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  1. #1
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    87
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kohashi View Post
    Yes, based on previous experiences and feedback.

    The argument you have it's an old song people keep spewing and which is also highly disingenuous. You do realize somebody has to code the encounter yes? You realize there is no true RNG in a controlled system yes? It's absolutely impossible to have a great/infinite number of variations for every single mechanic yes?

    If you look at the game since its creation, ARR, every single encounter had limited variations. This game NEVER had a lot of variation, and it will most likely NEVER have them. If the devs wanted to provide that (aside from being impossible) they would have done it already in 11 years.

    Even if they sink in the time and money to make 10 variations for every single mechanic in this game there will be a point where people will master all and will end up at the same roadblock.

    Anyway, please continue..
    Oh yeah absolutely impossible… yet somehow WoW does that, many other games do. You don’t need a gazillion variations to make the encounter dynamic, you need a system that actually interacts with players and creates a threat, a system that isn’t just a striking dummy with mechanics. Anyway, please continue..
    Devs can absolutely do more dynamic encounters but I bet they’re thinking something like “what’s the point of making the fights more dynamic if players will learn to adapt anyway”. They’ve said something similar when they’ve decided to homogenise the dungeons something like”we’ve decided to remove the optional routes from the dungeons because players always go one optimal route anyway”. But that just wasn’t true, every time I went to the old thousand maws of toto-rak it was a complete mess and I loved it
    One thing I don’t understand though is why they’re trying to protect players from the every smallest threat? When games like dark souls and Elden ring exist and they’re very popular even among casuals
    (2)
    Last edited by KillaKilala; 02-14-2025 at 08:47 PM.

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    772
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by KillaKilala View Post
    you need a system that actually interacts with players and creates a threat, a system that isn’t just a striking dummy with mechanics. Anyway, please continue..

    Sure thing.

    Even one of the hardest raids in WoW (https://wowpedia.fandom.com/wiki/Lei...actics)#Guides ), still has scripted mechanics that you need to understand and execute.

    FF14 and WoW tackle the same issue (the dance) differently but it still exists. Also, FF14 raids do interact with players where a player will be targeted with a mechanic which they need to resolve. The mechanics are either solo or light parties.

    Example: EE2, Mustard Bomb from M4s, M1s: One two Paw, Mouser 1 and 2, Raining Cats, M2s: Splash of Venom, Second Beat, Third beat, Poison sting. M3s: Octomboom Dive, Barbarous Barrage, Chained deathmatch, Final Fuse down...

    I think you get the idea, anyway.......
    (0)

  3. #3
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    87
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kohashi View Post
    Sure thing.

    Even one of the hardest raids in WoW (https://wowpedia.fandom.com/wiki/Lei...actics)#Guides ), still has scripted mechanics that you need to understand and execute.

    FF14 and WoW tackle the same issue (the dance) differently but it still exists. Also, FF14 raids do interact with players where a player will be targeted with a mechanic which they need to resolve. The mechanics are either solo or light parties.

    Example: EE2, Mustard Bomb from M4s, M1s: One two Paw, Mouser 1 and 2, Raining Cats, M2s: Splash of Venom, Second Beat, Third beat, Poison sting. M3s: Octomboom Dive, Barbarous Barrage, Chained deathmatch, Final Fuse down...

    I think you get the idea, anyway.......
    I didn’t play wow that much but can talk about the dungeons. First of all you have multiple routes in every dungeon and can sometimes skip rooms and bosses if you don’t need their loot. You can decide how much enemies you want to pull, who takes aggro, who do what. The enemies are dungeons and if you die you lose exp points and have to run back to the dungeon which you don’t want to so you fight for your life, while if xiv you just restart and this bullshit’s considered QoL, it’s not it just makes me to not care about the mechanics. You have locked rooms and to open them you need to farm keys, or buy them or ask other players to open these doors for you. You can decide how much people you wanna go with, you can even clear some rooms solo even if you’re low level. None of this is scripted these are real interactions when you aren’t forced to do anything, when you can decide on your own how you want to clear the dungeon.
    (4)

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