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  1. #9651
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Supersnow845 View Post
    They are changing its cast, not its recast, it’s just getting the same 1.5 second cast 2.5 second recast all the healer attacks already have. It’s just giving holy infinite weave space it doesn’t need for near no benefit
    There is no benefit unless Creative Studio III intends on making stuns more important in future content. White mages did not need their ability to weave single target and AoE damage spells improved.

    It's another step in a long line of decisions to homogenize all the jobs, which is not what players have been requesting. CS3 keeps moving in the wrong direction. If they want players to enjoy the game, they have to make the jobs distinct from each other. No one want to play an MMO where the only differences in a particular role is the weapon they carry and the color of their spells.
    (0)

  2. #9652
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,505
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Hang on a second here, in terms of AoEs:-
    Holy stuns,
    Gravity is ranged,
    Art of War and Dyskrasia are instant cast.

    We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
    Not entirely sure what you're going on about here. I'm talking about how we achieve weave/mobility windows, not how much we have, or how varied the AoE spells themselves are (which oops SGE's is just a clone of SCH's).

    I saw WHM to be the turret healer in ShB, which I thought was very fitting as the healer counterpart to BLM. It's just not that anymore
    (0)

  3. #9653
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    There is no benefit unless Creative Studio III intends on making stuns more important in future content.
    It's not as if they affected the stun duration. It's just a matter of, when it no longer stuns (or because the stun takes so long to go off), the WHM is less likely to take an AoE in finishing the cast. It's purely a mobility/weave advantage.

    And, tbh, I don't hate no longer being the only caster with the weave-less AoE... even if I would happily have instead reverted healer DoTs back into 12-24 seconds, Gravity back to a full cast and SCH's AoE into a DoT, with only SGE actually having spammable instant-cast AoEs, allowed Swiftcast to be simulcast without animation ICD (simply applies VFX around the caster instead of moving the character model) and just used the frequently-available-but-not-spammable actions to provide weave space.
    (2)
    Last edited by Shurrikhan; 11-13-2024 at 12:32 PM.

  4. #9654
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Iedarus View Post
    Whyyyy would you give Holy a 1.5 sec cast time? Heaven forbid people learn to swiftcast it when opening a pull.



    I'm sorry, but being the "immobile turret" is the whole point of playing caster. The team keeps saying that these changes are for harder content but when did they ever truly deliver on that promise? And what is going to happen with previous content? People already meme on SMN being the fourth phys ranged because it's a caster with very little cast time, for example. Let us earn our uptime.
    I wasn't referring specifically to holy- that is one of several points that were being discussed.

    Nor do I agree that being an immobile turret is the "whole point" of being a caster, as you specifically noted SMN have been given more mobility. There is no ironclad rule that dictates for all casters exactly what degree of mobility in every game, just how much mobility , a "caster" should have. It likely depends upon how encounters and job/classes are designed together. If Square has changed direction over the years in encounter design then it wouldn't surprise me that job design also gets affected.
    (0)

  5. 11-13-2024 12:56 PM

  6. #9655
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Azurarok View Post
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    I never said they couldn't, or shouldn't.
    (0)

  7. #9656
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Moqi View Post
    Why did they decide to have casters in the first place then if they were gonna design fights that require too much mobility to play one? They're the ones creating the issuse in the first place.

    You can actually reward good gameplay with more mobility. Or you can design fights that take into consideration the fact that the game you're making has caster jobs. Or you can stop being so obsessed with the 2min meta that you account casters having to move sometimes and mess their rotation/uptime.

    There are a number of ways to solve the issue without just handing out free mobility. And we're talking about Holy... how many Ultimates and Savages require so much Holy spam while moving anyway?
    I was probably being unclear- first of all, I wasn't referring specially to Holy as there has be more than one change that affected cast times. Secondly, I'm not by any stretch an expert in game design, I did however main a caster (similar to a BLM by the way) for years , so I'm very familiar with traditional casters with reduced mobility.

    I'm not posting to defend any design decisions, I would say that I expect that Square has to balance all the people who were complaining that encounters were stale and boring and people who want balanced jobs, those who want simple jobs, and those who want some skill expression. Personally, I really am more on the "create fun jobs that with some complexity, and reward skill" and less of a "how many AOEs can I dodge / how well can skills be aligned per "x" meta then sleep" person.
    (0)

  8. #9657
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I am more neutral in the decision for Holy to universally get a shorter cast time too. I have dealt with the longer cast version just fine in the past. I was more of trying to digest what goal was being accomplished by Square and what thinking process they are going through.

    In any case, there may be an idea to make turret casters work while also adding mobility. We could explore the idea of move casting cooldowns. Shamans in Warcraft still have their 2 minute-ish cooldown that lets them move for around 15s for casting. Mages used to have single use ones with 3 charges (Ice Floes) as a talent choice.
    (0)

  9. #9658
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It just seems like a decision by tank and melee mains who are almost wholly unaffected by DDR design deciding what’s better for the casters at the expense of the casters themselves

    As a “turret caster” I don’t want infinite mobility nor do I want fight designs that necessitate it

    Every decision they make with the jobs makes me more and more convinced this game is designed by and for tank and melee mains. PCT is just the current “pity anomaly” they allow to be good so their bias isn’t as clear
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #9659
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I just want to point out that the change to the cast time for Holy actually did have some basis, surprisingly.

    I've seen quite a number of people complain about being unable to weave Assize or a Tetra/Benison on the tank while spamming Holy without clipping, so there is actually a reasoning for the change (whether or not it's good reasoning is another matter).

    No, what truly baffles people this time is the DRG changes. That one is the one that actually no one asked for.
    (0)

  11. #9660
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aravell View Post
    I just want to point out that the change to the cast time for Holy actually did have some basis, surprisingly.

    I've seen quite a number of people complain about being unable to weave Assize or a Tetra/Benison on the tank while spamming Holy without clipping, so there is actually a reasoning for the change (whether or not it's good reasoning is another matter).

    No, what truly baffles people this time is the DRG changes. That one is the one that actually no one asked for.

    Yeah who even asked for that change?
    (0)

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