Quote Originally Posted by YumieYumiki View Post
No, it's not. Memorization is only part of it. There's also adaptation, thinking, planning, etc

Activities that boil down to remembering the same thing exactly without requiring any improvisation or actual thinking is ultimately boring.

And that's the problem with ffxiv. They dont know how to design systems (classes, encounters, etc) that aren't "follow a rigid plan with a handful of randomized elements here and there".
Yes, based on previous experiences and feedback.

The argument you have it's an old song people keep spewing and which is also highly disingenuous. You do realize somebody has to code the encounter yes? You realize there is no true RNG in a controlled system yes? It's absolutely impossible to have a great/infinite number of variations for every single mechanic yes?

If you look at the game since its creation, ARR, every single encounter had limited variations. This game NEVER had a lot of variation, and it will most likely NEVER have them. If the devs wanted to provide that (aside from being impossible) they would have done it already in 11 years.

Even if they sink in the time and money to make 10 variations for every single mechanic in this game there will be a point where people will master all and will end up at the same roadblock.

Anyway, please continue..