Quote Originally Posted by Aravell View Post
Funny thing is, they haven't strictly been lying about higher healing requirements. Fights like P10S and the more recent M3S has some pretty good healing requirements.

The problem is that they also increased our healing output as a party, so that just ends up negating the healing requirement increase and we basically feel like nothing has changed. What they need to do is nerf our total healing output as a party so the increase to healing required is actually felt by the player.
I agree. It may sound counter-intuitive but it is one of the best solutions to the "healer problem." Nerf the mitigations, nerf the heals, and they'll both become more meaningful.