Quote Originally Posted by Valmonte View Post
then have a 15 minute timeout, if a player goes in with a group and AFK's the entire group gets the boot. there is absolutely zero need for a timer in an instance that doesn't have an actual event( like Flooding, Collapsing, Defuse the Garlean Bomb, Kill Doom Wall before pushes your party back down to the starting floor, etc etc.) not to mention Rushing people leads to class stacking on the bases of efficiency.

whether you have speed runs or not means nothing at all, would you rather complete an instance in 15 minutes with class stacking for the most efficiency or 30 to 45 minutes without? i know which time id be aiming for if it get me 3 runs to your 1. Remove the time all together and you remove the Stigmatism of Gotta rush it, no time to loose, GO GO GO. while it wont disappear immediately people will eventually chill the hell out.
You know what ? Most of ppl here just played XI - XIV. So they don't even know instances/dungeons works in other games.

There is no ONE reason to keep timers, NO ONE.