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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
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    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Aravell View Post
    You know, we actually had a point in this game's lifetime where the trinity functioned in dungeons, it was Stormblood.
    But Stormblood also marked the beginning of the tank power creep. As a DRK I could soak up entire tankbusters with TBN and suddenly in ShB all tanks could to that. And it got even worse with EW.

    Back in the day I have learned to pre-cast my heals for tank busters, today that mechanic is entirely gone from healer gameplay. I throw in a Benison for good measure, but tanks deal with busters alone these days.
    (2)
    Last edited by Tint; 02-14-2025 at 11:19 PM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tint View Post
    But Stormblood also marked the beginning of the tank power creep. As a DRK I could soak up entire tankbusters with TBN and suddenly in ShB all tanks could to that. And it got even worse with EW.

    Back in the day I have learned to pre-cast my heals for tank busters, today that mechanic is entirely gone from healer gameplay. I throw in a Benison for good measure, but tanks deal with busters alone these days.
    I wouldn't call that tank power creep, more like tank specialisations.

    DRK could zero out a lot of singular damage sources, but they were weak in sustain against a single target and would eventually die without a dedicated healer.
    WAR had strong heals and mitigation, but half their defensive kit was locked behind a -20% damage stance which also locked them out of their strongest attack.
    PLD was sturdy for a longer period of time through their extra defensives and passive block, but their damage was lower and Clemency costs them damage to use.

    So we had a tank that was strong against busters but weak on overall sustain, a tank that was strong in self-healing and defensives but ended up ping-ponging their HP bar in practice, and a tank that's generally sturdy with good support but doesn't contribute as much to killing the boss. I'd say they still has solid identities and weaknesses back then. ShB did ruin that balance by removing weaknesses from the tanks though.

    Quote Originally Posted by Rithy255 View Post
    I've said i think tank mitigation values are a issue into why healers don't actually need to heal much, I do not think sustain is even close to the issue, Taking away tank self heals and team healing is just removing more stuff from tanks to make healers feel good about themselves, it doesn't actually fix any of the core issues, I don't know why you are so insistent that making tanks worse will be your magical fix to healers.
    While I agree that tanks could keep their self-healing, I think tanks should in no case have dedicated targetted party healing for free.

    Stuff like Divine Veil is fine, it's just 1 instance of heal on a decent cooldown. Clemency is also fine because it cuts into your damage to use it. Stuff like Nascent Flash is not fine as it costs nothing to use and is also too strong, I think free targetted healing should stay firmly in the territory of healers and no one else.
    (2)
    Last edited by Aravell; 02-15-2025 at 08:34 PM.

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    While I agree that tanks could keep their self-healing, I think tanks should in no case have dedicated targetted party healing for free.

    Stuff like Divine Veil is fine, it's just 1 instance of heal on a decent cooldown. Clemency is also fine because it cuts into your damage to use it. Stuff like Nascent Flash is not fine as it costs nothing to use and is also too strong, I think free targetted healing should stay firmly in the territory of healers and no one else.
    I disagree to a extent that tanks shouldn't have targeted healing, though I think in a lot of the cases tanks target healing tools are a bit too strong.

    Nascent flash being the most egregious example as its 1600 healing, that is doubled due to targeting both the warrior and their target this is of course in addition to warrior having a bunch of healing defensives that make it a clear example of where a tank is taking sustain too far, I think Gunbreakers excog is also a bit too strong in potency and aurora didn't need to be buffed but was fine before so. My issue with paladins self healing is more the selfish holyspirit/blade combo healing more then anything I don't really have a issue with the regen on Sheltron. I think if one limited target self heal can

    My main issue with current tanks defensives is the stacked mitigation, I much rather we remove the double mits on a lot of them (15%+15%) and maybe make some of the healing aspects tied to them weaker But I don't think target healing needs to be fully removed.
    (0)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    I disagree to a extent that tanks shouldn't have targeted healing, though I think in a lot of the cases tanks target healing tools are a bit too strong.

    Nascent flash being the most egregious example as its 1600 healing, that is doubled due to targeting both the warrior and their target this is of course in addition to warrior having a bunch of healing defensives that make it a clear example of where a tank is taking sustain too far, I think Gunbreakers excog is also a bit too strong in potency and aurora didn't need to be buffed but was fine before so. My issue with paladins self healing is more the selfish holyspirit/blade combo healing more then anything I don't really have a issue with the regen on Sheltron. I think if one limited target self heal can

    My main issue with current tanks defensives is the stacked mitigation, I much rather we remove the double mits on a lot of them (15%+15%) and maybe make some of the healing aspects tied to them weaker But I don't think target healing needs to be fully removed.
    Note that I didn't say tank targetted healing should be removed, I said it shouldn't be free.

    I think Clemency is a great example, it's strong and can be used to save a run but it has an opportunity cost, you cannot just spam it for free. Meanwhile, you can use Nascent Flash whenever you want at no cost to anyone, that's too far out a tank's purview in my opinion. I don't have a big issue with tanks being able to heal, I just think that free healing should only belong to the healer role because it's their main reason for even being in the party.
    (4)