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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    847
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Kohashi View Post
    The argument you have it's an old song people keep spewing and which is also highly disingenuous. You do realize somebody has to code the encounter yes? You realize there is no true RNG in a controlled system yes? It's absolutely impossible to have a great/infinite number of variations for every single mechanic yes?
    Are you saying this in the absolute sense, because if so it's actually very easy to have infinite variation. Many parameters can be randomized from cast time to size of an AoE to the inclusion or exclusion of status effects, and more. In reality there will be some limitations to work within in FF14 specifically, but randomization is very much possible.

    I don't disagree that the devs don't want to do this, but I really want to make them change their minds. Content in FF14 goes stale so fast in part because it's totally static. My ideal is to learn my class and use the skills I've learned to overcome dynamic challenges rather than having to memorize a script for every encounter. Unfortunately static content is very much baked into the FF14 design process so getting what I want will probably require some kind of overhaul, but knowing that I'd still rather see the shift in content design. Memorization doesn't have longevity.
    (5)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    874
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KillaKilala View Post
    I didn’t play wow that much but can talk about the dungeons. First of all you have multiple routes in every dungeon and can sometimes skip rooms and bosses if you don’t need their loot. You can decide how much enemies you want to pull, who takes aggro, who do what. The enemies are dungeons and if you die you lose exp points and have to run back to the dungeon which you don’t want to so you fight for your life, while if xiv you just restart and this bullshit’s considered QoL, it’s not it just makes me to not care about the mechanics. You have locked rooms and to open them you need to farm keys, or buy them or ask other players to open these doors for you. You can decide how much people you wanna go with, you can even clear some rooms solo even if you’re low level. None of this is scripted these are real interactions when you aren’t forced to do anything, when you can decide on your own how you want to clear the dungeon.
    You don't play much Wow yet to puke every argument you saw previously in this forum about how somehow WoW is the Jesus FF14 needs.

    Do you even read what you type before you hit enter? You are disingenuous with your arguments like most people complaining for only the sake of complaining and nothing else.

    FF14 was NEVER the game you are crying about at any point or if it was, they moved away from it for a good reason and they will never come back to it as it will make 0 sense to do it.


    Quote Originally Posted by PyurBlue View Post
    Are you saying this in the absolute sense, because if so it's actually very easy to have infinite variation.
    That's why you are here typing nonsense instead of coding.
    (2)

  3. #3
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    847
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Kohashi View Post
    That's why you are here typing nonsense instead of coding.
    If anything was nonsense you didn't explain it. I made sure to ask about the context in which we were considering the idea because while it's very easy in the abstract sense there are more considerations and limitations to take into account in practice, and even more if we're trying to add it to an existing product like FF14. Still nowhere near impossible though.
    (2)

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