Since you asked... super casual here. I'm playing FF14 for years, never set a foot into anything the game did not ask me to do (i.e. blue quest icon). No savage, extreme, mythic, absurd, unreasonable, or whatever it's called these daysThe raids I played on normal are some of the most beautiful places in the game (Ivalice), but the mechanics are counterintuitive and unfun, so I do not even think about setting my foot into harder content.
I like healing since I started playing healers back in WoW/WotLK. I also like the healer roles in FF14, and am fine with the state they're in. I don't involve in theory crafting, so I have no idea if spell X is 2.8579% more effective in situation A, B, or C... nor do I care. And as long as the people in my groups know what they're doing, I can do a decent amount of damage while keeping everyone alive (this does not include the Perfect Legend DD running ahead of the tank, pulling 5 groups, then dying graciously at the next wall before anyone can even reach them).
And now I stopped healing completely for the simple reason that the game's mechanics are getting too complicated for me. Golbez, Zeromus, and now Strayborough first boss - I cannot for the live of me survive this guys. Strayborouh is the newest and the worst: I tried with players, with NPCs, watched videos, but I just cannot get beyond this guy. And whenever I died as a healer with no RDM or SUM around, it was a wipe. So much for the forum's theory that healers are useless. Maybe on the level you're all playing on, but the people I get mixed with in roulettes definitely need them... and I cannot play the role any longer in what I consider as my personal endgame. This sucks.
And if you all get your way to make the healer role morechallengingcomplicated, I guess this will be the end of me playing my favourite role at all. I hate being a carry or leaving groups, but this is where I'm at now (whenever Strayborough pops up in the extreme roulette I'm instantly gone, I just refuse wasting my time in this ****hole - consider this to be my very personal strike).
tl;dr: healers are ok, but it feels like raid encounter design is more and more spilling over into normal dungeons, making them an unplayable mess.
Of course that's just my 5 cents, so have fun roasting me for good![]()