There is a distinct thing where this comparison is lacking though - in Soulsborne games, you learn attack patterns, yes, but they do not always loop the same way, and are generally shorter and smaller.
Whenever I engage, say Malenia (since you mention waterfowl), the fight usually never plays out the same twice in a row. While her attacks have a pattern, the entire fight is more interactive. Did I get hit? If so, can I heal without provoking a heal punish from the boss? Whats my own build, how do I tackle the fight, do I tank some attacks, focus on dodging, or generally try and use ranged attacks primarily? Etc etc.
The fights in FFXIV are a lot more static in comparison, and imho, lack the same excitement in learning those learning patterns and applying what I learned. YMMV, of course.



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