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  1. #4661
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,026
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Majority this, minority that.

    Some of you honestly need to get new material.
    (18)

  2. #4662
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    I will tell you in clear cut terms why this healer strike is a doomed failure.
    I will outline 3 major reasons now
    • Mentor status and Novice network
    • All level 100 Achievements
    • Having an easier time quing for duties

    so you see regardless of how much following and support you get, the three hundred something likes is probably ALL the support that it will EVER amount to. as the majority of the player base will not be willing to sacralise these perks for a small things like this
    You mean all these new people who currently don’t or barely play healer will flood into the healer role to fill our gaps and make my PCT queues faster

    Count me in they can have the healers all to themselves
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #4663
    Player
    Vladmiere's Avatar
    Join Date
    Jun 2017
    Posts
    89
    Character
    Etgar Valujin
    World
    Balmung
    Main Class
    Scholar Lv 84
    The chances of this being a success is basically zero. Until SE sees these changes impact the bottom line the current trajectory will be for the par. The only group of player base SE developers listen to is the Japanese portion of the player base and this does not seem to be even a concern to that aspect of the player base. Seeing posts were people are talking about healers being the new player friendly role does bother me.
    (1)

  4. #4664
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Au contraire, the japanese players thought that the devs are listening to NA.
    (9)

  5. #4665
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,052
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You mean all these new people who currently don’t or barely play healer will flood into the healer role to fill our gaps and make my PCT queues faster

    Count me in they can have the healers all to themselves
    That argument never ceases to be hilarious.

    "It's never gonna work because all the DPS players will just switch to healer."

    1. No they won't, that's why we're in this mess in the first place. The Shadowbringers rework to both tanks and healers was supposed to attract the eternal one-trick DPS main to those roles, it hasn't worked, it never works. They might try a healer for an hour, or do a roulette with it and then shelve it again immediately because they're just not interested in the role.

    2. Even if they by some miracle do, I'm perfectly happy with them switching to healer or tank. I get to enjoy the only role that gets any good design in this game while they're stuck on the shit roles now, sure sounds like a win to me.
    (22)

  6. #4666
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by PercibelTheren View Post
    More importantly, people need to be willing to put trust in the healer to keep them alive and, as we're continuing to see, many are not. Case in point, all the people complaining about not wanting to be "held hostage" by bad healers not pushing their buttons.
    More people need to get comfortable sitting at 10% hp, because next damaging mechanic is like 40 seconds away. I'll heal when needed.
    I only do Savage on BLU and mostly play healer in my BLU statics.
    So often times people get really antsy when they see boss starts casting raidwide, and i only start casting aoe heal that will top everyone off like midcast of said raidwide.
    (3)
    Sometimes rumors are just... rumors.

  7. #4667
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,978
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Absurdity View Post
    That argument never ceases to be hilarious.

    "It's never gonna work because all the DPS players will just switch to healer."

    1. No they won't, that's why we're in this mess in the first place. The Shadowbringers rework to both tanks and healers was supposed to attract the eternal one-trick DPS main to those roles, it hasn't worked, it never works. They might try a healer for an hour, or do a roulette with it and then shelve it again immediately because they're just not interested in the role.

    2. Even if they by some miracle do, I'm perfectly happy with them switching to healer or tank. I get to enjoy the only role that gets any good design in this game while they're stuck on the shit roles now, sure sounds like a win to me.
    Ironically by having those non-healer to fill up the healer queues would simply help our cause

    Great, go play that garbage role while we take the dps/tank's cakes. Have a taste of how horrigibly designed the role is for this game. Like it? Cool! Fill our queues then! Don't like it? Well they can add their voice and make more noises together, or wither away in silence, it doesn't matter.

    It's a win/win scenario.
    (22)

  8. #4668
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Flay_wind View Post
    Hoo, boy, our little doomed rebellion is going great i see.

    Point me where and when this was posted in the original post?
    Review Aidorouge's posts over the last few pages about what they've heard people saying they will do in-game.
    (0)

  9. #4669
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Ironically by having those non-healer to fill up the healer queues would simply help our cause

    Great, go play that garbage role while we take the dps/tank's cakes. Have a taste of how horrigibly designed the role is for this game. Like it? Cool! Fill our queues then! Don't like it? Well they can add their voice and make more noises together, or wither away in silence, it doesn't matter.

    It's a win/win scenario.
    I think you mean “don’t like it?” Go play ultimate and shut up you are an NPC to fill out queues
    (11)

  10. #4670
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aiqa View Post
    Snip
    I personally like equilibrium, my issue is with the absurd regens put on top of the burst sustain is what I find is the issue with warrior, that combined with how strong bloodwhetting is healing wise, I can understand being against "burst healing" in a sense I think if tanks had less baseline mitigation values (such as the tank passive) Auto's would actually have room to do enough damage on the tank for there to be a reason to have a burst heal such as equilibrium. I think War should have the best Self healing (mind you heavily nerfed from current as I think we can at least both agree it's way too far), but lack any sort of team/target healing. Paladins Veil imo is fine, it's a shield and a heal on a 90s cooldown, 400 potency isn't that much but it's even weaker then a healers 400 potency, Warriors shake is sort of a issue because by the design of the ability the regen is already stronger then burst heal but warrior gets to have both the regen, burst heal ect. I don't think these cooldowns are that much of a problem if you removed the regen from warriors, if anything it makes sense for tanks to have a small form of group healing as tanks are fairly manageable with fights, while DPS you can kind of form parties around stacking dps with heals to make healers not needed. (I guess you can stack PLD's or something but its likely better to just bring a healer at that point and not lol). I think fights can much easily take into account tanks utility vs DPS.

    Teamheals need to be limited, they don't need to be GCD (if they were they'd never be used and the point of team heals should be to support the healer not have a gcd DPS/Tank who is acting like a healer), Long cooldowns, very limited range (DNC for example), The Summoner's new ability feels overdone, considering Summoner already benefits from the maim and mend passive (that boosts healing by 30%) but also already has phoenix adding a heal every non standard bahamut phase feels as if this is a valid case of a job having too much aoe party heals, Monk also didn't really need healing AOE, it already had mantra. I think the availability of how more common these AOE healing skills are getting are getting way out of hand currently.

    healers aren't needed for a lot of content Content like dungeons doesn't even require a tank it just requires one or the other; I think dungeons should aim for both to be important, I wouldn't be against healerless or tankless runs but I think the ideal is that the 1/1/2 split should be meta and not 3dps 1tank (or 3dps and 1 healer which is likely better DPS wise then 1/1/2). I think it says more about the fight design that one or two ogcd heals can replace healers, even removing tools from other jobs wouldn't really make healer more fun or engaging. I see the solution not as "lets remove one thing such as sustain or team healing" but reducing many working parts of the broken system and reforming certain aspects.
    (2)

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