly to make sure we get through it since time is of no consequence.
To me, instance + timer go together. Remove one and the other is pretty pointless. I've yet to see anyone in favor of removing timers suggest an alternative besides the same instances only sans timers.
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