Quote Originally Posted by Kohashi View Post
The argument you have it's an old song people keep spewing and which is also highly disingenuous. You do realize somebody has to code the encounter yes? You realize there is no true RNG in a controlled system yes? It's absolutely impossible to have a great/infinite number of variations for every single mechanic yes?
Are you saying this in the absolute sense, because if so it's actually very easy to have infinite variation. Many parameters can be randomized from cast time to size of an AoE to the inclusion or exclusion of status effects, and more. In reality there will be some limitations to work within in FF14 specifically, but randomization is very much possible.

I don't disagree that the devs don't want to do this, but I really want to make them change their minds. Content in FF14 goes stale so fast in part because it's totally static. My ideal is to learn my class and use the skills I've learned to overcome dynamic challenges rather than having to memorize a script for every encounter. Unfortunately static content is very much baked into the FF14 design process so getting what I want will probably require some kind of overhaul, but knowing that I'd still rather see the shift in content design. Memorization doesn't have longevity.