

Of course not lol. But please, i don't want to talk about the current game where
you had to fight against latency, input lag, and action lock before, and then against the monsters.


That stuff doesn't matter in so far as it doesn't change the fact that a timer still adds a certain level of difficulty. I'm not trying to say that the content should otherwise be a walk in the park, just that to say that the timer does not add difficulty on some level is kind of ignorant of game mechanics in general.


Ok i got your opinion you like to do trash monsters over and over and you think that it is difficulty. Next please :PThat stuff doesn't matter in so far as it doesn't change the fact that a timer still adds a certain level of difficulty. I'm not trying to say that the content should otherwise be a walk in the park, just that to say that the timer does not add difficulty on some level is kind of ignorant of game mechanics in general.


You clearly have difficulty with reading comprehension. How did you even get that out of what I wrote?
I'm not talking about mob or boss difficulty at all. Rather, my argument is based on game mechanics in general. And yes, it's the same basic reason Mario games have timers.
Last edited by Molly_Millions; 11-10-2012 at 05:34 AM.


I could say the same with you, i already explained my point ov view, and you reply again with the same answer.
Btw you're going into personal offense, i don't care it , but i don't want this thread closed.


I never meant offense, but if you want to take offense to it, I guess the truth hurts. I never once mentioned mob difficulty except to correct your clear misunderstanding of my argument.
The bottom line is, time limits add a certain level of difficulty, and the time limits put in the 1.0 version of the game are reasonable. We can safely extend this mechanic to ARR without any detrimental effect.
In the case of speed runs as a loot requirement, I definitely take your side; the mechanic should be removed. But SE has already confirmed that is the case.
Last edited by Molly_Millions; 11-10-2012 at 05:50 AM.



This is essentially my main problem with timers. Right now, you have an hour to clear a dungeon and all these trash mobs in your way that were obviously designed to be killed, in addition to be bosses, with the time allotted. On top of this, they made loot tied to clearing the dungeon in a certain manner within a specific time limit, which in turn led to training through mobs and stacking your party in such a way to clear the dungeon within the speed run time limit. Then there's also the cutscene skipping that was mentioned. You shouldn't be forced to skip out of a story cutscene and go back and rewatch it on your own time because of timers.I'd personally prefer they remove timers that count down until we're removed from the dungeon. Timers that count up to track our time are fine though.
I just think having a time limit in the dungeon makes it less about difficulty and all about time. Then we get all these strategies where you just run through and ignore half the enemies or find the most efficient place to gather only those necessary to kill.
I'd rather have a dungeon that is difficult for reasons other than time limits.
We know the speed run component is going away except for doing achievements, and now you should be able to take any combination of jobs (i.e. people playing what the WANT to play) to be able to clear the dungeon within the time limit.
Really not a good example, because while I'm not really a proponent of timers, I'm also of the belief that going into a dungeon, you should have that time set aside to do just that. That's why Dragonheart's argument of people playing while at work, then all of a sudden needing to go AFK to go BACK TO WORK, doesn't really hold any water with me. You have take into consideration the other people's time you're playing with.Ivan Durandal >> what the hell you doing that for man thats 5 minutes off our time....Just shove the kid in the pen you can change the diaper after we run this.
Abriael Rosen << But it smells Horrible, and its pretty much child neglect.
Ivan Durandal >> Sorry bro, but you gots to choose now. change the babies diaper and get the boot or take one for the team.
All in all, I'd prefer not to have some clock ticking in my face dictating how much time I have to accomplish something. I know most MMOs have some mechanic that does this, but psychologically, I think I'd rather know going into a fight "We have 30 minutes to kill this boss before the trash respawns" versus having a clock ticking down.
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