Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.
When we'll get instant cast GCD heals and fillers, yo?![]()




Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.
When we'll get instant cast GCD heals and fillers, yo?![]()
Well they already have the mindset that people play Healer because they don't want to heal, as it's consistently becoming the Tanks job to keep themselves alive... So why not add to that and just remove cast times as well...




I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.
That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.



Whyyyy would you give Holy a 1.5 sec cast time? Heaven forbid people learn to swiftcast it when opening a pull.
I'm sorry, but being the "immobile turret" is the whole point of playing caster. The team keeps saying that these changes are for harder content but when did they ever truly deliver on that promise? And what is going to happen with previous content? People already meme on SMN being the fourth phys ranged because it's a caster with very little cast time, for example. Let us earn our uptime.I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.
That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
Last edited by Iedarus; 11-13-2024 at 05:32 AM.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.



BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.
That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
Hang on a second here, in terms of AoEs:-
Holy stuns,
Gravity is ranged,
Art of War and Dyskrasia are instant cast.
We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.



Why did they decide to have casters in the first place then if they were gonna design fights that require too much mobility to play one? They're the ones creating the issuse in the first place.
You can actually reward good gameplay with more mobility. Or you can design fights that take into consideration the fact that the game you're making has caster jobs. Or you can stop being so obsessed with the 2min meta that you account casters having to move sometimes and mess their rotation/uptime.
There are a number of ways to solve the issue without just handing out free mobility. And we're talking about Holy... how many Ultimates and Savages require so much Holy spam while moving anyway?
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