Quote Originally Posted by Shougun View Post
Im going to be black sheep here and say I like dungeon timers.. XD

I cant make plans without dungeon timers - I cant plan for shit if the LS doesn't want to give up but I'm like... ITS DINNER TIME GIVE UP. (timers let you say I've got 3 runs in me, rather then "We'll see")

Certainly the timer shouldn't make you feel like you need to do a speed run but at a certain point you just arent doing the dungeon right and need to try again lol.

Glad speed runs are gone though - they promote reckless strategies (or insane gear).
So you'll rather drag down the depth and versatility of an expansive and puzzling dungeon
because your too lazy to type one simple command?

/clock