I’m responding to your point that “dungeon balance shouldn’t matter”. Not the fact it’s possible to 1H3D a dungeon
That basic premise alone is flawed, even in simple content like dungeons each angle of the trinity should have a place to shine and a way to meaningfully contribute. You immediately go “just 1H3D” which basically amounts to “yeah healers can feel impactful in dungeons………when there isn’t a tank”.
Meaningful contribution of an entire role in a piece of content shouldn’t be contingent on another role being bad just because said content is easy



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