You're not really making any valid point though, are you? No one owes anyone else anything, healers don't have any obligation to queue for anything- if they don't enjoy a particular activity, they don't have to queue. If someone finds that their party is waiting too long, one of them can switch to a healer.I've main tanked for too long and I'm done with it. Instead of striking I found a role a really like. Am I a pro healer? Probably not but I'm working on it. My point is, I'm not making other players in the Game suffer because I hate my jib or role. Now I am benefiting them all because I'm playing a job and role I enjoy. The healer strike isn't effecting the devs, it's negatively impacting your own servers because of your narcissistic mentality. You really think square cares? No. But the tanks and dps waiting 20 min do.
Calling them "narcissists" won't help, thinking about the DPA and tanks and showing a total lack of concern for healer complaints definitely won't help.
> Calls healers narcissisticYou're not really making any valid point though, are you? No one owes anyone else anything, healers don't have any obligation to queue for anything- if they don't enjoy a particular activity, they don't have to queue. If someone finds that their party is waiting too long, one of them can switch to a healer.
Calling them "narcissists" won't help, thinking about the DPA and tanks and showing a total lack of concern for healer complaints definitely won't help.
Meanwhile, some WAR mains: "Do NOT nerf my damage, do NOT nerf my healing, I NEED to be able to hard carry these garbage-tier players who can't do any mechanics, they should be THANKING me for soloing the boss for them."
Always funny to see the line of 'if you don't enjoy healing, go play a DPS/Tank'. I enjoy healing. I used to enjoy healing here. Then 'healing' here changed for the worse IMO, and now I enjoy it less. How is the solution for that 'go swap role'? How is the solution for 'I got skilled enough at the game to clear Savage' to swap role? If me and my team are ALL good enough to clear Savage, then by that logic we should all swap role to DPS, and then we're left with nobody playing healer. Genius solution.
I read 'go play a different role' in a similar fashion to 'oh, you don't like what your government is doing with policy in your country? Just move to a different one'
Also I was thinking about this idea a bit more:
And I have two things to add to it. One, an actual mechanic name instead of 'heal absorb'. I think it needs a more thematic name, like how instead of MP Regen (eg from Lucid Dreaming), we have 'Refresh'. So, instead of 'heal absorb', I'd propose either Aetherblight or Aetherscourge. Personally, I'm leaning more towards Aetherblight
Two, the idea of 'Aetherblight' literally exists in the game lore already, ironically. It's the perfect explanation for why we couldn't save Haurchefant: The spear gave him such a high amount of Aetherblight that any healing against him wasn't affecting his actual HP in time to save him from the DOT he had (aka bleeding out from the giant hole in his chest)
Last edited by ForsakenRoe; 09-29-2024 at 06:29 AM.
Unfortunately, there is no solution because SE doesn't see a problem and there are plenty of players who are fine with healing as it currently is. Healing design is very unlikely to be changing in this game. That is the message the developers are sending with their current silence on the subject.Always funny to see the line of 'if you don't enjoy healing, go play a DPS/Tank'. I enjoy healing. I used to enjoy healing here. Then 'healing' here changed for the worse IMO, and now I enjoy it less. How is the solution for that 'go swap role'? How is the solution for 'I got skilled enough at the game to clear Savage' to swap role? If me and my team are ALL good enough to clear Savage, then by that logic we should all swap role to DPS, and then we're left with nobody playing healer. Genius solution.
I read 'go play a different role' in a similar fashion to 'oh, you don't like what your government is doing with policy in your country? Just move to a different one'
So if you otherwise enjoy the game, you're left with either healing in its current state (which you don't enjoy) or playing a job in another role (which you might enjoy).
And if no one wants to heal, the answer isn't for everyone to go DPS. The answer is for everyone to go tank. Tank only parties have managed to clear enough content that it's a valid (if poor) solution for the majority of content outside of anything with extremely tight DPS checks or a doom that needs to be either removed with Esuna or healed to full (and tanks are probably to the point they could heal to full now).
If you really want to get SE's attention, the strike was never the way to go. Getting everyone to go tank is. It is tank design at the foundation of the problem. Demonstrate how useless healers have become as a result of tank utility.
If healing is your love above and beyond anything else the game has to offer, you're going to be better off looking for a different MMORPG to play where the healer design is more to your liking.
This is the piece of the puzzle which Square Enix just cannot seem to understand. No matter what they do, they are not going to make tanking or healing appealing to the bulk of players who wish to play damage dealers.
I just don't enjoy the responsibility that comes with healing (or tanking), no matter how much they keep trying to warp those roles to make them less intimidating to play, which says a lot about Square-Enix's attempts that they've simplified both roles down *this* much and I'm still over here doing Shirk in real life when they could just... you know... leave them alone for the people who enjoyed them already/can handle the responsibility.
People who want to play tank or healers create tanks or healers. While a few players may branch out into other roles, the majority of damage dealers stay with the dps role exclusively, because they don't want the responsibility and pressure of being a tank or healer.
It is really is that simple. The sooner CBU3 accepts this truth, the sooner we'll get job designs of healers for players who enjoy playing healers instead of what we have now.
Some players have put forth that the best solution to making DPS mains swap to a healer is to further reduce the responsibilities of the healer role and load off that responsibility onto the tank and DPS roles.This is the piece of the puzzle which Square Enix just cannot seem to understand. No matter what they do, they are not going to make tanking or healing appealing to the bulk of players who wish to play damage dealers.
People who want to play tank or healers create tanks or healers. While a few players may branch out into other roles, the majority of damage dealers stay with the dps role exclusively, because they don't want the responsibility and pressure of being a tank or healer.
I don't think I have to explain why that's a bad idea and how that would further alienate the players who want to actually play a healer and be responsible for keeping the party alive.
But maybe the dev team is following on that same train of thought, "If we make the role so stupidly simple that any monkey can pick it up and perform well, surely the tank and DPS mains would swap over and main a healer!" (They won't)
Last edited by Aravell; 09-29-2024 at 02:31 PM.
I was a Healer throughout my levelling during HW. In SB when I got into raiding proper, Tanking was my love above and beyond anything else the game had to offer. And then they simplified the parts I found fun about Tanking, out of existence, in SHB. I moved back to healing because of that, and my group (at the time) needing a healer. I wasn't exactly happy with SHB healing (compared to what I did as healer in SB, and by comparison to what I experienced in HW while levelling), but over time with EW and now DT, more and more actions getting added that allow us to throw out even more healing compared to the amount of incoming damage, the amount of time I get to enjoy healing (effectively, week 1-3ish prog) gets shorter and shorter.
I've already tried 'if you don't like it, swap role', swapping from Tank to Healer. So now what, I should swap to DPS, swap role AGAIN? Because SE screwed up what I enjoyed about two of the three available roles in the game? Just play a nice little game of Musical Chairs with SE, where every time they make a mess of the job/role I try to enjoy, I'm meant to just suck it up and move to another job/role? Even BLM wasn't safe from the 'simplification that alienates core playerbase', and if that job's not safe, then nothing is
Also, seems a bit tonedeaf to say to players who play an MMO, a genre known for 'players invest a lot of time into their chosen game', to simply up sticks and move to another one. Especially when the one they've invested time into, had what they desired already. That's why they invested the time in the first place. Do you think I'd have spent several thousand hours on this game, if my whole journey was as 'enjoyable' as how it's been with Dawntrail so far?
Only a vague statement about job changes coming in 7.1 and more info coming in the part 2 LL.
They did confirm no nerfs though, only buffs, because they don't want to mess up the tuning for the ultimate.
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