I wouldn't call that tank power creep, more like tank specialisations.
DRK could zero out a lot of singular damage sources, but they were weak in sustain against a single target and would eventually die without a dedicated healer.
WAR had strong heals and mitigation, but half their defensive kit was locked behind a -20% damage stance which also locked them out of their strongest attack.
PLD was sturdy for a longer period of time through their extra defensives and passive block, but their damage was lower and Clemency costs them damage to use.
So we had a tank that was strong against busters but weak on overall sustain, a tank that was strong in self-healing and defensives but ended up ping-ponging their HP bar in practice, and a tank that's generally sturdy with good support but doesn't contribute as much to killing the boss. I'd say they still has solid identities and weaknesses back then. ShB did ruin that balance by removing weaknesses from the tanks though.
While I agree that tanks could keep their self-healing, I think tanks should in no case have dedicated targetted party healing for free.
Stuff like Divine Veil is fine, it's just 1 instance of heal on a decent cooldown. Clemency is also fine because it cuts into your damage to use it. Stuff like Nascent Flash is not fine as it costs nothing to use and is also too strong, I think free targetted healing should stay firmly in the territory of healers and no one else.



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