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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    “It’s just dungeons bro they don’t matter” tank mains really don’t like when you flip the logic around and go “it’s just dungeons bro so my holy should totally permanently stun the enemy and I should do 50% more damage than you for no reason while you have a one button rotation”

    It’s just casual content only ever seems to apply when healers are sick of thier gameplay being boring slop
    If healers want more interesting gameplay give them more damage buttons and things to do, you can likely get away with reducing some defensive aspects about tank and allow bigger pulls with bosses dealing more damage ect.

    My issue isn't the fact that tanks are too "op in dungeons keep it like that!" they are, but the fact you think a 1tank 3dps run (or 1healer 3dps) should be impossible in a casual dungeon, though I guess this is the forums and now because I take issue with thinking that dungeon healing/tanking shouldn't be as intense as savage content where I do think healing and Mitigation need to be very important to your success.

    My main point is if I'm playing dps and either my tank or healer isn't great I know we can get through it still in a decent amount of time, but if you have both a bad healer and bad tank then enjoy single pulls and a 30minute duty, now if you depend on both players good, well enjoy long duties more often congrats.

    Using dungeons as your example on why healers are in a bad spot will always be ridiculous because again you can do dungeons with 3dps 1healer, Dungeons are Currently a joke so why are we using it to prop up "healer's are useless", news flash all roles are pretty much useless in dungeon content, It's not designed to have intense gameplay whether you like it or not, if dungeons were designed to actually challenge players to the point where a full standard trinity comp was required then people would get walled off.

    Acting like dungeons are super fun and intense for tanks and dps while it's only unfun for healers, it's really not it's actually... boring too, almost like the content itself was designed to be easy but, for some reason because healers are boring in dungeons that's a problem with healer design and not actually the dungeons itself.

    Next we're going to complain that fates need the full on trinity system. Honestly the game should move away from a strict forced trinity system and should embrace more creativity in general instead of depending on it. (aka phantom jobs but for casual content have fun!)
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    Last edited by Rithy255; 02-14-2025 at 09:48 PM.