Page 965 of 1119 FirstFirst ... 465 865 915 955 963 964 965 966 967 975 1015 1065 ... LastLast
Results 9,641 to 9,650 of 11186
  1. #9641
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,995
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.

    When we'll get instant cast GCD heals and fillers, yo?
    (2)

  2. #9642
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Imagine playing a spellcaster and not wanting to stand still and cast spells.
    Well they already have the mindset that people play Healer because they don't want to heal, as it's consistently becoming the Tanks job to keep themselves alive... So why not add to that and just remove cast times as well...
    (0)

  3. #9643
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.

    That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
    (1)

  4. #9644
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.

    When we'll get instant cast GCD heals and fillers, yo?
    8.0: Glare becomes instant cast.
    9.0: Glare becomes an auto attack.
    (0)

  5. #9645
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,502
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    8.0: Glare becomes instant cast.
    9.0: Glare becomes an auto attack.
    10.0: Glare becomes a damage aura affecting all targets within 20 yalms.
    (0)

  6. #9646
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Whyyyy would you give Holy a 1.5 sec cast time? Heaven forbid people learn to swiftcast it when opening a pull.

    Quote Originally Posted by IDontPetLalas View Post
    I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.

    That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
    I'm sorry, but being the "immobile turret" is the whole point of playing caster. The team keeps saying that these changes are for harder content but when did they ever truly deliver on that promise? And what is going to happen with previous content? People already meme on SMN being the fourth phys ranged because it's a caster with very little cast time, for example. Let us earn our uptime.
    (2)
    Last edited by Iedarus; 11-13-2024 at 05:32 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #9647
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,094
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.

    That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    (3)

  8. #9648
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    556
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    Hang on a second here, in terms of AoEs:-
    Holy stuns,
    Gravity is ranged,
    Art of War and Dyskrasia are instant cast.

    We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
    (1)

  9. #9649
    Player
    Valkyrie_'s Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hyperia View Post
    10.0: Glare becomes a damage aura affecting all targets within 20 yalms.
    11.0 Damage aura is replaced with an effect that increases healing potency of Tank abilities. 2 minute cooldown.
    (0)

  10. #9650
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by IDontPetLalas View Post
    it's not that great to play a turret job in a game that keeps demanding more and more mobility?
    Why did they decide to have casters in the first place then if they were gonna design fights that require too much mobility to play one? They're the ones creating the issuse in the first place.

    You can actually reward good gameplay with more mobility. Or you can design fights that take into consideration the fact that the game you're making has caster jobs. Or you can stop being so obsessed with the 2min meta that you account casters having to move sometimes and mess their rotation/uptime.

    There are a number of ways to solve the issue without just handing out free mobility. And we're talking about Holy... how many Ultimates and Savages require so much Holy spam while moving anyway?
    (0)

Page 965 of 1119 FirstFirst ... 465 865 915 955 963 964 965 966 967 975 1015 1065 ... LastLast