I agree. It may sound counter-intuitive but it is one of the best solutions to the "healer problem." Nerf the mitigations, nerf the heals, and they'll both become more meaningful.Funny thing is, they haven't strictly been lying about higher healing requirements. Fights like P10S and the more recent M3S has some pretty good healing requirements.
The problem is that they also increased our healing output as a party, so that just ends up negating the healing requirement increase and we basically feel like nothing has changed. What they need to do is nerf our total healing output as a party so the increase to healing required is actually felt by the player.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.