Quote Originally Posted by Kohashi View Post
Sure thing.

Even one of the hardest raids in WoW (https://wowpedia.fandom.com/wiki/Lei...actics)#Guides ), still has scripted mechanics that you need to understand and execute.

FF14 and WoW tackle the same issue (the dance) differently but it still exists. Also, FF14 raids do interact with players where a player will be targeted with a mechanic which they need to resolve. The mechanics are either solo or light parties.

Example: EE2, Mustard Bomb from M4s, M1s: One two Paw, Mouser 1 and 2, Raining Cats, M2s: Splash of Venom, Second Beat, Third beat, Poison sting. M3s: Octomboom Dive, Barbarous Barrage, Chained deathmatch, Final Fuse down...

I think you get the idea, anyway.......
I didn’t play wow that much but can talk about the dungeons. First of all you have multiple routes in every dungeon and can sometimes skip rooms and bosses if you don’t need their loot. You can decide how much enemies you want to pull, who takes aggro, who do what. The enemies are dungeons and if you die you lose exp points and have to run back to the dungeon which you don’t want to so you fight for your life, while if xiv you just restart and this bullshit’s considered QoL, it’s not it just makes me to not care about the mechanics. You have locked rooms and to open them you need to farm keys, or buy them or ask other players to open these doors for you. You can decide how much people you wanna go with, you can even clear some rooms solo even if you’re low level. None of this is scripted these are real interactions when you aren’t forced to do anything, when you can decide on your own how you want to clear the dungeon.