Quote Originally Posted by Rithy255 View Post
I disagree to a extent that tanks shouldn't have targeted healing, though I think in a lot of the cases tanks target healing tools are a bit too strong.

Nascent flash being the most egregious example as its 1600 healing, that is doubled due to targeting both the warrior and their target this is of course in addition to warrior having a bunch of healing defensives that make it a clear example of where a tank is taking sustain too far, I think Gunbreakers excog is also a bit too strong in potency and aurora didn't need to be buffed but was fine before so. My issue with paladins self healing is more the selfish holyspirit/blade combo healing more then anything I don't really have a issue with the regen on Sheltron. I think if one limited target self heal can

My main issue with current tanks defensives is the stacked mitigation, I much rather we remove the double mits on a lot of them (15%+15%) and maybe make some of the healing aspects tied to them weaker But I don't think target healing needs to be fully removed.
Note that I didn't say tank targetted healing should be removed, I said it shouldn't be free.

I think Clemency is a great example, it's strong and can be used to save a run but it has an opportunity cost, you cannot just spam it for free. Meanwhile, you can use Nascent Flash whenever you want at no cost to anyone, that's too far out a tank's purview in my opinion. I don't have a big issue with tanks being able to heal, I just think that free healing should only belong to the healer role because it's their main reason for even being in the party.