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  1. #61
    Quote Originally Posted by Dragonheart View Post
    Right, and i've done my example/experience.

    I have a static of old friends from the time of XI, one of them in the daytime plays from his shop.
    When a customers enter in the shop he have to go afk many minutes..
    When you're at work, focus on your work. Problem solved..>.>
    (3)

  2. #62
    Player
    Valmonte's Avatar
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    Jul 2011
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    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Dragonheart View Post
    You know what ? Most of ppl here just played XI - XIV. So they don't even know instances/dungeons works in other games.

    There is no ONE reason to keep timers, NO ONE.
    XI Didn't time limit every last instance Either, instead they treated it as just another Zone, with the Timer Starting at the Boss Fight and im cool with that. I'd be to preoccupied with that Mini castle or dragon trying to eat me, to sight see anyway
    (0)

  3. #63
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Molly_Millions View Post
    Unless you are wasting time or royally sucking, the timers aren't an issue.

    /endthred
    Unless you want to waste your time playing a game experiencing a tenth of its content and skipping the rest because of a silly timer, timers royally suck.

    /endthread
    (2)

  4. #64
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Valmonte View Post
    They are for people who wish to enjoy every last Corner of a dungeon, without the need of being Stupidly Pressured into a time frame that has absolutely no correlation to the objective. its only purpose is to rush people in and rush them out.
    But even with timers as they are in 1.0 currently, you still have time to do that. What else are you gonna do, have a picnic after clearing a room of mobs?
    (2)

  5. #65
    Player
    Dragonheart's Avatar
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    Apr 2011
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    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    Unless you want to waste your time playing a game experiencing a tenth of its content and skipping the rest because of a silly timer, timers royally suck.

    /endthread

    I don't really understand why ppl defends so much SE.
    If they remove timers, they need more technical resources?
    They need more money to upgrade their server farm?

    I don't care. I just want the best experience from a p2p game.
    (0)
    Last edited by Dragonheart; 11-10-2012 at 03:04 AM.

  6. #66
    Quote Originally Posted by Abriael View Post
    Unless you want to waste your time playing a game experiencing a tenth of its content and skipping the rest because of a silly timer, timers royally suck.

    /endthread
    Speedruns are the problem, not the timer..also just leave the dungeon open world and every problem is solve with "skipping" things.
    (1)

  7. #67
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dragonheart View Post
    I don't really understand why ppl defends so much SE.
    If they remove timers, they more technical resources?
    They need more money to upgrade their server farm?

    I don't care. I just want the best experience from a p2p game.
    It's not a matter of defending SE. A few vocal elitists prefer everyone to be pressured by timers and having less fun in order to be able to wave their epeen boasting on how fast they are at completing the dungeon, ignoring 90% of its contents in the process.
    (1)

  8. #68
    Player
    Dragonheart's Avatar
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    Apr 2011
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    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    But even with timers as they are in 1.0 currently, you still have time to do that. What else are you gonna do, have a picnic after clearing a room of mobs?
    I want to go afk without pressures, i want to explore, i want to take screenies. I want party on.

    Why should i be limited? And this is a P2P game.

    I just want freedom.
    (1)

  9. #69
    Player
    EinSoFZ's Avatar
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    Sep 2012
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    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragonheart View Post
    This, and i've explained my examples/experience.

    I have a static of old friends from the time of XI, one of them in the daytime plays from his shop.
    When a customers enter in the shop he have to go afk many minutes..

    What happens if we are close to the final boss with poor time left?
    What if i have to go to dinner or lunch while in dungeon?
    What if we arrive at the final supermegahard boss "X" and we want to try only him?
    When the time ends you have to rush again the whole dungeon to try it again?

    Timers are simply silly, no other games have them, ask yourself why? SE it's so special?

    SIMPLY THERE IS NO REASON TO HAVE THEM.
    No offense, but your only reasoning seems to be:

    "Timers should not exist so that I can screw around more and incur no penalty."

    Moreover, trying to play FFXIV and run a store or go to dinner is a personal problem.

    Why are you ignoring the reason for having them? I've personally considered how it may be beneficial to not have them, but those benefits are outweighed by the benefits of actually using timers.
    (1)

  10. #70
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd personally prefer they remove timers that count down until we're removed from the dungeon. Timers that count up to track our time are fine though.

    I just think having a time limit in the dungeon makes it less about difficulty and all about time. Then we get all these strategies where you just run through and ignore half the enemies or find the most efficient place to gather only those necessary to kill.

    I'd rather have a dungeon that is difficult for reasons other than time limits.
    (0)

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