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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,899
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why would removing tank sustain over-encourage 1H3D, neither the DPS nor the healer can control agro which is a big advantage of why current meta involves 1T3D rather than 4D. Regardless didn’t you yourself say that these sort of off comps should be encouraged? Why is it suddenly a problem if 1H3D replaced 1T3D as the most common off comp? (Even though it won’t)

    And again for the 3rd time removing tank sustain won’t fix healers but nor does it not fixing healers justify not removing it because it will make healers relatively better. This circles back to my earlier point. You say “if you do this I’ll be more bored as a tank”. Why does your stance matter more than mine? If you want healers to be allowed to have fun tanks have to give up something. What specifically are you as the tank side willing to give up? Simply changing nothing but giving healers DPS options doesn’t fix healers either, tanks proverbially have to give up something somewhere
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,037
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why would removing tank sustain over-encourage 1H3D, neither the DPS nor the healer can control agro which is a big advantage of why current meta involves 1T3D rather than 4D. Regardless didn’t you yourself say that these sort of off comps should be encouraged? Why is it suddenly a problem if 1H3D replaced 1T3D as the most common off comp? (Even though it won’t)

    And again for the 3rd time removing tank sustain won’t fix healers but nor does it not fixing healers justify not removing it because it will make healers relatively better. This circles back to my earlier point. You say “if you do this I’ll be more bored as a tank”. Why does your stance matter more than mine? If you want healers to be allowed to have fun tanks have to give up something. What specifically are you as the tank side willing to give up? Simply changing nothing but giving healers DPS options doesn’t fix healers either, tanks proverbially have to give up something somewhere
    It would 100% encourage 1H3Dps in speedruns because whatever does the most damage is what's most important, the main reason why 4dps isn't dungeon meta is because you still need some level of sustain and survivability just not much hencec why you don't need 1/1/2 you just need any 1/3 comp.

    I've also said at this rate a thousand times over tanks should give up self survivability and mitigation and some sustain if you even read what i said in the other reply I mentioned that tanks need to give up a bit of their value in mitigation and sustain instances but this should be alongside some wider changes like increasing how much damage you take from all encounters.

    I haven't suggested simply changing nothing, I've suggested it isn't tank's having some forms of healing that is the actual issue with healer's it's very easy to point at, because people think "oh hey tanks are doing my job, the way to fix that is just to remove tanks being able to do that!" without actually maybe considering that isn't really a proper solution, your instead punishing tank players for having those tools by basically wanting to fully remove one way a tank can support a group.

    Tanks shouldn't need to give up core abilities to their identity so "healers can be fun" if a DPS is performing well we shouldn't just remove it's burst damage buttons, we should scale down its damage, if tanks survivability and sustain are too strong then we should scale it down, not remove it entirely, I don't get how this is a hard concept to understand.

    Scaling down tanks proportionality will always be a better solution then just removing sustain & target healing. also stuff like making bosses and AOE do more damage, making sure gear scaling doesn't make any content trivialised, giving healers more to do in downtime (yes healers don't need just dps buttons but extra dps buttons are also something that would make them more fun). All this would make healer play and feel a lot better then just blindly removing sustain and calling it a day, which again is a lose/lose.
    (1)
    Last edited by Rithy255; 02-16-2025 at 01:01 AM.