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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,350
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Another aspect to consider with 1H3D and whether it'd be inferior to a nerfed 1T3D (it would, by quite a margin) is the amount of damage that comes in, vs how much we can deal with it. The reason we do 1T3D is not just because the Tank can heal the amount of damage being dealt, but they're also naturally reducing the amount of damage they need to heal, by A: being a Tank and having a passive for it, and B: using cooldowns to mitigate damage.

    Healers have much less access to %mit of that kind, their gear has less Defence/MagicDefence stat on it, and so while you could do 1H3D runs, the 'normally a 20k autoattack' from the last boss in Yuyu-thingy new dungeon against a Tank with 200k max HP, becomes 35k per autoattack on a Healer who has 125kish max HP. This is enough to often interrupt your cast times, making healing harder (and making doing damage harder), the extra damage means you run out of 'free' healing tools like OGCDs or Lilies faster, and eventually you're down to using GCD heals that cost you damage. Even then, those cost MP, and you run an actual risk of running out by using them too much
    (3)
    Last edited by ForsakenRoe; 02-16-2025 at 04:58 AM.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,971
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Another aspect to consider with 1H3D and whether it'd be inferior to a nerfed 1T3D (it would, by quite a margin) is the amount of damage that comes in, vs how much we can deal with it. The reason we do 1T3D is not just because the Tank can heal the amount of damage being dealt, but they're also naturally reducing the amount of damage they need to heal, by A: being a Tank and having a passive for it, and B: using cooldowns to mitigate damage.

    Healers have much less access to %mit of that kind, their gear has less Defence/MagicDefence stat on it, and so while you could do 1H3D runs, the 'normally a 20k autoattack' from the last boss in Yuyu-thingy new dungeon against a Tank with 200k max HP, becomes 35k per autoattack on a Healer who has 125kish max HP. This is enough to often interrupt your cast times, making healing harder (and making doing damage harder), the extra damage means you run out of 'free' healing tools like OGCDs or Lilies faster, and eventually you're down to using GCD heals that cost you damage. Even then, those cost MP, and you run an actual risk of running out by using them too much
    Additionally, if your 1H/3D has hard hitter casters like PCT and BLM, they're most likely not going to output their maximum damage potential, especially if they're top in the aggro list due to the same casting interruption.

    The existence of tanks in such runs really add a huge amount of stability in a way that lets the party control where the damage's going to be directed at while also having much better means to absorb said damage. Healers can never bring the same to the table. 1H/3D is more of meme than 'meta' for a reason.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."